report cover

Online Games Market - Global Outlook and Forecast 2022-2028

  • 23 February 2022
  • ICT & Media
  • 106 Pages
  • Report code : 24WT-6905706

Online Games Market

1 Introduction to Research & Analysis Reports
1.1 Online Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Games Overall Market Size
2.1 Global Online Games Market Size: 2021 VS 2028
2.2 Global Online Games Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Games Players in Global Market
3.2 Top Global Online Games Companies Ranked by Revenue
3.3 Global Online Games Revenue by Companies
3.4 Top 3 and Top 5 Online Games Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Games Players in Global Market
3.6.1 List of Global Tier 1 Online Games Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Online Games Market Size Markets, 2021 & 2028
4.1.2 IOS
4.1.3 Android
4.1.4 Windows
4.2 By Type - Global Online Games Revenue & Forecasts
4.2.1 By Type - Global Online Games Revenue, 2017-2022
4.2.2 By Type - Global Online Games Revenue, 2023-2028
4.2.3 By Type - Global Online Games Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Games Market Size, 2021 & 2028
5.1.2 Smartphone & Tablet
5.1.3 PC
5.1.4 TV
5.1.5 Other
5.2 By Application - Global Online Games Revenue & Forecasts
5.2.1 By Application - Global Online Games Revenue, 2017-2022
5.2.2 By Application - Global Online Games Revenue, 2023-2028
5.2.3 By Application - Global Online Games Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Online Games Market Size, 2021 & 2028
6.2 By Region - Global Online Games Revenue & Forecasts
6.2.1 By Region - Global Online Games Revenue, 2017-2022
6.2.2 By Region - Global Online Games Revenue, 2023-2028
6.2.3 By Region - Global Online Games Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Online Games Revenue, 2017-2028
6.3.2 US Online Games Market Size, 2017-2028
6.3.3 Canada Online Games Market Size, 2017-2028
6.3.4 Mexico Online Games Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Online Games Revenue, 2017-2028
6.4.2 Germany Online Games Market Size, 2017-2028
6.4.3 France Online Games Market Size, 2017-2028
6.4.4 U.K. Online Games Market Size, 2017-2028
6.4.5 Italy Online Games Market Size, 2017-2028
6.4.6 Russia Online Games Market Size, 2017-2028
6.4.7 Nordic Countries Online Games Market Size, 2017-2028
6.4.8 Benelux Online Games Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Online Games Revenue, 2017-2028
6.5.2 China Online Games Market Size, 2017-2028
6.5.3 Japan Online Games Market Size, 2017-2028
6.5.4 South Korea Online Games Market Size, 2017-2028
6.5.5 Southeast Asia Online Games Market Size, 2017-2028
6.5.6 India Online Games Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Online Games Revenue, 2017-2028
6.6.2 Brazil Online Games Market Size, 2017-2028
6.6.3 Argentina Online Games Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Games Revenue, 2017-2028
6.7.2 Turkey Online Games Market Size, 2017-2028
6.7.3 Israel Online Games Market Size, 2017-2028
6.7.4 Saudi Arabia Online Games Market Size, 2017-2028
6.7.5 UAE Online Games Market Size, 2017-2028
7 Players Profiles
7.1 Tencent
7.1.1 Tencent Corporate Summary
7.1.2 Tencent Business Overview
7.1.3 Tencent Online Games Major Product Offerings
7.1.4 Tencent Online Games Revenue in Global Market (2017-2022)
7.1.5 Tencent Key News
7.2 Netease
7.2.1 Netease Corporate Summary
7.2.2 Netease Business Overview
7.2.3 Netease Online Games Major Product Offerings
7.2.4 Netease Online Games Revenue in Global Market (2017-2022)
7.2.5 Netease Key News
7.3 Microsoft
7.3.1 Microsoft Corporate Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Online Games Major Product Offerings
7.3.4 Microsoft Online Games Revenue in Global Market (2017-2022)
7.3.5 Microsoft Key News
7.4 Sony
7.4.1 Sony Corporate Summary
7.4.2 Sony Business Overview
7.4.3 Sony Online Games Major Product Offerings
7.4.4 Sony Online Games Revenue in Global Market (2017-2022)
7.4.5 Sony Key News
7.5 Electronic Arts
7.5.1 Electronic Arts Corporate Summary
7.5.2 Electronic Arts Business Overview
7.5.3 Electronic Arts Online Games Major Product Offerings
7.5.4 Electronic Arts Online Games Revenue in Global Market (2017-2022)
7.5.5 Electronic Arts Key News
7.6 Sega
7.6.1 Sega Corporate Summary
7.6.2 Sega Business Overview
7.6.3 Sega Online Games Major Product Offerings
7.6.4 Sega Online Games Revenue in Global Market (2017-2022)
7.6.5 Sega Key News
7.7 Ubisoft
7.7.1 Ubisoft Corporate Summary
7.7.2 Ubisoft Business Overview
7.7.3 Ubisoft Online Games Major Product Offerings
7.7.4 Ubisoft Online Games Revenue in Global Market (2017-2022)
7.7.5 Ubisoft Key News
7.8 Nintendo
7.8.1 Nintendo Corporate Summary
7.8.2 Nintendo Business Overview
7.8.3 Nintendo Online Games Major Product Offerings
7.8.4 Nintendo Online Games Revenue in Global Market (2017-2022)
7.8.5 Nintendo Key News
7.9 Square Enix
7.9.1 Square Enix Corporate Summary
7.9.2 Square Enix Business Overview
7.9.3 Square Enix Online Games Major Product Offerings
7.9.4 Square Enix Online Games Revenue in Global Market (2017-2022)
7.9.5 Square Enix Key News
7.10 Activision Blizzard Inc.
7.10.1 Activision Blizzard Inc. Corporate Summary
7.10.2 Activision Blizzard Inc. Business Overview
7.10.3 Activision Blizzard Inc. Online Games Major Product Offerings
7.10.4 Activision Blizzard Inc. Online Games Revenue in Global Market (2017-2022)
7.10.5 Activision Blizzard Inc. Key News
7.11 Gameloft SA
7.11.1 Gameloft SA Corporate Summary
7.11.2 Gameloft SA Business Overview
7.11.3 Gameloft SA Online Games Major Product Offerings
7.11.4 Gameloft SA Online Games Revenue in Global Market (2017-2022)
7.11.5 Gameloft SA Key News
7.12 Glu Mobile
7.12.1 Glu Mobile Corporate Summary
7.12.2 Glu Mobile Business Overview
7.12.3 Glu Mobile Online Games Major Product Offerings
7.12.4 Glu Mobile Online Games Revenue in Global Market (2017-2022)
7.12.5 Glu Mobile Key News
7.13 Kabam
7.13.1 Kabam Corporate Summary
7.13.2 Kabam Business Overview
7.13.3 Kabam Online Games Major Product Offerings
7.13.4 Kabam Online Games Revenue in Global Market (2017-2022)
7.13.5 Kabam Key News
7.14 Rovio Entertainment Ltd.
7.14.1 Rovio Entertainment Ltd. Corporate Summary
7.14.2 Rovio Entertainment Ltd. Business Overview
7.14.3 Rovio Entertainment Ltd. Online Games Major Product Offerings
7.14.4 Rovio Entertainment Ltd. Online Games Revenue in Global Market (2017-2022)
7.14.5 Rovio Entertainment Ltd. Key News
7.15 Supercell Oy
7.15.1 Supercell Oy Corporate Summary
7.15.2 Supercell Oy Business Overview
7.15.3 Supercell Oy Online Games Major Product Offerings
7.15.4 Supercell Oy Online Games Revenue in Global Market (2017-2022)
7.15.5 Supercell Oy Key News
7.16 Zynga Inc.
7.16.1 Zynga Inc. Corporate Summary
7.16.2 Zynga Inc. Business Overview
7.16.3 Zynga Inc. Online Games Major Product Offerings
7.16.4 Zynga Inc. Online Games Revenue in Global Market (2017-2022)
7.16.5 Zynga Inc. Key News
7.17 CyberAgent
7.17.1 CyberAgent Corporate Summary
7.17.2 CyberAgent Business Overview
7.17.3 CyberAgent Online Games Major Product Offerings
7.17.4 CyberAgent Online Games Revenue in Global Market (2017-2022)
7.17.5 CyberAgent Key News
7.18 Walt Disney
7.18.1 Walt Disney Corporate Summary
7.18.2 Walt Disney Business Overview
7.18.3 Walt Disney Online Games Major Product Offerings
7.18.4 Walt Disney Online Games Revenue in Global Market (2017-2022)
7.18.5 Walt Disney Key News
7.19 Gamevil
7.19.1 Gamevil Corporate Summary
7.19.2 Gamevil Business Overview
7.19.3 Gamevil Online Games Major Product Offerings
7.19.4 Gamevil Online Games Revenue in Global Market (2017-2022)
7.19.5 Gamevil Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Ask Our Expert

Leave This Empty:

*Required Information
List of Tables
Table 1. Online Games Market Opportunities & Trends in Global Market
Table 2. Online Games Market Drivers in Global Market
Table 3. Online Games Market Restraints in Global Market
Table 4. Key Players of Online Games in Global Market
Table 5. Top Online Games Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Online Games Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Online Games Revenue Share by Companies, 2017-2022
Table 8. Global Companies Online Games Product Type
Table 9. List of Global Tier 1 Online Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Online Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Online Games Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Online Games Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Online Games Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Online Games Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Online Games Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Online Games Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Online Games Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Online Games Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Online Games Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Online Games Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Online Games Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Online Games Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Online Games Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Online Games Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Online Games Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Online Games Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Online Games Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Online Games Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Online Games Revenue, (US$, Mn), 2023-2028
Table 30. Tencent Corporate Summary
Table 31. Tencent Online Games Product Offerings
Table 32. Tencent Online Games Revenue (US$, Mn), (2017-2022)
Table 33. Netease Corporate Summary
Table 34. Netease Online Games Product Offerings
Table 35. Netease Online Games Revenue (US$, Mn), (2017-2022)
Table 36. Microsoft Corporate Summary
Table 37. Microsoft Online Games Product Offerings
Table 38. Microsoft Online Games Revenue (US$, Mn), (2017-2022)
Table 39. Sony Corporate Summary
Table 40. Sony Online Games Product Offerings
Table 41. Sony Online Games Revenue (US$, Mn), (2017-2022)
Table 42. Electronic Arts Corporate Summary
Table 43. Electronic Arts Online Games Product Offerings
Table 44. Electronic Arts Online Games Revenue (US$, Mn), (2017-2022)
Table 45. Sega Corporate Summary
Table 46. Sega Online Games Product Offerings
Table 47. Sega Online Games Revenue (US$, Mn), (2017-2022)
Table 48. Ubisoft Corporate Summary
Table 49. Ubisoft Online Games Product Offerings
Table 50. Ubisoft Online Games Revenue (US$, Mn), (2017-2022)
Table 51. Nintendo Corporate Summary
Table 52. Nintendo Online Games Product Offerings
Table 53. Nintendo Online Games Revenue (US$, Mn), (2017-2022)
Table 54. Square Enix Corporate Summary
Table 55. Square Enix Online Games Product Offerings
Table 56. Square Enix Online Games Revenue (US$, Mn), (2017-2022)
Table 57. Activision Blizzard Inc. Corporate Summary
Table 58. Activision Blizzard Inc. Online Games Product Offerings
Table 59. Activision Blizzard Inc. Online Games Revenue (US$, Mn), (2017-2022)
Table 60. Gameloft SA Corporate Summary
Table 61. Gameloft SA Online Games Product Offerings
Table 62. Gameloft SA Online Games Revenue (US$, Mn), (2017-2022)
Table 63. Glu Mobile Corporate Summary
Table 64. Glu Mobile Online Games Product Offerings
Table 65. Glu Mobile Online Games Revenue (US$, Mn), (2017-2022)
Table 66. Kabam Corporate Summary
Table 67. Kabam Online Games Product Offerings
Table 68. Kabam Online Games Revenue (US$, Mn), (2017-2022)
Table 69. Rovio Entertainment Ltd. Corporate Summary
Table 70. Rovio Entertainment Ltd. Online Games Product Offerings
Table 71. Rovio Entertainment Ltd. Online Games Revenue (US$, Mn), (2017-2022)
Table 72. Supercell Oy Corporate Summary
Table 73. Supercell Oy Online Games Product Offerings
Table 74. Supercell Oy Online Games Revenue (US$, Mn), (2017-2022)
Table 75. Zynga Inc. Corporate Summary
Table 76. Zynga Inc. Online Games Product Offerings
Table 77. Zynga Inc. Online Games Revenue (US$, Mn), (2017-2022)
Table 78. CyberAgent Corporate Summary
Table 79. CyberAgent Online Games Product Offerings
Table 80. CyberAgent Online Games Revenue (US$, Mn), (2017-2022)
Table 81. Walt Disney Corporate Summary
Table 82. Walt Disney Online Games Product Offerings
Table 83. Walt Disney Online Games Revenue (US$, Mn), (2017-2022)
Table 84. Gamevil Corporate Summary
Table 85. Gamevil Online Games Product Offerings
Table 86. Gamevil Online Games Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Online Games Segment by Type in 2021
Figure 2. Online Games Segment by Application in 2021
Figure 3. Global Online Games Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Online Games Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Online Games Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Online Games Revenue in 2021
Figure 8. By Type - Global Online Games Revenue Market Share, 2017-2028
Figure 9. By Application - Global Online Games Revenue Market Share, 2017-2028
Figure 10. By Region - Global Online Games Revenue Market Share, 2017-2028
Figure 11. By Country - North America Online Games Revenue Market Share, 2017-2028
Figure 12. US Online Games Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Online Games Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Online Games Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Online Games Revenue Market Share, 2017-2028
Figure 16. Germany Online Games Revenue, (US$, Mn), 2017-2028
Figure 17. France Online Games Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Online Games Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Online Games Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Online Games Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Online Games Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Online Games Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Online Games Revenue Market Share, 2017-2028
Figure 24. China Online Games Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Online Games Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Online Games Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Online Games Revenue, (US$, Mn), 2017-2028
Figure 28. India Online Games Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Online Games Revenue Market Share, 2017-2028
Figure 30. Brazil Online Games Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Online Games Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Online Games Revenue Market Share, 2017-2028
Figure 33. Turkey Online Games Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Online Games Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Online Games Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Online Games Revenue, (US$, Mn), 2017-2028
Figure 37. Tencent Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Netease Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Microsoft Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Sony Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Electronic Arts Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Sega Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Ubisoft Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Nintendo Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Square Enix Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Activision Blizzard Inc. Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Gameloft SA Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Glu Mobile Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Kabam Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Rovio Entertainment Ltd. Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Supercell Oy Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Zynga Inc. Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. CyberAgent Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Walt Disney Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Gamevil Online Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Online Games Market

Leave This Empty: