Cloud Gaming Backend Service market

Cloud Gaming Backend Service Market, Global Outlook and Forecast 2023-2030

  • 06 December 2023
  • Energy and Natural Resources
  • 65 Pages
  • Report code : PMR-7870563

  • 4.7 (158)

Cloud Gaming Backend Service Market

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The global Cloud Gaming Backend Service market was valued at US$ 403.9 million in 2022 and is projected to reach US$ 1307.9 million by 2029, at a CAGR of 18.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The USA market for Global Cloud Gaming Backend Service market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The China market for Global Cloud Gaming Backend Service market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

The Europe market for Global Cloud Gaming Backend Service market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.

Game BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.

Cloud Gaming Backend Service Market aims to provide a comprehensive presentation of the global market for Cloud Gaming Backend Service, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Cloud Gaming Backend Service.

Cloud Gaming Backend Service Market contains market size and forecasts of Cloud Gaming Backend Service in global, including the following market information:

  • Global Cloud Gaming Backend Service Market Revenue, 2018-2023, 2024-2030, ($ millions)
  • Global top five companies in 2022 (%)

Global cloud gaming backend service includes AWS, Microsoft Azure, and Google, etc. Global top 5 companies hold a share over 50%. North America is the largest market, with a share about 40%, followed by Asia-Pacific and Europe with the share about 30% and 25%.In terms of product, professional services is the largest segment, with a share over 35%. And in terms of application, the largest application is SMEs, followed by large enterprises.

We surveyed the Cloud Gaming Backend Service companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Cloud Gaming Backend Service Market, by Type, 2018-2023, 2024-2030 ($ millions)

Global Cloud Gaming Backend Service Market Segment Percentages, by Type, 2022 (%)

  • Professional Services
  • Support and Maintenance
  • Access and Identity Management
  • Usage Analytics
  • Others

Global Cloud Gaming Backend Service Market, by Application, 2018-2023, 2024-2030 ($ millions)

Global Cloud Gaming Backend Service Market Segment Percentages, by Application, 2022 (%)

  • Small and Medium Enterprises (SMEs)
  • Large Enterprises

Global Cloud Gaming Backend Service Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)

Global Cloud Gaming Backend Service Market Segment Percentages, By Region and Country, 2022 (%)

  • North America (United States, Canada, Mexico)
  • Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
  • Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
  • The Middle East and Africa (Middle East, Africa)
  • South and Central America (Brazil, Argentina, Rest of SCA)

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Cloud Gaming Backend Service revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Cloud Gaming Backend Service revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • GameSparks
  • PlayFab
  • Photon
  • Amazon
  • Heroic Labs
  • Gamedonia
  • Firebase
  • brainCloud
  • Nvidia
  • Tavant Technologies
  • Zhejiang Century Huatong Group

Outline of Major Chapters:

Chapter 1: Introduces the definition of Cloud Gaming Backend Service, market overview.

Chapter 2: Global Cloud Gaming Backend Service market size in revenue.

Chapter 3: Detailed analysis of Cloud Gaming Backend Service company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Cloud Gaming Backend Service in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

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