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Global Virtual Entertainment Event Market Research Report 2022

  • 20 July 2022
  • ICT & Media
  • 87 Pages
  • Report code : 24WT-7215107

Virtual Entertainment Event Market

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Virtual Entertainment Event Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Virtual Magic Show
1.2.3 Virtual Live Concert
1.2.4 Virtual DJ
1.2.5 Virtual Exhibition
1.2.6 Others
1.3 Market by Application
1.3.1 Global Virtual Entertainment Event Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Corporate
1.3.3 Individual
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Virtual Entertainment Event Market Perspective (2017-2028)
2.2 Virtual Entertainment Event Growth Trends by Region
2.2.1 Virtual Entertainment Event Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Virtual Entertainment Event Historic Market Size by Region (2017-2022)
2.2.3 Virtual Entertainment Event Forecasted Market Size by Region (2023-2028)
2.3 Virtual Entertainment Event Market Dynamics
2.3.1 Virtual Entertainment Event Industry Trends
2.3.2 Virtual Entertainment Event Market Drivers
2.3.3 Virtual Entertainment Event Market Challenges
2.3.4 Virtual Entertainment Event Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Entertainment Event Players by Revenue
3.1.1 Global Top Virtual Entertainment Event Players by Revenue (2017-2022)
3.1.2 Global Virtual Entertainment Event Revenue Market Share by Players (2017-2022)
3.2 Global Virtual Entertainment Event Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Entertainment Event Revenue
3.4 Global Virtual Entertainment Event Market Concentration Ratio
3.4.1 Global Virtual Entertainment Event Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Entertainment Event Revenue in 2021
3.5 Virtual Entertainment Event Key Players Head office and Area Served
3.6 Key Players Virtual Entertainment Event Product Solution and Service
3.7 Date of Enter into Virtual Entertainment Event Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Entertainment Event Breakdown Data by Type
4.1 Global Virtual Entertainment Event Historic Market Size by Type (2017-2022)
4.2 Global Virtual Entertainment Event Forecasted Market Size by Type (2023-2028)
5 Virtual Entertainment Event Breakdown Data by Application
5.1 Global Virtual Entertainment Event Historic Market Size by Application (2017-2022)
5.2 Global Virtual Entertainment Event Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Virtual Entertainment Event Market Size (2017-2028)
6.2 North America Virtual Entertainment Event Market Size by Country (2017-2022)
6.3 North America Virtual Entertainment Event Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Virtual Entertainment Event Market Size (2017-2028)
7.2 Europe Virtual Entertainment Event Market Size by Country (2017-2022)
7.3 Europe Virtual Entertainment Event Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Entertainment Event Market Size (2017-2028)
8.2 Asia-Pacific Virtual Entertainment Event Market Size by Country (2017-2022)
8.3 Asia-Pacific Virtual Entertainment Event Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Virtual Entertainment Event Market Size (2017-2028)
9.2 Latin America Virtual Entertainment Event Market Size by Country (2017-2022)
9.3 Latin America Virtual Entertainment Event Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Entertainment Event Market Size (2017-2028)
10.2 Middle East & Africa Virtual Entertainment Event Market Size by Country (2017-2022)
10.3 Middle East & Africa Virtual Entertainment Event Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Townscript
11.1.1 Townscript Company Detail
11.1.2 Townscript Business Overview
11.1.3 Townscript Virtual Entertainment Event Introduction
11.1.4 Townscript Revenue in Virtual Entertainment Event Business (2017-2022)
11.1.5 Townscript Recent Development
11.2 Gains Etertainment
11.2.1 Gains Etertainment Company Detail
11.2.2 Gains Etertainment Business Overview
11.2.3 Gains Etertainment Virtual Entertainment Event Introduction
11.2.4 Gains Etertainment Revenue in Virtual Entertainment Event Business (2017-2022)
11.2.5 Gains Etertainment Recent Development
11.3 OnStage Systems
11.3.1 OnStage Systems Company Detail
11.3.2 OnStage Systems Business Overview
11.3.3 OnStage Systems Virtual Entertainment Event Introduction
11.3.4 OnStage Systems Revenue in Virtual Entertainment Event Business (2017-2022)
11.3.5 OnStage Systems Recent Development
11.4 Toshiba
11.4.1 Toshiba Company Detail
11.4.2 Toshiba Business Overview
11.4.3 Toshiba Virtual Entertainment Event Introduction
11.4.4 Toshiba Revenue in Virtual Entertainment Event Business (2017-2022)
11.4.5 Toshiba Recent Development
11.5 Blue Spark
11.5.1 Blue Spark Company Detail
11.5.2 Blue Spark Business Overview
11.5.3 Blue Spark Virtual Entertainment Event Introduction
11.5.4 Blue Spark Revenue in Virtual Entertainment Event Business (2017-2022)
11.5.5 Blue Spark Recent Development
11.6 COREX
11.6.1 COREX Company Detail
11.6.2 COREX Business Overview
11.6.3 COREX Virtual Entertainment Event Introduction
11.6.4 COREX Revenue in Virtual Entertainment Event Business (2017-2022)
11.6.5 COREX Recent Development
11.7 Ubivent
11.7.1 Ubivent Company Detail
11.7.2 Ubivent Business Overview
11.7.3 Ubivent Virtual Entertainment Event Introduction
11.7.4 Ubivent Revenue in Virtual Entertainment Event Business (2017-2022)
11.7.5 Ubivent Recent Development
11.8 Alcatel-Lucent
11.8.1 Alcatel-Lucent Company Detail
11.8.2 Alcatel-Lucent Business Overview
11.8.3 Alcatel-Lucent Virtual Entertainment Event Introduction
11.8.4 Alcatel-Lucent Revenue in Virtual Entertainment Event Business (2017-2022)
11.8.5 Alcatel-Lucent Recent Development
11.9 Zoom Video Communications
11.9.1 Zoom Video Communications Company Detail
11.9.2 Zoom Video Communications Business Overview
11.9.3 Zoom Video Communications Virtual Entertainment Event Introduction
11.9.4 Zoom Video Communications Revenue in Virtual Entertainment Event Business (2017-2022)
11.9.5 Zoom Video Communications Recent Development
11.10 Huawei
11.10.1 Huawei Company Detail
11.10.2 Huawei Business Overview
11.10.3 Huawei Virtual Entertainment Event Introduction
11.10.4 Huawei Revenue in Virtual Entertainment Event Business (2017-2022)
11.10.5 Huawei Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
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List of Tables
Table 1. Global Virtual Entertainment Event Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Virtual Magic Show
Table 3. Key Players of Virtual Live Concert
Table 4. Key Players of Virtual DJ
Table 5. Key Players of Virtual Exhibition
Table 6. Key Players of Others
Table 7. Global Virtual Entertainment Event Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 8. Global Virtual Entertainment Event Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 9. Global Virtual Entertainment Event Market Size by Region (2017-2022) & (US$ Million)
Table 10. Global Virtual Entertainment Event Market Share by Region (2017-2022)
Table 11. Global Virtual Entertainment Event Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 12. Global Virtual Entertainment Event Market Share by Region (2023-2028)
Table 13. Virtual Entertainment Event Market Trends
Table 14. Virtual Entertainment Event Market Drivers
Table 15. Virtual Entertainment Event Market Challenges
Table 16. Virtual Entertainment Event Market Restraints
Table 17. Global Virtual Entertainment Event Revenue by Players (2017-2022) & (US$ Million)
Table 18. Global Virtual Entertainment Event Market Share by Players (2017-2022)
Table 19. Global Top Virtual Entertainment Event Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Entertainment Event as of 2021)
Table 20. Ranking of Global Top Virtual Entertainment Event Companies by Revenue (US$ Million) in 2021
Table 21. Global 5 Largest Players Market Share by Virtual Entertainment Event Revenue (CR5 and HHI) & (2017-2022)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Virtual Entertainment Event Product Solution and Service
Table 24. Date of Enter into Virtual Entertainment Event Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Virtual Entertainment Event Market Size by Type (2017-2022) & (US$ Million)
Table 27. Global Virtual Entertainment Event Revenue Market Share by Type (2017-2022)
Table 28. Global Virtual Entertainment Event Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 29. Global Virtual Entertainment Event Revenue Market Share by Type (2023-2028)
Table 30. Global Virtual Entertainment Event Market Size by Application (2017-2022) & (US$ Million)
Table 31. Global Virtual Entertainment Event Revenue Market Share by Application (2017-2022)
Table 32. Global Virtual Entertainment Event Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 33. Global Virtual Entertainment Event Revenue Market Share by Application (2023-2028)
Table 34. North America Virtual Entertainment Event Market Size by Country (2017-2022) & (US$ Million)
Table 35. North America Virtual Entertainment Event Market Size by Country (2023-2028) & (US$ Million)
Table 36. Europe Virtual Entertainment Event Market Size by Country (2017-2022) & (US$ Million)
Table 37. Europe Virtual Entertainment Event Market Size by Country (2023-2028) & (US$ Million)
Table 38. Asia-Pacific Virtual Entertainment Event Market Size by Region (2017-2022) & (US$ Million)
Table 39. Asia-Pacific Virtual Entertainment Event Market Size by Region (2023-2028) & (US$ Million)
Table 40. Latin America Virtual Entertainment Event Market Size by Country (2017-2022) & (US$ Million)
Table 41. Latin America Virtual Entertainment Event Market Size by Country (2023-2028) & (US$ Million)
Table 42. Middle East & Africa Virtual Entertainment Event Market Size by Country (2017-2022) & (US$ Million)
Table 43. Middle East & Africa Virtual Entertainment Event Market Size by Country (2023-2028) & (US$ Million)
Table 44. Townscript Company Detail
Table 45. Townscript Business Overview
Table 46. Townscript Virtual Entertainment Event Product
Table 47. Townscript Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 48. Townscript Recent Development
Table 49. Gains Etertainment Company Detail
Table 50. Gains Etertainment Business Overview
Table 51. Gains Etertainment Virtual Entertainment Event Product
Table 52. Gains Etertainment Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 53. Gains Etertainment Recent Development
Table 54. OnStage Systems Company Detail
Table 55. OnStage Systems Business Overview
Table 56. OnStage Systems Virtual Entertainment Event Product
Table 57. OnStage Systems Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 58. OnStage Systems Recent Development
Table 59. Toshiba Company Detail
Table 60. Toshiba Business Overview
Table 61. Toshiba Virtual Entertainment Event Product
Table 62. Toshiba Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 63. Toshiba Recent Development
Table 64. Blue Spark Company Detail
Table 65. Blue Spark Business Overview
Table 66. Blue Spark Virtual Entertainment Event Product
Table 67. Blue Spark Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 68. Blue Spark Recent Development
Table 69. COREX Company Detail
Table 70. COREX Business Overview
Table 71. COREX Virtual Entertainment Event Product
Table 72. COREX Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 73. COREX Recent Development
Table 74. Ubivent Company Detail
Table 75. Ubivent Business Overview
Table 76. Ubivent Virtual Entertainment Event Product
Table 77. Ubivent Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 78. Ubivent Recent Development
Table 79. Alcatel-Lucent Company Detail
Table 80. Alcatel-Lucent Business Overview
Table 81. Alcatel-Lucent Virtual Entertainment Event Product
Table 82. Alcatel-Lucent Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 83. Alcatel-Lucent Recent Development
Table 84. Zoom Video Communications Company Detail
Table 85. Zoom Video Communications Business Overview
Table 86. Zoom Video Communications Virtual Entertainment Event Product
Table 87. Zoom Video Communications Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 88. Zoom Video Communications Recent Development
Table 89. Huawei Company Detail
Table 90. Huawei Business Overview
Table 91. Huawei Virtual Entertainment Event Product
Table 92. Huawei Revenue in Virtual Entertainment Event Business (2017-2022) & (US$ Million)
Table 93. Huawei Recent Development
Table 94. Research Programs/Design for This Report
Table 95. Key Data Information from Secondary Sources
Table 96. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Entertainment Event Market Share by Type: 2021 VS 2028
Figure 2. Virtual Magic Show Features
Figure 3. Virtual Live Concert Features
Figure 4. Virtual DJ Features
Figure 5. Virtual Exhibition Features
Figure 6. Others Features
Figure 7. Global Virtual Entertainment Event Market Share by Application in 2021 & 2028
Figure 8. Corporate Case Studies
Figure 9. Individual Case Studies
Figure 10. Others Case Studies
Figure 11. Virtual Entertainment Event Report Years Considered
Figure 12. Global Virtual Entertainment Event Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 13. Global Virtual Entertainment Event Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 14. Global Virtual Entertainment Event Market Share by Region: 2021 VS 2028
Figure 15. Global Virtual Entertainment Event Market Share by Players in 2021
Figure 16. Global Top Virtual Entertainment Event Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Entertainment Event as of 2021)
Figure 17. The Top 10 and 5 Players Market Share by Virtual Entertainment Event Revenue in 2021
Figure 18. North America Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. North America Virtual Entertainment Event Market Share by Country (2017-2028)
Figure 20. United States Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Canada Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Europe Virtual Entertainment Event Market Share by Country (2017-2028)
Figure 24. Germany Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. France Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. U.K. Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Italy Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Russia Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Nordic Countries Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific Virtual Entertainment Event Market Share by Region (2017-2028)
Figure 32. China Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Japan Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. South Korea Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Southeast Asia Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. India Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Australia Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Latin America Virtual Entertainment Event Market Share by Country (2017-2028)
Figure 40. Mexico Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Brazil Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Middle East & Africa Virtual Entertainment Event Market Share by Country (2017-2028)
Figure 44. Turkey Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Saudi Arabia Virtual Entertainment Event Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Townscript Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 47. Gains Etertainment Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 48. OnStage Systems Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 49. Toshiba Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 50. Blue Spark Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 51. COREX Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 52. Ubivent Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 53. Alcatel-Lucent Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 54. Zoom Video Communications Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 55. Huawei Revenue Growth Rate in Virtual Entertainment Event Business (2017-2022)
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed

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