Online Games market

Online Games Market - Global Outlook and Forecast 2022-2028

  • 23 February 2022
  • ICT & Media
  • 106 Pages
  • Report code : PMR-6905706

  • 4.7 (158)

Online Games Market

COMPANIES COVERED

Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil

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An online game is a video game that is either partially or primarily played through the Internet or any other computer network available.Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games and massively multiplayer online role-playing games (MMORPG).
Online Games Market contains market size and forecasts of Online Games in Global, including the following market information:
Global Online Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Online Games market was valued at 124320 million in 2021 and is projected to reach US$ 266890 million by 2028, at a CAGR of 11.5% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
IOS Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Online Games include Tencent, Netease, Microsoft, Sony, Electronic Arts, Sega, Ubisoft, Nintendo and Square Enix, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Online Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Online Games Market Segment Percentages, by Type, 2021 (%)
IOS
Android
Windows
Global Online Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Online Games Market Segment Percentages, by Application, 2021 (%)
Smartphone & Tablet
PC
TV
Other
Global Online Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Online Games Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Games revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Online Games revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil

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