eSports Organization Market
1 Study Coverage
1.1 eSports Organization Revenue in eSports Organization Business (2017-2022) & (US$ Million) Introduction
1.2 Global eSports Organization Outlook 2017 VS 2022 VS 2028
1.2.1 Global eSports Organization Market Size for the Year 2017-2028
1.2.2 Global eSports Organization Market Size for the Year 2017-2028
1.3 eSports Organization Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States eSports Organization in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of eSports Organization Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 eSports Organization Market Dynamics
1.4.1 eSports Organization Industry Trends
1.4.2 eSports Organization Market Drivers
1.4.3 eSports Organization Market Challenges
1.4.4 eSports Organization Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 eSports Organization by Type
2.1 eSports Organization Market Segment by Type
2.1.1 LOL
2.1.2 PUBG
2.1.3 StarCraft
2.1.4 Fortnite
2.1.5 CS?GO
2.1.6 Other
2.2 Global eSports Organization Market Size by Type (2017, 2022 & 2028)
2.3 Global eSports Organization Market Size by Type (2017-2028)
2.4 United States eSports Organization Market Size by Type (2017, 2022 & 2028)
2.5 United States eSports Organization Market Size by Type (2017-2028)
3 eSports Organization by Application
3.1 eSports Organization Market Segment by Application
3.1.1 Professional
3.1.2 Amateur
3.2 Global eSports Organization Market Size by Application (2017, 2022 & 2028)
3.3 Global eSports Organization Market Size by Application (2017-2028)
3.4 United States eSports Organization Market Size by Application (2017, 2022 & 2028)
3.5 United States eSports Organization Market Size by Application (2017-2028)
4 Global eSports Organization Competitor Landscape by Company
4.1 Global eSports Organization Market Size by Company
4.1.1 Top Global eSports Organization Companies Ranked by Revenue (2021)
4.1.2 Global eSports Organization Revenue by Player (2017-2022)
4.2 Global eSports Organization Concentration Ratio (CR)
4.2.1 eSports Organization Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of eSports Organization in 2021
4.2.3 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global eSports Organization Headquarters, Revenue in eSports Organization Business (2017-2022) & (US$ Million) Type
4.3.1 Global eSports Organization Headquarters and Area Served
4.3.2 Global eSports Organization Companies Revenue in eSports Organization Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into eSports Organization Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States eSports Organization Market Size by Company
4.5.1 Top eSports Organization Players in United States, Ranked by Revenue (2021)
4.5.2 United States eSports Organization Revenue by Players (2020, 2021 & 2022)
5 Global eSports Organization Market Size by Region
5.1 Global eSports Organization Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global eSports Organization Market Size by Region (2017-2028)
5.2.1 Global eSports Organization Market Size by Region: 2017-2022
5.2.2 Global eSports Organization Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America eSports Organization Market Size YoY Growth 2017-2028
6.1.2 North America eSports Organization Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific eSports Organization Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific eSports Organization Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe eSports Organization Market Size YoY Growth 2017-2028
6.3.2 Europe eSports Organization Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America eSports Organization Market Size YoY Growth 2017-2028
6.4.2 Latin America eSports Organization Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa eSports Organization Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa eSports Organization Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Fnatic
7.1.1 Fnatic Company Details
7.1.2 Fnatic Business Overview
7.1.3 Fnatic eSports Organization Introduction
7.1.4 Fnatic Revenue in eSports Organization Business (2017-2022)
7.1.5 Fnatic Recent Development
7.2 C9
7.2.1 C9 Company Details
7.2.2 C9 Business Overview
7.2.3 C9 eSports Organization Introduction
7.2.4 C9 Revenue in eSports Organization Business (2017-2022)
7.2.5 C9 Recent Development
7.3 SKT
7.3.1 SKT Company Details
7.3.2 SKT Business Overview
7.3.3 SKT eSports Organization Introduction
7.3.4 SKT Revenue in eSports Organization Business (2017-2022)
7.3.5 SKT Recent Development
7.4 Samsung
7.4.1 Samsung Company Details
7.4.2 Samsung Business Overview
7.4.3 Samsung eSports Organization Introduction
7.4.4 Samsung Revenue in eSports Organization Business (2017-2022)
7.4.5 Samsung Recent Development
7.5 RNG
7.5.1 RNG Company Details
7.5.2 RNG Business Overview
7.5.3 RNG eSports Organization Introduction
7.5.4 RNG Revenue in eSports Organization Business (2017-2022)
7.5.5 RNG Recent Development
7.6 EDG
7.6.1 EDG Company Details
7.6.2 EDG Business Overview
7.6.3 EDG eSports Organization Introduction
7.6.4 EDG Revenue in eSports Organization Business (2017-2022)
7.6.5 EDG Recent Development
7.7 Invictus
7.7.1 Invictus Company Details
7.7.2 Invictus Business Overview
7.7.3 Invictus eSports Organization Introduction
7.7.4 Invictus Revenue in eSports Organization Business (2017-2022)
7.7.5 Invictus Recent Development
7.8 OG
7.8.1 OG Company Details
7.8.2 OG Business Overview
7.8.3 OG eSports Organization Introduction
7.8.4 OG Revenue in eSports Organization Business (2017-2022)
7.8.5 OG Recent Development
7.9 LGD
7.9.1 LGD Company Details
7.9.2 LGD Business Overview
7.9.3 LGD eSports Organization Introduction
7.9.4 LGD Revenue in eSports Organization Business (2017-2022)
7.9.5 LGD Recent Development
7.10 G2
7.10.1 G2 Company Details
7.10.2 G2 Business Overview
7.10.3 G2 eSports Organization Introduction
7.10.4 G2 Revenue in eSports Organization Business (2017-2022)
7.10.5 G2 Recent Development
7.11 TSM
7.11.1 TSM Company Details
7.11.2 TSM Business Overview
7.11.3 TSM eSports Organization Introduction
7.11.4 TSM Revenue in eSports Organization Business (2017-2022)
7.11.5 TSM Recent Development
7.12 CLG
7.12.1 CLG Company Details
7.12.2 CLG Business Overview
7.12.3 CLG eSports Organization Introduction
7.12.4 CLG Revenue in eSports Organization Business (2017-2022)
7.12.5 CLG Recent Development
7.13 Team Liquid
7.13.1 Team Liquid Company Details
7.13.2 Team Liquid Business Overview
7.13.3 Team Liquid eSports Organization Introduction
7.13.4 Team Liquid Revenue in eSports Organization Business (2017-2022)
7.13.5 Team Liquid Recent Development
7.14 Echo Fox
7.14.1 Echo Fox Company Details
7.14.2 Echo Fox Business Overview
7.14.3 Echo Fox eSports Organization Introduction
7.14.4 Echo Fox Revenue in eSports Organization Business (2017-2022)
7.14.5 Echo Fox Recent Development
7.15 100 Thieves
7.15.1 100 Thieves Company Details
7.15.2 100 Thieves Business Overview
7.15.3 100 Thieves eSports Organization Introduction
7.15.4 100 Thieves Revenue in eSports Organization Business (2017-2022)
7.15.5 100 Thieves Recent Development
7.16 Clutch Gaming
7.16.1 Clutch Gaming Company Details
7.16.2 Clutch Gaming Business Overview
7.16.3 Clutch Gaming eSports Organization Introduction
7.16.4 Clutch Gaming Revenue in eSports Organization Business (2017-2022)
7.16.5 Clutch Gaming Recent Development
7.17 Optic
7.17.1 Optic Company Details
7.17.2 Optic Business Overview
7.17.3 Optic eSports Organization Introduction
7.17.4 Optic Revenue in eSports Organization Business (2017-2022)
7.17.5 Optic Recent Development
7.18 GGS
7.18.1 GGS Company Details
7.18.2 GGS Business Overview
7.18.3 GGS eSports Organization Introduction
7.18.4 GGS Revenue in eSports Organization Business (2017-2022)
7.18.5 GGS Recent Development
7.19 Flyquest
7.19.1 Flyquest Company Details
7.19.2 Flyquest Business Overview
7.19.3 Flyquest eSports Organization Introduction
7.19.4 Flyquest Revenue in eSports Organization Business (2017-2022)
7.19.5 Flyquest Recent Development
7.20 Splyce
7.20.1 Splyce Company Details
7.20.2 Splyce Business Overview
7.20.3 Splyce eSports Organization Introduction
7.20.4 Splyce Revenue in eSports Organization Business (2017-2022)
7.20.5 Splyce Recent Development
7.21 Misfits
7.21.1 Misfits Company Details
7.21.2 Misfits Business Overview
7.21.3 Misfits eSports Organization Introduction
7.21.4 Misfits Revenue in eSports Organization Business (2017-2022)
7.21.5 Misfits Recent Development
7.22 Schalke 04
7.22.1 Schalke 04 Company Details
7.22.2 Schalke 04 Business Overview
7.22.3 Schalke 04 eSports Organization Introduction
7.22.4 Schalke 04 Revenue in eSports Organization Business (2017-2022)
7.22.5 Schalke 04 Recent Development
7.23 Counter Logic Gaming
7.23.1 Counter Logic Gaming Company Details
7.23.2 Counter Logic Gaming Business Overview
7.23.3 Counter Logic Gaming eSports Organization Introduction
7.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2017-2022)
7.23.5 Counter Logic Gaming Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
List of Tables
Table 1. eSports Organization Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. eSports Organization Market Trends
Table 3. eSports Organization Market Drivers
Table 4. eSports Organization Market Challenges
Table 5. eSports Organization Market Restraints
Table 6. Global eSports Organization Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States eSports Organization Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global eSports Organization Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States eSports Organization Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top eSports Organization Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global eSports Organization Revenue by Player, (US$ Million), 2017-2022
Table 12. Global eSports Organization Revenue Share by Player, 2017-2022
Table 13. Global eSports Organization Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global eSports Organization by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in eSports Organization as of 2021)
Table 15. Top Players of eSports Organization in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in eSports Organization Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into eSports Organization Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top eSports Organization Players in United States Market, Ranking by Revenue (2021)
Table 20. United States eSports Organization Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States eSports Organization Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global eSports Organization Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global eSports Organization Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global eSports Organization Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America eSports Organization Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific eSports Organization Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe eSports Organization Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa eSports Organization Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa eSports Organization Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Fnatic Company Details
Table 31. Fnatic Business Overview
Table 32. Fnatic eSports Organization Product
Table 33. Fnatic Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 34. Fnatic Recent Development
Table 35. C9 Company Details
Table 36. C9 Business Overview
Table 37. C9 eSports Organization Product
Table 38. C9 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 39. C9 Recent Development
Table 40. SKT Company Details
Table 41. SKT Business Overview
Table 42. SKT eSports Organization Product
Table 43. SKT Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 44. SKT Recent Development
Table 45. Samsung Company Details
Table 46. Samsung Business Overview
Table 47. Samsung eSports Organization Product
Table 48. Samsung Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 49. Samsung Recent Development
Table 50. RNG Company Details
Table 51. RNG Business Overview
Table 52. RNG eSports Organization Product
Table 53. RNG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 54. RNG Recent Development
Table 55. EDG Company Details
Table 56. EDG Business Overview
Table 57. EDG eSports Organization Product
Table 58. EDG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 59. EDG Recent Development
Table 60. Invictus Company Details
Table 61. Invictus Business Overview
Table 62. Invictus eSports Organization Product
Table 63. Invictus Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 64. Invictus Recent Development
Table 65. OG Company Details
Table 66. OG Business Overview
Table 67. OG eSports Organization Product
Table 68. OG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 69. OG Recent Development
Table 70. LGD Company Details
Table 71. LGD Business Overview
Table 72. LGD eSports Organization Product
Table 73. LGD Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 74. LGD Recent Development
Table 75. G2 Company Details
Table 76. G2 Business Overview
Table 77. G2 eSports Organization Product
Table 78. G2 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 79. G2 Recent Development
Table 80. TSM Company Details
Table 81. TSM Business Overview
Table 82. TSM eSports Organization Product
Table 83. TSM Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 84. TSM Recent Development
Table 85. CLG Company Details
Table 86. CLG Business Overview
Table 87. CLG eSports Organization Product
Table 88. CLG Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 89. CLG Recent Development
Table 90. Team Liquid Company Details
Table 91. Team Liquid Business Overview
Table 92. Team Liquid eSports Organization Product
Table 93. Team Liquid Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 94. Team Liquid Recent Development
Table 95. Echo Fox Company Details
Table 96. Echo Fox Business Overview
Table 97. Echo Fox eSports Organization Product
Table 98. Echo Fox Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 99. Echo Fox Recent Development
Table 100. 100 Thieves Company Details
Table 101. 100 Thieves Business Overview
Table 102. 100 Thieves eSports Organization Product
Table 103. 100 Thieves Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 104. 100 Thieves Recent Development
Table 105. Clutch Gaming Company Details
Table 106. Clutch Gaming Business Overview
Table 107. Clutch Gaming eSports Organization Product
Table 108. Clutch Gaming Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 109. Clutch Gaming Recent Development
Table 110. Optic Company Details
Table 111. Optic Business Overview
Table 112. Optic eSports Organization Product
Table 113. Optic Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 114. Optic Recent Development
Table 115. GGS Company Details
Table 116. GGS Business Overview
Table 117. GGS eSports Organization Product
Table 118. GGS Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 119. GGS Recent Development
Table 120. Flyquest Company Details
Table 121. Flyquest Business Overview
Table 122. Flyquest eSports Organization Product
Table 123. Flyquest Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 124. Flyquest Recent Development
Table 125. Splyce Company Details
Table 126. Splyce Business Overview
Table 127. Splyce eSports Organization Product
Table 128. Splyce Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 129. Splyce Recent Development
Table 130. Misfits Company Details
Table 131. Misfits Business Overview
Table 132. Misfits eSports Organization Product
Table 133. Misfits Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 134. Misfits Recent Development
Table 135. Schalke 04 Company Details
Table 136. Schalke 04 Business Overview
Table 137. Schalke 04 eSports Organization Product
Table 138. Schalke 04 Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 139. Schalke 04 Recent Development
Table 140. Counter Logic Gaming Company Details
Table 141. Counter Logic Gaming Business Overview
Table 142. Counter Logic Gaming eSports Organization Product
Table 143. Counter Logic Gaming Revenue in eSports Organization Business (2017-2022) & (US$ Million)
Table 144. Counter Logic Gaming Recent Development
Table 145. Research Programs/Design for This Report
Table 146. Key Data Information from Secondary Sources
Table 147. Key Data Information from Primary Sources
List of Figures
Figure 1. eSports Organization Product Picture
Figure 2. Global eSports Organization Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global eSports Organization Market Size 2017-2028 (US$ Million)
Figure 4. United States eSports Organization Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States eSports Organization Market Size 2017-2028 (US$ Million)
Figure 6. United States eSports Organization Market Share in Global 2017-2028
Figure 7. eSports Organization Report Years Considered
Figure 8. Product Picture of LOL
Figure 9. Product Picture of PUBG
Figure 10. Product Picture of StarCraft
Figure 11. Product Picture of Fortnite
Figure 12. Product Picture of CS?GO
Figure 13. Product Picture of Other
Figure 14. Global eSports Organization Market Share by Type in 2022 & 2028
Figure 15. Global eSports Organization Market Size by Type (2017-2028) & (US$ Million)
Figure 16. Global eSports Organization Market Share by Type (2017-2028)
Figure 17. United States eSports Organization Market Share by Type in 2022 & 2028
Figure 18. United States eSports Organization Market Size by Type (2017-2028) & (US$ Million)
Figure 19. United States eSports Organization Market Share by Type (2017-2028)
Figure 20. Product Picture of Professional
Figure 21. Product Picture of Amateur
Figure 22. Global eSports Organization Market Share by Application in 2022 & 2028
Figure 23. Global eSports Organization Market Size by Application (2017-2028) & (US$ Million)
Figure 24. Global eSports Organization Market Share by Application (2017-2028)
Figure 25. United States eSports Organization Market Share by Application in 2022 & 2028
Figure 26. United States eSports Organization Market Size by Application (2017-2028) & (US$ Million)
Figure 27. United States eSports Organization Market Share by Application (2017-2028)
Figure 28. North America eSports Organization Market Size Growth Rate 2017-2028 (US$ Million)
Figure 29. U.S. eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 30. Canada eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. Europe eSports Organization Market Size Growth Rate 2017-2028 (US$ Million)
Figure 32. Germany eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. France eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. U.K. eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Italy eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 36. Russia eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Asia-Pacific eSports Organization Market Size Growth Rate 2017-2028 (US$ Million)
Figure 38. China eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. Japan eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. South Korea eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. India eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Australia eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Taiwan eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Indonesia eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Thailand eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Malaysia eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 47. Philippines eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Latin America eSports Organization Market Size Growth Rate 2017-2028 (US$ Million)
Figure 49. Mexico eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Brazil eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 51. Argentina eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Middle East & Africa eSports Organization Market Size Growth Rate 2017-2028 (US$ Million)
Figure 53. Turkey eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. Saudi Arabia eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 55. U.A.E eSports Organization Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 56. Fnatic Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 57. C9 Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 58. SKT Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 59. Samsung Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 60. RNG Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 61. EDG Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 62. Invictus Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 63. OG Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 64. LGD Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 65. G2 Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 66. TSM Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 67. CLG Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 68. Team Liquid Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 69. Echo Fox Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 70. 100 Thieves Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 71. Clutch Gaming Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 72. Optic Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 73. GGS Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 74. Flyquest Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 75. Splyce Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 76. Misfits Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 77. Schalke 04 Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 78. Counter Logic Gaming Revenue Growth Rate in eSports Organization Business (2017-2022)
Figure 79. Bottom-up and Top-down Approaches for This Report
Figure 80. Data Triangulation
Figure 81. Key Executives Interviewed