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Download Free sampleOnline skill-based games are online games in which the outcome of the game is determined by the player's physical skill or mental skill.
Online Games of Skill Market aims to provide a comprehensive presentation of the global market for Online Games of Skill, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Games of Skill. Online Games of Skill Market contains market size and forecasts of Online Games of Skill in global, including the following market information:
Global Online Games of Skill Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Online Games of Skill market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Gard Based Games Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Online Games of Skill include Microsoft, Nintendo, Sony, Tencent, Activision Blizzard, Playtech, Sega, Electronic Arts (EA) and Apple, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Online Games of Skill companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Games of Skill Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Online Games of Skill Market Segment Percentages, by Type, 2022 (%)
Gard Based Games
Sports Games
Strategy Games
Puzzle Games
Arcade Games
Others
Global Online Games of Skill Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Online Games of Skill Market Segment Percentages, by Application, 2022 (%)
Smartphone and Tablet
PC
TV
Others
Global Online Games of Skill Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Online Games of Skill Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Games of Skill revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Online Games of Skill revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Microsoft
Nintendo
Sony
Tencent
Activision Blizzard
Playtech
Sega
Electronic Arts (EA)
Apple
Ubisoft
Zynga
Square Enix
NetEase Games
NEXON
NCSoft
Bandai Namco Holdings
CyberAgent (Cygames)
Take-Two Interactive Software, Inc.
Konami
Supercell
Outline of Major Chapters:
Chapter 1: Introduces the definition of Online Games of Skill, market overview.
Chapter 2: Global Online Games of Skill market size in revenue.
Chapter 3: Detailed analysis of Online Games of Skill company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Online Games of Skill in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
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