Cloud Gaming BaaS market

Cloud Gaming BaaS Market, Global Outlook and Forecast 2023-2029

  • 21 June 2023
  • ICT & Media
  • 64 Pages
  • Report code : PMR-7728360

  • 4.7 (158)

Cloud Gaming BaaS Market

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Cloud Gaming BaaS is the bridge architecture between Platform-as-a-Service (PaaS) and Games-as-a-Service (GaaS). In order to create cloud-based technologies or toolsets for game development, BaaS uses SDKs (software development kits) and APIs (application programming interfaces). To power up games running on a GaaS model, BaaS features like user account and profile management, push notifications, cloud storage, social interactions, commerce, and game telemetry are made easily integrated into game applications through APIs. This greatly reduces the time and manpower required to build such services from scratch.

Cloud Gaming BaaS Market aims to provide a comprehensive presentation of the global market for Cloud Gaming BaaS, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Cloud Gaming BaaS. Cloud Gaming BaaS Market contains market size and forecasts of Cloud Gaming BaaS in global, including the following market information:

Global Cloud Gaming BaaS Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global Cloud Gaming BaaS market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

Professional Services Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of Cloud Gaming BaaS include AWS, Microsoft Azure, Google, ChilliConnect (Unity), Photon Engine, brainCloud, Tavant Technologies, Back4App and ShepHertz, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We surveyed the Cloud Gaming BaaS companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Cloud Gaming BaaS Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global Cloud Gaming BaaS Market Segment Percentages, by Type, 2022 (%)

Professional Services

Support and Maintenance

Access and Identity Management

Usage Analytics

Others

Global Cloud Gaming BaaS Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global Cloud Gaming BaaS Market Segment Percentages, by Application, 2022 (%)

SMEs

Large Enterprises

Global Cloud Gaming BaaS Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global Cloud Gaming BaaS Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Cloud Gaming BaaS revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Cloud Gaming BaaS revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

AWS

Microsoft Azure

Google

ChilliConnect (Unity)

Photon Engine

brainCloud

Tavant Technologies

Back4App

ShepHertz

XtraLife

Huawei

Tencent

LeanCloud

Outline of Major Chapters:

Chapter 1: Introduces the definition of Cloud Gaming BaaS, market overview.

Chapter 2: Global Cloud Gaming BaaS market size in revenue.

Chapter 3: Detailed analysis of Cloud Gaming BaaS company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Cloud Gaming BaaS in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

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