Mobile and Handheld Gaming Market
1 Study Coverage
1.1 Mobile and Handheld Gaming Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million) Introduction
1.2 Global Mobile and Handheld Gaming Outlook 2017 VS 2022 VS 2028
1.2.1 Global Mobile and Handheld Gaming Market Size for the Year 2017-2028
1.2.2 Global Mobile and Handheld Gaming Market Size for the Year 2017-2028
1.3 Mobile and Handheld Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Mobile and Handheld Gaming in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Mobile and Handheld Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Mobile and Handheld Gaming Market Dynamics
1.4.1 Mobile and Handheld Gaming Industry Trends
1.4.2 Mobile and Handheld Gaming Market Drivers
1.4.3 Mobile and Handheld Gaming Market Challenges
1.4.4 Mobile and Handheld Gaming Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Mobile and Handheld Gaming by Type
2.1 Mobile and Handheld Gaming Market Segment by Type
2.1.1 iOS
2.1.2 Android
2.1.3 Other
2.2 Global Mobile and Handheld Gaming Market Size by Type (2017, 2022 & 2028)
2.3 Global Mobile and Handheld Gaming Market Size by Type (2017-2028)
2.4 United States Mobile and Handheld Gaming Market Size by Type (2017, 2022 & 2028)
2.5 United States Mobile and Handheld Gaming Market Size by Type (2017-2028)
3 Mobile and Handheld Gaming by Application
3.1 Mobile and Handheld Gaming Market Segment by Application
3.1.1 Handheld Game Consoles
3.1.2 Smartphone
3.1.3 Tablet
3.2 Global Mobile and Handheld Gaming Market Size by Application (2017, 2022 & 2028)
3.3 Global Mobile and Handheld Gaming Market Size by Application (2017-2028)
3.4 United States Mobile and Handheld Gaming Market Size by Application (2017, 2022 & 2028)
3.5 United States Mobile and Handheld Gaming Market Size by Application (2017-2028)
4 Global Mobile and Handheld Gaming Competitor Landscape by Company
4.1 Global Mobile and Handheld Gaming Market Size by Company
4.1.1 Top Global Mobile and Handheld Gaming Companies Ranked by Revenue (2021)
4.1.2 Global Mobile and Handheld Gaming Revenue by Player (2017-2022)
4.2 Global Mobile and Handheld Gaming Concentration Ratio (CR)
4.2.1 Mobile and Handheld Gaming Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Mobile and Handheld Gaming in 2021
4.2.3 Global Mobile and Handheld Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Mobile and Handheld Gaming Headquarters, Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million) Type
4.3.1 Global Mobile and Handheld Gaming Headquarters and Area Served
4.3.2 Global Mobile and Handheld Gaming Companies Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Mobile and Handheld Gaming Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Mobile and Handheld Gaming Market Size by Company
4.5.1 Top Mobile and Handheld Gaming Players in United States, Ranked by Revenue (2021)
4.5.2 United States Mobile and Handheld Gaming Revenue by Players (2020, 2021 & 2022)
5 Global Mobile and Handheld Gaming Market Size by Region
5.1 Global Mobile and Handheld Gaming Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Mobile and Handheld Gaming Market Size by Region (2017-2028)
5.2.1 Global Mobile and Handheld Gaming Market Size by Region: 2017-2022
5.2.2 Global Mobile and Handheld Gaming Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Mobile and Handheld Gaming Market Size YoY Growth 2017-2028
6.1.2 North America Mobile and Handheld Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Mobile and Handheld Gaming Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Mobile and Handheld Gaming Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Mobile and Handheld Gaming Market Size YoY Growth 2017-2028
6.3.2 Europe Mobile and Handheld Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Mobile and Handheld Gaming Market Size YoY Growth 2017-2028
6.4.2 Latin America Mobile and Handheld Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Mobile and Handheld Gaming Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Mobile and Handheld Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 UAE
7 Company Profiles
7.1 NVIDIA
7.1.1 NVIDIA Company Details
7.1.2 NVIDIA Business Overview
7.1.3 NVIDIA Mobile and Handheld Gaming Introduction
7.1.4 NVIDIA Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.1.5 NVIDIA Recent Development
7.2 Microsoft
7.2.1 Microsoft Company Details
7.2.2 Microsoft Business Overview
7.2.3 Microsoft Mobile and Handheld Gaming Introduction
7.2.4 Microsoft Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.2.5 Microsoft Recent Development
7.3 Ubisoft Entertainment
7.3.1 Ubisoft Entertainment Company Details
7.3.2 Ubisoft Entertainment Business Overview
7.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Introduction
7.3.4 Ubisoft Entertainment Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.3.5 Ubisoft Entertainment Recent Development
7.4 King
7.4.1 King Company Details
7.4.2 King Business Overview
7.4.3 King Mobile and Handheld Gaming Introduction
7.4.4 King Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.4.5 King Recent Development
7.5 Supercell
7.5.1 Supercell Company Details
7.5.2 Supercell Business Overview
7.5.3 Supercell Mobile and Handheld Gaming Introduction
7.5.4 Supercell Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.5.5 Supercell Recent Development
7.6 The Walt Disney
7.6.1 The Walt Disney Company Details
7.6.2 The Walt Disney Business Overview
7.6.3 The Walt Disney Mobile and Handheld Gaming Introduction
7.6.4 The Walt Disney Revenue in Mobile and Handheld Gaming Business (2017-2022)
7.6.5 The Walt Disney Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
Table 1. Mobile and Handheld Gaming Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Mobile and Handheld Gaming Market Trends
Table 3. Mobile and Handheld Gaming Market Drivers
Table 4. Mobile and Handheld Gaming Market Challenges
Table 5. Mobile and Handheld Gaming Market Restraints
Table 6. Global Mobile and Handheld Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Mobile and Handheld Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Mobile and Handheld Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Mobile and Handheld Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Mobile and Handheld Gaming Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Mobile and Handheld Gaming Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Mobile and Handheld Gaming Revenue Share by Player, 2017-2022
Table 13. Global Mobile and Handheld Gaming Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Mobile and Handheld Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Mobile and Handheld Gaming as of 2021)
Table 15. Top Players of Mobile and Handheld Gaming in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Mobile and Handheld Gaming Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Mobile and Handheld Gaming Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Mobile and Handheld Gaming Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Mobile and Handheld Gaming Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Mobile and Handheld Gaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Mobile and Handheld Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Mobile and Handheld Gaming Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Mobile and Handheld Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Mobile and Handheld Gaming Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Mobile and Handheld Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Mobile and Handheld Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Mobile and Handheld Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. NVIDIA Company Details
Table 31. NVIDIA Business Overview
Table 32. NVIDIA Mobile and Handheld Gaming Product
Table 33. NVIDIA Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 34. NVIDIA Recent Development
Table 35. Microsoft Company Details
Table 36. Microsoft Business Overview
Table 37. Microsoft Mobile and Handheld Gaming Product
Table 38. Microsoft Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 39. Microsoft Recent Development
Table 40. Ubisoft Entertainment Company Details
Table 41. Ubisoft Entertainment Business Overview
Table 42. Ubisoft Entertainment Mobile and Handheld Gaming Product
Table 43. Ubisoft Entertainment Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 44. Ubisoft Entertainment Recent Development
Table 45. King Company Details
Table 46. King Business Overview
Table 47. King Mobile and Handheld Gaming Product
Table 48. King Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 49. King Recent Development
Table 50. Supercell Company Details
Table 51. Supercell Business Overview
Table 52. Supercell Mobile and Handheld Gaming Product
Table 53. Supercell Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 54. Supercell Recent Development
Table 55. The Walt Disney Company Details
Table 56. The Walt Disney Business Overview
Table 57. The Walt Disney Mobile and Handheld Gaming Product
Table 58. The Walt Disney Revenue in Mobile and Handheld Gaming Business (2017-2022) & (US$ Million)
Table 59. The Walt Disney Recent Development
Table 60. Research Programs/Design for This Report
Table 61. Key Data Information from Secondary Sources
Table 62. Key Data Information from Primary Sources
List of Figures
Figure 1. Mobile and Handheld Gaming Product Picture
Figure 2. Global Mobile and Handheld Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Mobile and Handheld Gaming Market Size 2017-2028 (US$ Million)
Figure 4. United States Mobile and Handheld Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Mobile and Handheld Gaming Market Size 2017-2028 (US$ Million)
Figure 6. United States Mobile and Handheld Gaming Market Share in Global 2017-2028
Figure 7. Mobile and Handheld Gaming Report Years Considered
Figure 8. Product Picture of iOS
Figure 9. Product Picture of Android
Figure 10. Product Picture of Other
Figure 11. Global Mobile and Handheld Gaming Market Share by Type in 2022 & 2028
Figure 12. Global Mobile and Handheld Gaming Market Size by Type (2017-2028) & (US$ Million)
Figure 13. Global Mobile and Handheld Gaming Market Share by Type (2017-2028)
Figure 14. United States Mobile and Handheld Gaming Market Share by Type in 2022 & 2028
Figure 15. United States Mobile and Handheld Gaming Market Size by Type (2017-2028) & (US$ Million)
Figure 16. United States Mobile and Handheld Gaming Market Share by Type (2017-2028)
Figure 17. Product Picture of Handheld Game Consoles
Figure 18. Product Picture of Smartphone
Figure 19. Product Picture of Tablet
Figure 20. Global Mobile and Handheld Gaming Market Share by Application in 2022 & 2028
Figure 21. Global Mobile and Handheld Gaming Market Size by Application (2017-2028) & (US$ Million)
Figure 22. Global Mobile and Handheld Gaming Market Share by Application (2017-2028)
Figure 23. United States Mobile and Handheld Gaming Market Share by Application in 2022 & 2028
Figure 24. United States Mobile and Handheld Gaming Market Size by Application (2017-2028) & (US$ Million)
Figure 25. United States Mobile and Handheld Gaming Market Share by Application (2017-2028)
Figure 26. North America Mobile and Handheld Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 27. U.S. Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 28. Canada Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 29. Europe Mobile and Handheld Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 30. Germany Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. France Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. U.K. Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Italy Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Russia Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Asia-Pacific Mobile and Handheld Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 36. China Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Japan Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. South Korea Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. India Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Australia Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Taiwan Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Indonesia Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Thailand Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Malaysia Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Philippines Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Latin America Mobile and Handheld Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 47. Mexico Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Brazil Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Argentina Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Middle East & Africa Mobile and Handheld Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 51. Turkey Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Saudi Arabia Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. UAE Mobile and Handheld Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. NVIDIA Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 55. Microsoft Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 56. Ubisoft Entertainment Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 57. King Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 58. Supercell Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 59. The Walt Disney Revenue Growth Rate in Mobile and Handheld Gaming Business (2017-2022)
Figure 60. Bottom-up and Top-down Approaches for This Report
Figure 61. Data Triangulation
Figure 62. Key Executives Interviewed