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TV and Cloud Gaming Market - Global Outlook and Forecast 2022-2028

  • 31 March 2022
  • ICT & Media
  • 61 Pages
  • Report code : 24WT-6972521

TV and Cloud Gaming Market

1 Introduction to Research & Analysis Reports
1.1 TV and Cloud Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global TV and Cloud Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global TV and Cloud Gaming Overall Market Size
2.1 Global TV and Cloud Gaming Market Size: 2021 VS 2028
2.2 Global TV and Cloud Gaming Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top TV and Cloud Gaming Players in Global Market
3.2 Top Global TV and Cloud Gaming Companies Ranked by Revenue
3.3 Global TV and Cloud Gaming Revenue by Companies
3.4 Top 3 and Top 5 TV and Cloud Gaming Companies in Global Market, by Revenue in 2021
3.5 Global Companies TV and Cloud Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 TV and Cloud Gaming Players in Global Market
3.6.1 List of Global Tier 1 TV and Cloud Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 TV and Cloud Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global TV and Cloud Gaming Market Size Markets, 2021 & 2028
4.1.2 Touch Screen Control
4.1.3 Handle Control
4.1.4 Keyboard Control
4.1.5 Dance Mat Control
4.1.6 Other
4.2 By Type - Global TV and Cloud Gaming Revenue & Forecasts
4.2.1 By Type - Global TV and Cloud Gaming Revenue, 2017-2022
4.2.2 By Type - Global TV and Cloud Gaming Revenue, 2023-2028
4.2.3 By Type - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global TV and Cloud Gaming Market Size, 2021 & 2028
5.1.2 Single
5.1.3 Double
5.1.4 Multiplayer
5.2 By Application - Global TV and Cloud Gaming Revenue & Forecasts
5.2.1 By Application - Global TV and Cloud Gaming Revenue, 2017-2022
5.2.2 By Application - Global TV and Cloud Gaming Revenue, 2023-2028
5.2.3 By Application - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global TV and Cloud Gaming Market Size, 2021 & 2028
6.2 By Region - Global TV and Cloud Gaming Revenue & Forecasts
6.2.1 By Region - Global TV and Cloud Gaming Revenue, 2017-2022
6.2.2 By Region - Global TV and Cloud Gaming Revenue, 2023-2028
6.2.3 By Region - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America TV and Cloud Gaming Revenue, 2017-2028
6.3.2 US TV and Cloud Gaming Market Size, 2017-2028
6.3.3 Canada TV and Cloud Gaming Market Size, 2017-2028
6.3.4 Mexico TV and Cloud Gaming Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe TV and Cloud Gaming Revenue, 2017-2028
6.4.2 Germany TV and Cloud Gaming Market Size, 2017-2028
6.4.3 France TV and Cloud Gaming Market Size, 2017-2028
6.4.4 U.K. TV and Cloud Gaming Market Size, 2017-2028
6.4.5 Italy TV and Cloud Gaming Market Size, 2017-2028
6.4.6 Russia TV and Cloud Gaming Market Size, 2017-2028
6.4.7 Nordic Countries TV and Cloud Gaming Market Size, 2017-2028
6.4.8 Benelux TV and Cloud Gaming Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia TV and Cloud Gaming Revenue, 2017-2028
6.5.2 China TV and Cloud Gaming Market Size, 2017-2028
6.5.3 Japan TV and Cloud Gaming Market Size, 2017-2028
6.5.4 South Korea TV and Cloud Gaming Market Size, 2017-2028
6.5.5 Southeast Asia TV and Cloud Gaming Market Size, 2017-2028
6.5.6 India TV and Cloud Gaming Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America TV and Cloud Gaming Revenue, 2017-2028
6.6.2 Brazil TV and Cloud Gaming Market Size, 2017-2028
6.6.3 Argentina TV and Cloud Gaming Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa TV and Cloud Gaming Revenue, 2017-2028
6.7.2 Turkey TV and Cloud Gaming Market Size, 2017-2028
6.7.3 Israel TV and Cloud Gaming Market Size, 2017-2028
6.7.4 Saudi Arabia TV and Cloud Gaming Market Size, 2017-2028
6.7.5 UAE TV and Cloud Gaming Market Size, 2017-2028
7 Players Profiles
7.1 Google Stadia
7.1.1 Google Stadia Corporate Summary
7.1.2 Google Stadia Business Overview
7.1.3 Google Stadia TV and Cloud Gaming Major Product Offerings
7.1.4 Google Stadia TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.1.5 Google Stadia Key News
7.2 Nvidia GeForce Now
7.2.1 Nvidia GeForce Now Corporate Summary
7.2.2 Nvidia GeForce Now Business Overview
7.2.3 Nvidia GeForce Now TV and Cloud Gaming Major Product Offerings
7.2.4 Nvidia GeForce Now TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.2.5 Nvidia GeForce Now Key News
7.3 Sony PlayStation
7.3.1 Sony PlayStation Corporate Summary
7.3.2 Sony PlayStation Business Overview
7.3.3 Sony PlayStation TV and Cloud Gaming Major Product Offerings
7.3.4 Sony PlayStation TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.3.5 Sony PlayStation Key News
7.4 Microsoft
7.4.1 Microsoft Corporate Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft TV and Cloud Gaming Major Product Offerings
7.4.4 Microsoft TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.4.5 Microsoft Key News
7.5 TenCent Start
7.5.1 TenCent Start Corporate Summary
7.5.2 TenCent Start Business Overview
7.5.3 TenCent Start TV and Cloud Gaming Major Product Offerings
7.5.4 TenCent Start TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.5.5 TenCent Start Key News
7.6 AppleTV
7.6.1 AppleTV Corporate Summary
7.6.2 AppleTV Business Overview
7.6.3 AppleTV TV and Cloud Gaming Major Product Offerings
7.6.4 AppleTV TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.6.5 AppleTV Key News
7.7 China Digital TV Holding
7.7.1 China Digital TV Holding Corporate Summary
7.7.2 China Digital TV Holding Business Overview
7.7.3 China Digital TV Holding TV and Cloud Gaming Major Product Offerings
7.7.4 China Digital TV Holding TV and Cloud Gaming Revenue in Global Market (2017-2022)
7.7.5 China Digital TV Holding Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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List of Tables
Table 1. TV and Cloud Gaming Market Opportunities & Trends in Global Market
Table 2. TV and Cloud Gaming Market Drivers in Global Market
Table 3. TV and Cloud Gaming Market Restraints in Global Market
Table 4. Key Players of TV and Cloud Gaming in Global Market
Table 5. Top TV and Cloud Gaming Players in Global Market, Ranking by Revenue (2021)
Table 6. Global TV and Cloud Gaming Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global TV and Cloud Gaming Revenue Share by Companies, 2017-2022
Table 8. Global Companies TV and Cloud Gaming Product Type
Table 9. List of Global Tier 1 TV and Cloud Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 TV and Cloud Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - TV and Cloud Gaming Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - TV and Cloud Gaming Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - TV and Cloud Gaming Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - TV and Cloud Gaming Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global TV and Cloud Gaming Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global TV and Cloud Gaming Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global TV and Cloud Gaming Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America TV and Cloud Gaming Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America TV and Cloud Gaming Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe TV and Cloud Gaming Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe TV and Cloud Gaming Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia TV and Cloud Gaming Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia TV and Cloud Gaming Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America TV and Cloud Gaming Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America TV and Cloud Gaming Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa TV and Cloud Gaming Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa TV and Cloud Gaming Revenue, (US$, Mn), 2023-2028
Table 30. Google Stadia Corporate Summary
Table 31. Google Stadia TV and Cloud Gaming Product Offerings
Table 32. Google Stadia TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 33. Nvidia GeForce Now Corporate Summary
Table 34. Nvidia GeForce Now TV and Cloud Gaming Product Offerings
Table 35. Nvidia GeForce Now TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 36. Sony PlayStation Corporate Summary
Table 37. Sony PlayStation TV and Cloud Gaming Product Offerings
Table 38. Sony PlayStation TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft TV and Cloud Gaming Product Offerings
Table 41. Microsoft TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 42. TenCent Start Corporate Summary
Table 43. TenCent Start TV and Cloud Gaming Product Offerings
Table 44. TenCent Start TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 45. AppleTV Corporate Summary
Table 46. AppleTV TV and Cloud Gaming Product Offerings
Table 47. AppleTV TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
Table 48. China Digital TV Holding Corporate Summary
Table 49. China Digital TV Holding TV and Cloud Gaming Product Offerings
Table 50. China Digital TV Holding TV and Cloud Gaming Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. TV and Cloud Gaming Segment by Type in 2021
Figure 2. TV and Cloud Gaming Segment by Application in 2021
Figure 3. Global TV and Cloud Gaming Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global TV and Cloud Gaming Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global TV and Cloud Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by TV and Cloud Gaming Revenue in 2021
Figure 8. By Type - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 9. By Application - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 10. By Region - Global TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 11. By Country - North America TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 12. US TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 13. Canada TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 16. Germany TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 17. France TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 19. Italy TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 20. Russia TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 24. China TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 25. Japan TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 28. India TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 30. Brazil TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa TV and Cloud Gaming Revenue Market Share, 2017-2028
Figure 33. Turkey TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 34. Israel TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 36. UAE TV and Cloud Gaming Revenue, (US$, Mn), 2017-2028
Figure 37. Google Stadia TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Nvidia GeForce Now TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Sony PlayStation TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Microsoft TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. TenCent Start TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. AppleTV TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. China Digital TV Holding TV and Cloud Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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