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Gamification in Learning Market, Global Outlook and Forecast 2022-2028

  • 26 April 2022
  • ICT & Media
  • 67 Pages
  • Report code : 24WT-7016459

GamificationLearning and Forecast Market

1 Introduction to Research & Analysis Reports
1.1 Gamification in Learning Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Gamification in Learning Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Gamification in Learning Overall Market Size
2.1 Global Gamification in Learning Market Size: 2021 VS 2028
2.2 Global Gamification in Learning Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Gamification in Learning Players in Global Market
3.2 Top Global Gamification in Learning Companies Ranked by Revenue
3.3 Global Gamification in Learning Revenue by Companies
3.4 Top 3 and Top 5 Gamification in Learning Companies in Global Market, by Revenue in 2021
3.5 Global Companies Gamification in Learning Product Type
3.6 Tier 1, Tier 2 and Tier 3 Gamification in Learning Players in Global Market
3.6.1 List of Global Tier 1 Gamification in Learning Companies
3.6.2 List of Global Tier 2 and Tier 3 Gamification in Learning Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Gamification in Learning Market Size Markets, 2021 & 2028
4.1.2 Cloud-Based
4.1.3 On-Premises
4.2 By Type - Global Gamification in Learning Revenue & Forecasts
4.2.1 By Type - Global Gamification in Learning Revenue, 2017-2022
4.2.2 By Type - Global Gamification in Learning Revenue, 2023-2028
4.2.3 By Type - Global Gamification in Learning Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Gamification in Learning Market Size, 2021 & 2028
5.1.2 K-12
5.1.3 Corporate Training
5.1.4 Universities
5.1.5 Others
5.2 By Application - Global Gamification in Learning Revenue & Forecasts
5.2.1 By Application - Global Gamification in Learning Revenue, 2017-2022
5.2.2 By Application - Global Gamification in Learning Revenue, 2023-2028
5.2.3 By Application - Global Gamification in Learning Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Gamification in Learning Market Size, 2021 & 2028
6.2 By Region - Global Gamification in Learning Revenue & Forecasts
6.2.1 By Region - Global Gamification in Learning Revenue, 2017-2022
6.2.2 By Region - Global Gamification in Learning Revenue, 2023-2028
6.2.3 By Region - Global Gamification in Learning Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Gamification in Learning Revenue, 2017-2028
6.3.2 US Gamification in Learning Market Size, 2017-2028
6.3.3 Canada Gamification in Learning Market Size, 2017-2028
6.3.4 Mexico Gamification in Learning Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Gamification in Learning Revenue, 2017-2028
6.4.2 Germany Gamification in Learning Market Size, 2017-2028
6.4.3 France Gamification in Learning Market Size, 2017-2028
6.4.4 U.K. Gamification in Learning Market Size, 2017-2028
6.4.5 Italy Gamification in Learning Market Size, 2017-2028
6.4.6 Russia Gamification in Learning Market Size, 2017-2028
6.4.7 Nordic Countries Gamification in Learning Market Size, 2017-2028
6.4.8 Benelux Gamification in Learning Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Gamification in Learning Revenue, 2017-2028
6.5.2 China Gamification in Learning Market Size, 2017-2028
6.5.3 Japan Gamification in Learning Market Size, 2017-2028
6.5.4 South Korea Gamification in Learning Market Size, 2017-2028
6.5.5 Southeast Asia Gamification in Learning Market Size, 2017-2028
6.5.6 India Gamification in Learning Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Gamification in Learning Revenue, 2017-2028
6.6.2 Brazil Gamification in Learning Market Size, 2017-2028
6.6.3 Argentina Gamification in Learning Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Gamification in Learning Revenue, 2017-2028
6.7.2 Turkey Gamification in Learning Market Size, 2017-2028
6.7.3 Israel Gamification in Learning Market Size, 2017-2028
6.7.4 Saudi Arabia Gamification in Learning Market Size, 2017-2028
6.7.5 UAE Gamification in Learning Market Size, 2017-2028
7 Players Profiles
7.1 Microsoft
7.1.1 Microsoft Corporate Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft Gamification in Learning Major Product Offerings
7.1.4 Microsoft Gamification in Learning Revenue in Global Market (2017-2022)
7.1.5 Microsoft Key News
7.2 MPS Interactive Systems
7.2.1 MPS Interactive Systems Corporate Summary
7.2.2 MPS Interactive Systems Business Overview
7.2.3 MPS Interactive Systems Gamification in Learning Major Product Offerings
7.2.4 MPS Interactive Systems Gamification in Learning Revenue in Global Market (2017-2022)
7.2.5 MPS Interactive Systems Key News
7.3 Bunchball
7.3.1 Bunchball Corporate Summary
7.3.2 Bunchball Business Overview
7.3.3 Bunchball Gamification in Learning Major Product Offerings
7.3.4 Bunchball Gamification in Learning Revenue in Global Market (2017-2022)
7.3.5 Bunchball Key News
7.4 NIIT Ltd
7.4.1 NIIT Ltd Corporate Summary
7.4.2 NIIT Ltd Business Overview
7.4.3 NIIT Ltd Gamification in Learning Major Product Offerings
7.4.4 NIIT Ltd Gamification in Learning Revenue in Global Market (2017-2022)
7.4.5 NIIT Ltd Key News
7.5 D2L Corporation
7.5.1 D2L Corporation Corporate Summary
7.5.2 D2L Corporation Business Overview
7.5.3 D2L Corporation Gamification in Learning Major Product Offerings
7.5.4 D2L Corporation Gamification in Learning Revenue in Global Market (2017-2022)
7.5.5 D2L Corporation Key News
7.6 Cognizant
7.6.1 Cognizant Corporate Summary
7.6.2 Cognizant Business Overview
7.6.3 Cognizant Gamification in Learning Major Product Offerings
7.6.4 Cognizant Gamification in Learning Revenue in Global Market (2017-2022)
7.6.5 Cognizant Key News
7.7 Fundamentor
7.7.1 Fundamentor Corporate Summary
7.7.2 Fundamentor Business Overview
7.7.3 Fundamentor Gamification in Learning Major Product Offerings
7.7.4 Fundamentor Gamification in Learning Revenue in Global Market (2017-2022)
7.7.5 Fundamentor Key News
7.8 Top Hat
7.8.1 Top Hat Corporate Summary
7.8.2 Top Hat Business Overview
7.8.3 Top Hat Gamification in Learning Major Product Offerings
7.8.4 Top Hat Gamification in Learning Revenue in Global Market (2017-2022)
7.8.5 Top Hat Key News
7.9 Classcraft Studios
7.9.1 Classcraft Studios Corporate Summary
7.9.2 Classcraft Studios Business Overview
7.9.3 Classcraft Studios Gamification in Learning Major Product Offerings
7.9.4 Classcraft Studios Gamification in Learning Revenue in Global Market (2017-2022)
7.9.5 Classcraft Studios Key News
7.10 Recurrence Inc
7.10.1 Recurrence Inc Corporate Summary
7.10.2 Recurrence Inc Business Overview
7.10.3 Recurrence Inc Gamification in Learning Major Product Offerings
7.10.4 Recurrence Inc Gamification in Learning Revenue in Global Market (2017-2022)
7.10.5 Recurrence Inc Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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List of Tables
Table 1. Gamification in Learning Market Opportunities & Trends in Global Market
Table 2. Gamification in Learning Market Drivers in Global Market
Table 3. Gamification in Learning Market Restraints in Global Market
Table 4. Key Players of Gamification in Learning in Global Market
Table 5. Top Gamification in Learning Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Gamification in Learning Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Gamification in Learning Revenue Share by Companies, 2017-2022
Table 8. Global Companies Gamification in Learning Product Type
Table 9. List of Global Tier 1 Gamification in Learning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Gamification in Learning Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Gamification in Learning Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Gamification in Learning Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Gamification in Learning Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Gamification in Learning Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Gamification in Learning Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Gamification in Learning Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Gamification in Learning Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Gamification in Learning Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Gamification in Learning Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Gamification in Learning Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Gamification in Learning Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Gamification in Learning Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Gamification in Learning Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Gamification in Learning Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Gamification in Learning Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Gamification in Learning Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Gamification in Learning Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Gamification in Learning Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Gamification in Learning Revenue, (US$, Mn), 2023-2028
Table 30. Microsoft Corporate Summary
Table 31. Microsoft Gamification in Learning Product Offerings
Table 32. Microsoft Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 33. MPS Interactive Systems Corporate Summary
Table 34. MPS Interactive Systems Gamification in Learning Product Offerings
Table 35. MPS Interactive Systems Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 36. Bunchball Corporate Summary
Table 37. Bunchball Gamification in Learning Product Offerings
Table 38. Bunchball Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 39. NIIT Ltd Corporate Summary
Table 40. NIIT Ltd Gamification in Learning Product Offerings
Table 41. NIIT Ltd Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 42. D2L Corporation Corporate Summary
Table 43. D2L Corporation Gamification in Learning Product Offerings
Table 44. D2L Corporation Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 45. Cognizant Corporate Summary
Table 46. Cognizant Gamification in Learning Product Offerings
Table 47. Cognizant Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 48. Fundamentor Corporate Summary
Table 49. Fundamentor Gamification in Learning Product Offerings
Table 50. Fundamentor Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 51. Top Hat Corporate Summary
Table 52. Top Hat Gamification in Learning Product Offerings
Table 53. Top Hat Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 54. Classcraft Studios Corporate Summary
Table 55. Classcraft Studios Gamification in Learning Product Offerings
Table 56. Classcraft Studios Gamification in Learning Revenue (US$, Mn), (2017-2022)
Table 57. Recurrence Inc Corporate Summary
Table 58. Recurrence Inc Gamification in Learning Product Offerings
Table 59. Recurrence Inc Gamification in Learning Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Gamification in Learning Segment by Type in 2021
Figure 2. Gamification in Learning Segment by Application in 2021
Figure 3. Global Gamification in Learning Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Gamification in Learning Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Gamification in Learning Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Gamification in Learning Revenue in 2021
Figure 8. By Type - Global Gamification in Learning Revenue Market Share, 2017-2028
Figure 9. By Application - Global Gamification in Learning Revenue Market Share, 2017-2028
Figure 10. By Region - Global Gamification in Learning Revenue Market Share, 2017-2028
Figure 11. By Country - North America Gamification in Learning Revenue Market Share, 2017-2028
Figure 12. US Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Gamification in Learning Revenue Market Share, 2017-2028
Figure 16. Germany Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 17. France Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Gamification in Learning Revenue Market Share, 2017-2028
Figure 24. China Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 28. India Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Gamification in Learning Revenue Market Share, 2017-2028
Figure 30. Brazil Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Gamification in Learning Revenue Market Share, 2017-2028
Figure 33. Turkey Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Gamification in Learning Revenue, (US$, Mn), 2017-2028
Figure 37. Microsoft Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. MPS Interactive Systems Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Bunchball Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. NIIT Ltd Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. D2L Corporation Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Cognizant Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Fundamentor Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Top Hat Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Classcraft Studios Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Recurrence Inc Gamification in Learning Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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