report cover

Global and United States Digital Gaming Market Report & Forecast 2022-2028

  • 07 October 2022
  • ICT & Media
  • 100 Pages
  • Report code : 24WT-7415906

Digital Gaming Market

1 Study Coverage
1.1 Digital Gaming Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Introduction
1.2 Global Digital Gaming Outlook 2017 VS 2022 VS 2028
1.2.1 Global Digital Gaming Market Size for the Year 2017-2028
1.2.2 Global Digital Gaming Market Size for the Year 2017-2028
1.3 Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Digital Gaming in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Digital Gaming Market Dynamics
1.4.1 Digital Gaming Industry Trends
1.4.2 Digital Gaming Market Drivers
1.4.3 Digital Gaming Market Challenges
1.4.4 Digital Gaming Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Digital Gaming by Type
2.1 Digital Gaming Market Segment by Type
2.1.1 Free-to-play
2.1.2 Pay-to-play
2.2 Global Digital Gaming Market Size by Type (2017, 2022 & 2028)
2.3 Global Digital Gaming Market Size by Type (2017-2028)
2.4 United States Digital Gaming Market Size by Type (2017, 2022 & 2028)
2.5 United States Digital Gaming Market Size by Type (2017-2028)
3 Digital Gaming by Application
3.1 Digital Gaming Market Segment by Application
3.1.1 Mobile Devices
3.1.2 PC
3.1.3 TV
3.1.4 Gaming Console
3.2 Global Digital Gaming Market Size by Application (2017, 2022 & 2028)
3.3 Global Digital Gaming Market Size by Application (2017-2028)
3.4 United States Digital Gaming Market Size by Application (2017, 2022 & 2028)
3.5 United States Digital Gaming Market Size by Application (2017-2028)
4 Global Digital Gaming Competitor Landscape by Company
4.1 Global Digital Gaming Market Size by Company
4.1.1 Top Global Digital Gaming Companies Ranked by Revenue (2021)
4.1.2 Global Digital Gaming Revenue by Player (2017-2022)
4.2 Global Digital Gaming Concentration Ratio (CR)
4.2.1 Digital Gaming Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Digital Gaming in 2021
4.2.3 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Digital Gaming Headquarters, Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
4.3.1 Global Digital Gaming Headquarters and Area Served
4.3.2 Global Digital Gaming Companies Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Digital Gaming Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Digital Gaming Market Size by Company
4.5.1 Top Digital Gaming Players in United States, Ranked by Revenue (2021)
4.5.2 United States Digital Gaming Revenue by Players (2020, 2021 & 2022)
5 Global Digital Gaming Market Size by Region
5.1 Global Digital Gaming Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Digital Gaming Market Size by Region (2017-2028)
5.2.1 Global Digital Gaming Market Size by Region: 2017-2022
5.2.2 Global Digital Gaming Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Digital Gaming Market Size YoY Growth 2017-2028
6.1.2 North America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Digital Gaming Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Digital Gaming Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Digital Gaming Market Size YoY Growth 2017-2028
6.3.2 Europe Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Digital Gaming Market Size YoY Growth 2017-2028
6.4.2 Latin America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Digital Gaming Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Company Details
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Digital Gaming Introduction
7.1.4 Activision Blizzard Revenue in Digital Gaming Business (2017-2022)
7.1.5 Activision Blizzard Recent Development
7.2 Zynga
7.2.1 Zynga Company Details
7.2.2 Zynga Business Overview
7.2.3 Zynga Digital Gaming Introduction
7.2.4 Zynga Revenue in Digital Gaming Business (2017-2022)
7.2.5 Zynga Recent Development
7.3 Electronic Arts
7.3.1 Electronic Arts Company Details
7.3.2 Electronic Arts Business Overview
7.3.3 Electronic Arts Digital Gaming Introduction
7.3.4 Electronic Arts Revenue in Digital Gaming Business (2017-2022)
7.3.5 Electronic Arts Recent Development
7.4 Wargaming
7.4.1 Wargaming Company Details
7.4.2 Wargaming Business Overview
7.4.3 Wargaming Digital Gaming Introduction
7.4.4 Wargaming Revenue in Digital Gaming Business (2017-2022)
7.4.5 Wargaming Recent Development
7.5 Giant Interactive
7.5.1 Giant Interactive Company Details
7.5.2 Giant Interactive Business Overview
7.5.3 Giant Interactive Digital Gaming Introduction
7.5.4 Giant Interactive Revenue in Digital Gaming Business (2017-2022)
7.5.5 Giant Interactive Recent Development
7.6 GungHo Online
7.6.1 GungHo Online Company Details
7.6.2 GungHo Online Business Overview
7.6.3 GungHo Online Digital Gaming Introduction
7.6.4 GungHo Online Revenue in Digital Gaming Business (2017-2022)
7.6.5 GungHo Online Recent Development
7.7 NCSOFT
7.7.1 NCSOFT Company Details
7.7.2 NCSOFT Business Overview
7.7.3 NCSOFT Digital Gaming Introduction
7.7.4 NCSOFT Revenue in Digital Gaming Business (2017-2022)
7.7.5 NCSOFT Recent Development
7.8 Smilegate
7.8.1 Smilegate Company Details
7.8.2 Smilegate Business Overview
7.8.3 Smilegate Digital Gaming Introduction
7.8.4 Smilegate Revenue in Digital Gaming Business (2017-2022)
7.8.5 Smilegate Recent Development
7.9 Microsoft
7.9.1 Microsoft Company Details
7.9.2 Microsoft Business Overview
7.9.3 Microsoft Digital Gaming Introduction
7.9.4 Microsoft Revenue in Digital Gaming Business (2017-2022)
7.9.5 Microsoft Recent Development
7.10 Riot Games
7.10.1 Riot Games Company Details
7.10.2 Riot Games Business Overview
7.10.3 Riot Games Digital Gaming Introduction
7.10.4 Riot Games Revenue in Digital Gaming Business (2017-2022)
7.10.5 Riot Games Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer
Ask Our Expert

Leave This Empty:

*Required Information
List of Tables
Table 1. Digital Gaming Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
Table 2. Digital Gaming Market Trends
Table 3. Digital Gaming Market Drivers
Table 4. Digital Gaming Market Challenges
Table 5. Digital Gaming Market Restraints
Table 6. Global Digital Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 7. United States Digital Gaming Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
Table 8. Global Digital Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 9. United States Digital Gaming Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
Table 10. Top Digital Gaming Companies in Global Market, Ranking by Revenue (2021)
Table 11. Global Digital Gaming Revenue by Player, (US$ Million), 2017-2022
Table 12. Global Digital Gaming Revenue Share by Player, 2017-2022
Table 13. Global Digital Gaming Companies Market Concentration Ratio (CR5 and HHI)
Table 14. Global Digital Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Gaming as of 2021)
Table 15. Top Players of Digital Gaming in Global Market, Headquarters and Area Served
Table 16. Companies Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
Table 17. Date of International Companies Enter into Digital Gaming Market
Table 18. Companies Mergers & Acquisitions, Expansion Plans
Table 19. Top Digital Gaming Players in United States Market, Ranking by Revenue (2021)
Table 20. United States Digital Gaming Revenue by Players, (US$ Million), 2020, 2021 & 2022
Table 21. United States Digital Gaming Revenue Share by Players, 2020, 2021 & 2022
Table 22. Global Digital Gaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
Table 23. Global Digital Gaming Market Size by Region (2017-2022) & (US$ Million)
Table 24. Global Digital Gaming Market Size Forecast by Region (2023-2028) & (US$ Million)
Table 25. North America Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 26. Asia Pacific Digital Gaming Sales in Value by Region (2017-2028) & (US$ Million)
Table 27. Europe Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 28. Latin Americaa Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 29. Middle East and Africa Digital Gaming Sales in Value by Country (2017-2028) & (US$ Million)
Table 30. Activision Blizzard Company Details
Table 31. Activision Blizzard Business Overview
Table 32. Activision Blizzard Digital Gaming Product
Table 33. Activision Blizzard Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 34. Activision Blizzard Recent Development
Table 35. Zynga Company Details
Table 36. Zynga Business Overview
Table 37. Zynga Digital Gaming Product
Table 38. Zynga Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 39. Zynga Recent Development
Table 40. Electronic Arts Company Details
Table 41. Electronic Arts Business Overview
Table 42. Electronic Arts Digital Gaming Product
Table 43. Electronic Arts Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 44. Electronic Arts Recent Development
Table 45. Wargaming Company Details
Table 46. Wargaming Business Overview
Table 47. Wargaming Digital Gaming Product
Table 48. Wargaming Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 49. Wargaming Recent Development
Table 50. Giant Interactive Company Details
Table 51. Giant Interactive Business Overview
Table 52. Giant Interactive Digital Gaming Product
Table 53. Giant Interactive Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 54. Giant Interactive Recent Development
Table 55. GungHo Online Company Details
Table 56. GungHo Online Business Overview
Table 57. GungHo Online Digital Gaming Product
Table 58. GungHo Online Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 59. GungHo Online Recent Development
Table 60. NCSOFT Company Details
Table 61. NCSOFT Business Overview
Table 62. NCSOFT Digital Gaming Product
Table 63. NCSOFT Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 64. NCSOFT Recent Development
Table 65. Smilegate Company Details
Table 66. Smilegate Business Overview
Table 67. Smilegate Digital Gaming Product
Table 68. Smilegate Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 69. Smilegate Recent Development
Table 70. Microsoft Company Details
Table 71. Microsoft Business Overview
Table 72. Microsoft Digital Gaming Product
Table 73. Microsoft Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 74. Microsoft Recent Development
Table 75. Riot Games Company Details
Table 76. Riot Games Business Overview
Table 77. Riot Games Digital Gaming Product
Table 78. Riot Games Revenue in Digital Gaming Business (2017-2022) & (US$ Million)
Table 79. Riot Games Recent Development
Table 80. Research Programs/Design for This Report
Table 81. Key Data Information from Secondary Sources
Table 82. Key Data Information from Primary Sources
List of Figures
Figure 1. Digital Gaming Product Picture
Figure 2. Global Digital Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 3. Global Digital Gaming Market Size 2017-2028 (US$ Million)
Figure 4. United States Digital Gaming Market Size, (US$ Million), 2017 VS 2022 VS 2028
Figure 5. United States Digital Gaming Market Size 2017-2028 (US$ Million)
Figure 6. United States Digital Gaming Market Share in Global 2017-2028
Figure 7. Digital Gaming Report Years Considered
Figure 8. Product Picture of Free-to-play
Figure 9. Product Picture of Pay-to-play
Figure 10. Global Digital Gaming Market Share by Type in 2022 & 2028
Figure 11. Global Digital Gaming Market Size by Type (2017-2028) & (US$ Million)
Figure 12. Global Digital Gaming Market Share by Type (2017-2028)
Figure 13. United States Digital Gaming Market Share by Type in 2022 & 2028
Figure 14. United States Digital Gaming Market Size by Type (2017-2028) & (US$ Million)
Figure 15. United States Digital Gaming Market Share by Type (2017-2028)
Figure 16. Product Picture of Mobile Devices
Figure 17. Product Picture of PC
Figure 18. Product Picture of TV
Figure 19. Product Picture of Gaming Console
Figure 20. Global Digital Gaming Market Share by Application in 2022 & 2028
Figure 21. Global Digital Gaming Market Size by Application (2017-2028) & (US$ Million)
Figure 22. Global Digital Gaming Market Share by Application (2017-2028)
Figure 23. United States Digital Gaming Market Share by Application in 2022 & 2028
Figure 24. United States Digital Gaming Market Size by Application (2017-2028) & (US$ Million)
Figure 25. United States Digital Gaming Market Share by Application (2017-2028)
Figure 26. North America Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 27. U.S. Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 28. Canada Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 29. Europe Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 30. Germany Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 31. France Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 32. U.K. Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 33. Italy Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 34. Russia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 35. Asia-Pacific Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 36. China Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 37. Japan Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 38. South Korea Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 39. India Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 40. Australia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 41. Taiwan Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 42. Indonesia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 43. Thailand Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 44. Malaysia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 45. Philippines Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 46. Latin America Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 47. Mexico Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 48. Brazil Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 49. Argentina Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 50. Middle East & Africa Digital Gaming Market Size Growth Rate 2017-2028 (US$ Million)
Figure 51. Turkey Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 52. Saudi Arabia Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 53. U.A.E Digital Gaming Market Size Growth Rate (2017-2028) & (US$ Million)
Figure 54. Activision Blizzard Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 55. Zynga Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 56. Electronic Arts Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 57. Wargaming Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 58. Giant Interactive Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 59. GungHo Online Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 60. NCSOFT Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 61. Smilegate Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 62. Microsoft Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 63. Riot Games Revenue Growth Rate in Digital Gaming Business (2017-2022)
Figure 64. Bottom-up and Top-down Approaches for This Report
Figure 65. Data Triangulation
Figure 66. Key Executives Interviewed

Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Digital Gaming Market

Leave This Empty: