report cover

Online Racing Video Games Market, Global Outlook and Forecast 2022-2028

  • 03 May 2022
  • ICT & Media
  • 104 Pages
  • Report code : 24WT-7038160

Online Racing Video Games and Forecast Market

1 Introduction to Research & Analysis Reports
1.1 Online Racing Video Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Racing Video Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Racing Video Games Overall Market Size
2.1 Global Online Racing Video Games Market Size: 2021 VS 2028
2.2 Global Online Racing Video Games Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Racing Video Games Players in Global Market
3.2 Top Global Online Racing Video Games Companies Ranked by Revenue
3.3 Global Online Racing Video Games Revenue by Companies
3.4 Top 3 and Top 5 Online Racing Video Games Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Racing Video Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Racing Video Games Players in Global Market
3.6.1 List of Global Tier 1 Online Racing Video Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Racing Video Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Online Racing Video Games Market Size Markets, 2021 & 2028
4.1.2 Free to play (F2P)
4.1.3 Pay to play (P2P)
4.2 By Type - Global Online Racing Video Games Revenue & Forecasts
4.2.1 By Type - Global Online Racing Video Games Revenue, 2017-2022
4.2.2 By Type - Global Online Racing Video Games Revenue, 2023-2028
4.2.3 By Type - Global Online Racing Video Games Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Racing Video Games Market Size, 2021 & 2028
5.1.2 Mobile
5.1.3 PC
5.1.4 Console
5.2 By Application - Global Online Racing Video Games Revenue & Forecasts
5.2.1 By Application - Global Online Racing Video Games Revenue, 2017-2022
5.2.2 By Application - Global Online Racing Video Games Revenue, 2023-2028
5.2.3 By Application - Global Online Racing Video Games Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Online Racing Video Games Market Size, 2021 & 2028
6.2 By Region - Global Online Racing Video Games Revenue & Forecasts
6.2.1 By Region - Global Online Racing Video Games Revenue, 2017-2022
6.2.2 By Region - Global Online Racing Video Games Revenue, 2023-2028
6.2.3 By Region - Global Online Racing Video Games Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Online Racing Video Games Revenue, 2017-2028
6.3.2 US Online Racing Video Games Market Size, 2017-2028
6.3.3 Canada Online Racing Video Games Market Size, 2017-2028
6.3.4 Mexico Online Racing Video Games Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Online Racing Video Games Revenue, 2017-2028
6.4.2 Germany Online Racing Video Games Market Size, 2017-2028
6.4.3 France Online Racing Video Games Market Size, 2017-2028
6.4.4 U.K. Online Racing Video Games Market Size, 2017-2028
6.4.5 Italy Online Racing Video Games Market Size, 2017-2028
6.4.6 Russia Online Racing Video Games Market Size, 2017-2028
6.4.7 Nordic Countries Online Racing Video Games Market Size, 2017-2028
6.4.8 Benelux Online Racing Video Games Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Online Racing Video Games Revenue, 2017-2028
6.5.2 China Online Racing Video Games Market Size, 2017-2028
6.5.3 Japan Online Racing Video Games Market Size, 2017-2028
6.5.4 South Korea Online Racing Video Games Market Size, 2017-2028
6.5.5 Southeast Asia Online Racing Video Games Market Size, 2017-2028
6.5.6 India Online Racing Video Games Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Online Racing Video Games Revenue, 2017-2028
6.6.2 Brazil Online Racing Video Games Market Size, 2017-2028
6.6.3 Argentina Online Racing Video Games Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Racing Video Games Revenue, 2017-2028
6.7.2 Turkey Online Racing Video Games Market Size, 2017-2028
6.7.3 Israel Online Racing Video Games Market Size, 2017-2028
6.7.4 Saudi Arabia Online Racing Video Games Market Size, 2017-2028
6.7.5 UAE Online Racing Video Games Market Size, 2017-2028
7 Players Profiles
7.1 Turn 10 Studios (Microsoft)
7.1.1 Turn 10 Studios (Microsoft) Corporate Summary
7.1.2 Turn 10 Studios (Microsoft) Business Overview
7.1.3 Turn 10 Studios (Microsoft) Online Racing Video Games Major Product Offerings
7.1.4 Turn 10 Studios (Microsoft) Online Racing Video Games Revenue in Global Market (2017-2022)
7.1.5 Turn 10 Studios (Microsoft) Key News
7.2 Codemasters
7.2.1 Codemasters Corporate Summary
7.2.2 Codemasters Business Overview
7.2.3 Codemasters Online Racing Video Games Major Product Offerings
7.2.4 Codemasters Online Racing Video Games Revenue in Global Market (2017-2022)
7.2.5 Codemasters Key News
7.3 Electronic Arts Inc.
7.3.1 Electronic Arts Inc. Corporate Summary
7.3.2 Electronic Arts Inc. Business Overview
7.3.3 Electronic Arts Inc. Online Racing Video Games Major Product Offerings
7.3.4 Electronic Arts Inc. Online Racing Video Games Revenue in Global Market (2017-2022)
7.3.5 Electronic Arts Inc. Key News
7.4 Ubisoft
7.4.1 Ubisoft Corporate Summary
7.4.2 Ubisoft Business Overview
7.4.3 Ubisoft Online Racing Video Games Major Product Offerings
7.4.4 Ubisoft Online Racing Video Games Revenue in Global Market (2017-2022)
7.4.5 Ubisoft Key News
7.5 THQ Nordic
7.5.1 THQ Nordic Corporate Summary
7.5.2 THQ Nordic Business Overview
7.5.3 THQ Nordic Online Racing Video Games Major Product Offerings
7.5.4 THQ Nordic Online Racing Video Games Revenue in Global Market (2017-2022)
7.5.5 THQ Nordic Key News
7.6 Gameloft
7.6.1 Gameloft Corporate Summary
7.6.2 Gameloft Business Overview
7.6.3 Gameloft Online Racing Video Games Major Product Offerings
7.6.4 Gameloft Online Racing Video Games Revenue in Global Market (2017-2022)
7.6.5 Gameloft Key News
7.7 Milestone
7.7.1 Milestone Corporate Summary
7.7.2 Milestone Business Overview
7.7.3 Milestone Online Racing Video Games Major Product Offerings
7.7.4 Milestone Online Racing Video Games Revenue in Global Market (2017-2022)
7.7.5 Milestone Key News
7.8 Criterion
7.8.1 Criterion Corporate Summary
7.8.2 Criterion Business Overview
7.8.3 Criterion Online Racing Video Games Major Product Offerings
7.8.4 Criterion Online Racing Video Games Revenue in Global Market (2017-2022)
7.8.5 Criterion Key News
7.9 NaturalMotion
7.9.1 NaturalMotion Corporate Summary
7.9.2 NaturalMotion Business Overview
7.9.3 NaturalMotion Online Racing Video Games Major Product Offerings
7.9.4 NaturalMotion Online Racing Video Games Revenue in Global Market (2017-2022)
7.9.5 NaturalMotion Key News
7.10 Slightly Mad Studios
7.10.1 Slightly Mad Studios Corporate Summary
7.10.2 Slightly Mad Studios Business Overview
7.10.3 Slightly Mad Studios Online Racing Video Games Major Product Offerings
7.10.4 Slightly Mad Studios Online Racing Video Games Revenue in Global Market (2017-2022)
7.10.5 Slightly Mad Studios Key News
7.11 iRacing
7.11.1 iRacing Corporate Summary
7.11.2 iRacing Business Overview
7.11.3 iRacing Online Racing Video Games Major Product Offerings
7.11.4 iRacing Online Racing Video Games Revenue in Global Market (2017-2022)
7.11.5 iRacing Key News
7.12 Creative Mobile
7.12.1 Creative Mobile Corporate Summary
7.12.2 Creative Mobile Business Overview
7.12.3 Creative Mobile Online Racing Video Games Major Product Offerings
7.12.4 Creative Mobile Online Racing Video Games Revenue in Global Market (2017-2022)
7.12.5 Creative Mobile Key News
7.13 Bongfish
7.13.1 Bongfish Corporate Summary
7.13.2 Bongfish Business Overview
7.13.3 Bongfish Online Racing Video Games Major Product Offerings
7.13.4 Bongfish Online Racing Video Games Revenue in Global Market (2017-2022)
7.13.5 Bongfish Key News
7.14 Fingersoft
7.14.1 Fingersoft Corporate Summary
7.14.2 Fingersoft Business Overview
7.14.3 Fingersoft Online Racing Video Games Major Product Offerings
7.14.4 Fingersoft Online Racing Video Games Revenue in Global Market (2017-2022)
7.14.5 Fingersoft Key News
7.15 Aquiris Game Studio
7.15.1 Aquiris Game Studio Corporate Summary
7.15.2 Aquiris Game Studio Business Overview
7.15.3 Aquiris Game Studio Online Racing Video Games Major Product Offerings
7.15.4 Aquiris Game Studio Online Racing Video Games Revenue in Global Market (2017-2022)
7.15.5 Aquiris Game Studio Key News
7.16 Vector Unit
7.16.1 Vector Unit Corporate Summary
7.16.2 Vector Unit Business Overview
7.16.3 Vector Unit Online Racing Video Games Major Product Offerings
7.16.4 Vector Unit Online Racing Video Games Revenue in Global Market (2017-2022)
7.16.5 Vector Unit Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Ask Our Expert

Leave This Empty:

*Required Information
List of Tables
Table 1. Online Racing Video Games Market Opportunities & Trends in Global Market
Table 2. Online Racing Video Games Market Drivers in Global Market
Table 3. Online Racing Video Games Market Restraints in Global Market
Table 4. Key Players of Online Racing Video Games in Global Market
Table 5. Top Online Racing Video Games Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Online Racing Video Games Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Online Racing Video Games Revenue Share by Companies, 2017-2022
Table 8. Global Companies Online Racing Video Games Product Type
Table 9. List of Global Tier 1 Online Racing Video Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Racing Video Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Online Racing Video Games Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Online Racing Video Games Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Online Racing Video Games Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Online Racing Video Games Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Online Racing Video Games Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Online Racing Video Games Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Online Racing Video Games Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Online Racing Video Games Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Online Racing Video Games Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Online Racing Video Games Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Online Racing Video Games Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Online Racing Video Games Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Online Racing Video Games Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Online Racing Video Games Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Online Racing Video Games Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Online Racing Video Games Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Online Racing Video Games Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Online Racing Video Games Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Online Racing Video Games Revenue, (US$, Mn), 2023-2028
Table 30. Turn 10 Studios (Microsoft) Corporate Summary
Table 31. Turn 10 Studios (Microsoft) Online Racing Video Games Product Offerings
Table 32. Turn 10 Studios (Microsoft) Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 33. Codemasters Corporate Summary
Table 34. Codemasters Online Racing Video Games Product Offerings
Table 35. Codemasters Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 36. Electronic Arts Inc. Corporate Summary
Table 37. Electronic Arts Inc. Online Racing Video Games Product Offerings
Table 38. Electronic Arts Inc. Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 39. Ubisoft Corporate Summary
Table 40. Ubisoft Online Racing Video Games Product Offerings
Table 41. Ubisoft Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 42. THQ Nordic Corporate Summary
Table 43. THQ Nordic Online Racing Video Games Product Offerings
Table 44. THQ Nordic Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 45. Gameloft Corporate Summary
Table 46. Gameloft Online Racing Video Games Product Offerings
Table 47. Gameloft Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 48. Milestone Corporate Summary
Table 49. Milestone Online Racing Video Games Product Offerings
Table 50. Milestone Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 51. Criterion Corporate Summary
Table 52. Criterion Online Racing Video Games Product Offerings
Table 53. Criterion Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 54. NaturalMotion Corporate Summary
Table 55. NaturalMotion Online Racing Video Games Product Offerings
Table 56. NaturalMotion Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 57. Slightly Mad Studios Corporate Summary
Table 58. Slightly Mad Studios Online Racing Video Games Product Offerings
Table 59. Slightly Mad Studios Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 60. iRacing Corporate Summary
Table 61. iRacing Online Racing Video Games Product Offerings
Table 62. iRacing Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 63. Creative Mobile Corporate Summary
Table 64. Creative Mobile Online Racing Video Games Product Offerings
Table 65. Creative Mobile Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 66. Bongfish Corporate Summary
Table 67. Bongfish Online Racing Video Games Product Offerings
Table 68. Bongfish Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 69. Fingersoft Corporate Summary
Table 70. Fingersoft Online Racing Video Games Product Offerings
Table 71. Fingersoft Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 72. Aquiris Game Studio Corporate Summary
Table 73. Aquiris Game Studio Online Racing Video Games Product Offerings
Table 74. Aquiris Game Studio Online Racing Video Games Revenue (US$, Mn), (2017-2022)
Table 75. Vector Unit Corporate Summary
Table 76. Vector Unit Online Racing Video Games Product Offerings
Table 77. Vector Unit Online Racing Video Games Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Online Racing Video Games Segment by Type in 2021
Figure 2. Online Racing Video Games Segment by Application in 2021
Figure 3. Global Online Racing Video Games Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Online Racing Video Games Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Online Racing Video Games Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Racing Video Games Revenue in 2021
Figure 8. By Type - Global Online Racing Video Games Revenue Market Share, 2017-2028
Figure 9. By Application - Global Online Racing Video Games Revenue Market Share, 2017-2028
Figure 10. By Region - Global Online Racing Video Games Revenue Market Share, 2017-2028
Figure 11. By Country - North America Online Racing Video Games Revenue Market Share, 2017-2028
Figure 12. US Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Online Racing Video Games Revenue Market Share, 2017-2028
Figure 16. Germany Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 17. France Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Online Racing Video Games Revenue Market Share, 2017-2028
Figure 24. China Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 28. India Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Online Racing Video Games Revenue Market Share, 2017-2028
Figure 30. Brazil Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Online Racing Video Games Revenue Market Share, 2017-2028
Figure 33. Turkey Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Online Racing Video Games Revenue, (US$, Mn), 2017-2028
Figure 37. Turn 10 Studios (Microsoft) Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Codemasters Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Electronic Arts Inc. Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Ubisoft Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. THQ Nordic Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Gameloft Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Milestone Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Criterion Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. NaturalMotion Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Slightly Mad Studios Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. iRacing Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Creative Mobile Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Bongfish Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Fingersoft Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Aquiris Game Studio Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Vector Unit Online Racing Video Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Online Racing Video Games and Forecast Market

Leave This Empty: