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Download Free sampleEsports (also known as electronic sports, e-sports, or eSports) is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams.
Electronic Sports Game Market contains market size and forecasts of Electronic Sports Game in Global, including the following market information:
Global Electronic Sports Game Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Electronic Sports Game market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Multiplayer Online Battle Arena (MOBA) Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Electronic Sports Game include Valve, Riot Games, Blizzard Entertainment, Microsoft Studios, Electronic Arts, Kapcom, Psyonix, Hi - Rez Studios and Wargaming, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Electronic Sports Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Electronic Sports Game Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Electronic Sports Game Market Segment Percentages, by Type, 2021 (%)
Multiplayer Online Battle Arena (MOBA)
First-person Shooter (FPS)
Fighting
Card Games
Battle Royale
Real-time Strategy (RTS)
Others
Global Electronic Sports Game Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Electronic Sports Game Market Segment Percentages, by Application, 2021 (%)
Team
Individual
Global Electronic Sports Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Electronic Sports Game Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Electronic Sports Game revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Electronic Sports Game revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Valve
Riot Games
Blizzard Entertainment
Microsoft Studios
Electronic Arts
Kapcom
Psyonix
Hi - Rez Studios
Wargaming
Tencent
Epic Games
Nintendo
Wargaming.net
Gfinity
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