E-sports Market
1 Report Business Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global E-sports Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Online Competition
1.2.3 Offline Competition
1.3 Market by Application
1.3.1 Global E-sports Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global E-sports Market Perspective (2017-2028)
2.2 E-sports Growth Trends by Region
2.2.1 E-sports Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 E-sports Historic Market Size by Region (2017-2022)
2.2.3 E-sports Forecasted Market Size by Region (2023-2028)
2.3 E-sports Market Dynamics
2.3.1 E-sports Industry Trends
2.3.2 E-sports Market Drivers
2.3.3 E-sports Market Challenges
2.3.4 E-sports Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-sports Players by Revenue
3.1.1 Global Top E-sports Players by Revenue (2017-2022)
3.1.2 Global E-sports Revenue Market Share by Players (2017-2022)
3.2 Global E-sports Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-sports Revenue
3.4 Global E-sports Market Concentration Ratio
3.4.1 Global E-sports Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-sports Revenue in 2021
3.5 E-sports Key Players Head office and Area Served
3.6 Key Players E-sports Product Solution and Service
3.7 Date of Enter into E-sports Market
3.8 Mergers & Acquisitions, Expansion Plans
4 E-sports Breakdown Data by Type
4.1 Global E-sports Historic Market Size by Type (2017-2022)
4.2 Global E-sports Forecasted Market Size by Type (2023-2028)
5 E-sports Breakdown Data by Application
5.1 Global E-sports Historic Market Size by Application (2017-2022)
5.2 Global E-sports Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America E-sports Market Size (2017-2028)
6.2 North America E-sports Market Size by Type
6.2.1 North America E-sports Market Size by Type (2017-2022)
6.2.2 North America E-sports Market Size by Type (2023-2028)
6.2.3 North America E-sports Market Share by Type (2017-2028)
6.3 North America E-sports Market Size by Application
6.3.1 North America E-sports Market Size by Application (2017-2022)
6.3.2 North America E-sports Market Size by Application (2023-2028)
6.3.3 North America E-sports Market Share by Application (2017-2028)
6.4 North America E-sports Market Size by Country
6.4.1 North America E-sports Market Size by Country (2017-2022)
6.4.2 North America E-sports Market Size by Country (2023-2028)
6.4.3 U.S.
6.4.4 Canada
7 Europe
7.1 Europe E-sports Market Size (2017-2028)
7.2 Europe E-sports Market Size by Type
7.2.1 Europe E-sports Market Size by Type (2017-2022)
7.2.2 Europe E-sports Market Size by Type (2023-2028)
7.2.3 Europe E-sports Market Share by Type (2017-2028)
7.3 Europe E-sports Market Size by Application
7.3.1 Europe E-sports Market Size by Application (2017-2022)
7.3.2 Europe E-sports Market Size by Application (2023-2028)
7.3.3 Europe E-sports Market Share by Application (2017-2028)
7.4 Europe E-sports Market Size by Country
7.4.1 Europe E-sports Market Size by Country (2017-2022)
7.4.2 Europe E-sports Market Size by Country (2023-2028)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-sports Market Size (2017-2028)
8.2 Asia-Pacific E-sports Market Size by Type
8.2.1 Asia-Pacific E-sports Market Size by Type (2017-2022)
8.2.2 Asia-Pacific E-sports Market Size by Type (2023-2028)
8.2.3 Asia-Pacific E-sports Market Share by Type (2017-2028)
8.3 Asia-Pacific E-sports Market Size by Application
8.3.1 Asia-Pacific E-sports Market Size by Application (2017-2022)
8.3.2 Asia-Pacific E-sports Market Size by Application (2023-2028)
8.3.3 Asia-Pacific E-sports Market Share by Application (2017-2028)
8.4 Asia-Pacific E-sports Market Size by Region
8.4.1 Asia-Pacific E-sports Market Size by Region (2017-2022)
8.4.2 Asia-Pacific E-sports Market Size by Region (2023-2028)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America E-sports Market Size (2017-2028)
9.2 Latin America E-sports Market Size by Type
9.2.1 Latin America E-sports Market Size by Type (2017-2022)
9.2.2 Latin America E-sports Market Size by Type (2023-2028)
9.2.3 Latin America E-sports Market Share by Type (2017-2028)
9.3 Latin America E-sports Market Size by Application
9.3.1 Latin America E-sports Market Size by Application (2017-2022)
9.3.2 Latin America E-sports Market Size by Application (2023-2028)
9.3.3 Latin America E-sports Market Share by Application (2017-2028)
9.4 Latin America E-sports Market Size by Country
9.4.1 Latin America E-sports Market Size by Country (2017-2022)
9.4.2 Latin America E-sports Market Size by Country (2023-2028)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-sports Market Size (2017-2028)
10.2 Middle East & Africa E-sports Market Size by Type
10.2.1 Middle East & Africa E-sports Market Size by Type (2017-2022)
10.2.2 Middle East & Africa E-sports Market Size by Type (2023-2028)
10.2.3 Middle East & Africa E-sports Market Share by Type (2017-2028)
10.3 Middle East & Africa E-sports Market Size by Application
10.3.1 Middle East & Africa E-sports Market Size by Application (2017-2022)
10.3.2 Middle East & Africa E-sports Market Size by Application (2023-2028)
10.3.3 Middle East & Africa E-sports Market Share by Application (2017-2028)
10.4 Middle East & Africa E-sports Market Size by Country
10.4.1 Middle East & Africa E-sports Market Size by Country (2017-2022)
10.4.2 Middle East & Africa E-sports Market Size by Country (2023-2028)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 YouTube Gaming
11.1.1 YouTube Gaming Company Details
11.1.2 YouTube Gaming Business Overview
11.1.3 YouTube Gaming E-sports Introduction
11.1.4 YouTube Gaming Revenue in E-sports Business (2017-2022)
11.1.5 YouTube Gaming Recent Developments
11.2 Facebook
11.2.1 Facebook Company Details
11.2.2 Facebook Business Overview
11.2.3 Facebook E-sports Introduction
11.2.4 Facebook Revenue in E-sports Business (2017-2022)
11.2.5 Facebook Recent Developments
11.3 Twitch
11.3.1 Twitch Company Details
11.3.2 Twitch Business Overview
11.3.3 Twitch E-sports Introduction
11.3.4 Twitch Revenue in E-sports Business (2017-2022)
11.3.5 Twitch Recent Developments
11.4 Snapchat
11.4.1 Snapchat Company Details
11.4.2 Snapchat Business Overview
11.4.3 Snapchat E-sports Introduction
11.4.4 Snapchat Revenue in E-sports Business (2017-2022)
11.4.5 Snapchat Recent Developments
11.5 TikTok
11.5.1 TikTok Company Details
11.5.2 TikTok Business Overview
11.5.3 TikTok E-sports Introduction
11.5.4 TikTok Revenue in E-sports Business (2017-2022)
11.5.5 TikTok Recent Developments
11.6 Mixer
11.6.1 Mixer Company Details
11.6.2 Mixer Business Overview
11.6.3 Mixer E-sports Introduction
11.6.4 Mixer Revenue in E-sports Business (2017-2022)
11.6.5 Mixer Recent Developments
11.7 ESL Play
11.7.1 ESL Play Company Details
11.7.2 ESL Play Business Overview
11.7.3 ESL Play E-sports Introduction
11.7.4 ESL Play Revenue in E-sports Business (2017-2022)
11.7.5 ESL Play Recent Developments
11.8 Tencent
11.8.1 Tencent Company Details
11.8.2 Tencent Business Overview
11.8.3 Tencent E-sports Introduction
11.8.4 Tencent Revenue in E-sports Business (2017-2022)
11.8.5 Tencent Recent Developments
11.9 NetEase
11.9.1 NetEase Company Details
11.9.2 NetEase Business Overview
11.9.3 NetEase E-sports Introduction
11.9.4 NetEase Revenue in E-sports Business (2017-2022)
11.9.5 NetEase Recent Developments
11.10 bilibili
11.10.1 bilibili Company Details
11.10.2 bilibili Business Overview
11.10.3 bilibili E-sports Introduction
11.10.4 bilibili Revenue in E-sports Business (2017-2022)
11.10.5 bilibili Recent Developments
11.11 Kwai
11.11.1 Kwai Company Details
11.11.2 Kwai Business Overview
11.11.3 Kwai E-sports Introduction
11.11.4 Kwai Revenue in E-sports Business (2017-2022)
11.11.5 Kwai Recent Developments
11.12 Huomao
11.12.1 Huomao Company Details
11.12.2 Huomao Business Overview
11.12.3 Huomao E-sports Introduction
11.12.4 Huomao Revenue in E-sports Business (2017-2022)
11.12.5 Huomao Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Author Details
13.3 Disclaimer
List of Tables
Table 1. Global E-sports Market Size Growth Rate by Type (US$ Million), 2017 VS 2021 VS 2028
Table 2. Key Players of Online Competition
Table 3. Key Players of Offline Competition
Table 4. Global E-sports Market Size Growth Rate by Application (US$ Million), 2017 VS 2021 VS 2028
Table 5. Global E-sports Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global E-sports Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global E-sports Market Share by Region (2017-2022)
Table 8. Global E-sports Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global E-sports Market Share by Region (2023-2028)
Table 10. E-sports Market Trends
Table 11. E-sports Market Drivers
Table 12. E-sports Market Challenges
Table 13. E-sports Market Restraints
Table 14. Global E-sports Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global E-sports Revenue Share by Players (2017-2022)
Table 16. Global Top E-sports by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports as of 2021)
Table 17. Ranking of Global Top E-sports Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by E-sports Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players E-sports Product Solution and Service
Table 21. Date of Enter into E-sports Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global E-sports Revenue Market Share by Type (2017-2022)
Table 25. Global E-sports Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global E-sports Revenue Market Share by Type (2023-2028)
Table 27. Global E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global E-sports Revenue Share by Application (2017-2022)
Table 29. Global E-sports Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global E-sports Revenue Share by Application (2023-2028)
Table 31. North America E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 32. North America E-sports Market Size by Type (2023-2028) & (US$ Million)
Table 33. North America E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 34. North America E-sports Market Size by Application (2023-2028) & (US$ Million)
Table 35. North America E-sports Market Size by Country (2017-2022) & (US$ Million)
Table 36. North America E-sports Market Size by Country (2023-2028) & (US$ Million)
Table 37. Europe E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 38. Europe E-sports Market Size by Type (2023-2028) & (US$ Million)
Table 39. Europe E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 40. Europe E-sports Market Size by Application (2023-2028) & (US$ Million)
Table 41. Europe E-sports Market Size by Country (2017-2022) & (US$ Million)
Table 42. Europe E-sports Market Size by Country (2023-2028) & (US$ Million)
Table 43. Asia Pacific E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 44. Asia Pacific E-sports Market Size by Type (2023-2028) & (US$ Million)
Table 45. Asia Pacific E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 46. Asia Pacific E-sports Market Size by Application (2023-2028) & (US$ Million)
Table 47. Asia Pacific E-sports Market Size by Region (2017-2022) & (US$ Million)
Table 48. Asia Pacific E-sports Market Size by Region (2023-2028) & (US$ Million)
Table 49. Latin America E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 50. Latin America E-sports Market Size by Type (2023-2028) & (US$ Million)
Table 51. Latin America E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 52. Latin America E-sports Market Size by Application (2023-2028) & (US$ Million)
Table 53. Latin America E-sports Market Size by Country (2017-2022) & (US$ Million)
Table 54. Latin America E-sports Market Size by Country (2023-2028) & (US$ Million)
Table 55. Middle East and Africa E-sports Market Size by Type (2017-2022) & (US$ Million)
Table 56. Middle East and Africa E-sports Market Size by Type (2023-2028) & (US$ Million)
Table 57. Middle East and Africa E-sports Market Size by Application (2017-2022) & (US$ Million)
Table 58. Middle East and Africa E-sports Market Size by Application (2023-2028) & (US$ Million)
Table 59. Middle East and Africa E-sports Market Size by Country (2017-2022) & (US$ Million)
Table 60. Middle East and Africa E-sports Market Size by Country (2023-2028) & (US$ Million)
Table 61. YouTube Gaming Company Details
Table 62. YouTube Gaming Business Overview
Table 63. YouTube Gaming E-sports Product
Table 64. YouTube Gaming Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 65. YouTube Gaming Recent Developments
Table 66. Facebook Company Details
Table 67. Facebook Business Overview
Table 68. Facebook E-sports Product
Table 69. Facebook Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 70. Facebook Recent Developments
Table 71. Twitch Company Details
Table 72. Twitch Business Overview
Table 73. Twitch E-sports Product
Table 74. Twitch Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 75. Twitch Recent Developments
Table 76. Snapchat Company Details
Table 77. Snapchat Business Overview
Table 78. Snapchat E-sports Product
Table 79. Snapchat Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 80. Snapchat Recent Developments
Table 81. TikTok Company Details
Table 82. TikTok Business Overview
Table 83. TikTok E-sports Product
Table 84. TikTok Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 85. TikTok Recent Developments
Table 86. Mixer Company Details
Table 87. Mixer Business Overview
Table 88. Mixer E-sports Product
Table 89. Mixer Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 90. Mixer Recent Developments
Table 91. ESL Play Company Details
Table 92. ESL Play Business Overview
Table 93. ESL Play E-sports Product
Table 94. ESL Play Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 95. ESL Play Recent Developments
Table 96. Tencent Company Details
Table 97. Tencent Business Overview
Table 98. Tencent E-sports Product
Table 99. Tencent Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 100. Tencent Recent Developments
Table 101. NetEase Company Details
Table 102. NetEase Business Overview
Table 103. NetEase E-sports Product
Table 104. NetEase Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 105. NetEase Recent Developments
Table 106. bilibili Company Details
Table 107. bilibili Business Overview
Table 108. bilibili E-sports Product
Table 109. bilibili Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 110. bilibili Recent Developments
Table 111. Kwai Company Details
Table 112. Kwai Business Overview
Table 113. Kwai E-sports Product
Table 114. Kwai Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 115. Kwai Recent Developments
Table 116. Huomao Company Details
Table 117. Huomao Business Overview
Table 118. Huomao E-sports Product
Table 119. Huomao Revenue in E-sports Business (2017-2022) & (US$ Million)
Table 120. Huomao Recent Developments
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global E-sports Market Share by Type: 2021 VS 2028
Figure 2. Online Competition Features
Figure 3. Offline Competition Features
Figure 4. Global E-sports Market Share by Application: 2021 VS 2028
Figure 5. Professional Case Studies
Figure 6. Amateur Case Studies
Figure 7. E-sports Report Years Considered
Figure 8. Global E-sports Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 9. Global E-sports Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global E-sports Market Share by Region: 2021 VS 2028
Figure 11. Global E-sports Market Share by Players in 2021
Figure 12. Global Top E-sports Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in E-sports as of 2021)
Figure 13. The Top 10 and 5 Players Market Share by E-sports Revenue in 2021
Figure 14. North America E-sports Market Size YoY (2017-2028) & (US$ Million)
Figure 15. North America E-sports Market Size Market Share by Type (2017-2028)
Figure 16. North America E-sports Market Size Market Share by Application (2017-2028)
Figure 17. North America E-sports Market Size Share by Country (2017-2028)
Figure 18. United States E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Canada E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Europe E-sports Market Size YoY (2017-2028) & (US$ Million)
Figure 21. Europe E-sports Market Size Market Share by Type (2017-2028)
Figure 22. Europe E-sports Market Size Market Share by Application (2017-2028)
Figure 23. Europe E-sports Market Size Share by Country (2017-2028)
Figure 24. Germany E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. France E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. U.K. E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Italy E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Russia E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Nordic Countries E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific E-sports Market Size YoY (2017-2028) & (US$ Million)
Figure 31. Asia Pacific E-sports Market Size Market Share by Type (2017-2028)
Figure 32. Asia Pacific E-sports Market Size Market Share by Application (2017-2028)
Figure 33. Asia Pacific E-sports Market Size Share by Region (2017-2028)
Figure 34. China E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Japan E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. South Korea E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Southeast Asia E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. India E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Australia E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
List of Figures
Figure 40. Latin America E-sports Market Size YoY (2017-2028) & (US$ Million)
Figure 41. Latin America E-sports Market Size Market Share by Type (2017-2028)
Figure 42. Latin America E-sports Market Size Market Share by Application (2017-2028)
Figure 43. Latin America E-sports Market Size Share by Country (2017-2028)
Figure 44. Mexico E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Brazil E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Middle East & Africa E-sports Market Size YoY (2017-2028) & (US$ Million)
Figure 47. Middle East and Africa E-sports Market Size Market Share by Type (2017-2028)
Figure 48. Middle East and Africa E-sports Market Size Market Share by Application (2017-2028)
Figure 49. Middle East and Africa E-sports Market Size Share by Country (2017-2028)
Figure 50. Turkey E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 51. Saudi Arabia E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 52. UAE E-sports Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 53. YouTube Gaming Revenue Growth Rate in E-sports Business (2017-2022)
Figure 54. Facebook Revenue Growth Rate in E-sports Business (2017-2022)
Figure 55. Twitch Revenue Growth Rate in E-sports Business (2017-2022)
Figure 56. Snapchat Revenue Growth Rate in E-sports Business (2017-2022)
Figure 57. TikTok Revenue Growth Rate in E-sports Business (2017-2022)
Figure 58. Mixer Revenue Growth Rate in E-sports Business (2017-2022)
Figure 59. ESL Play Revenue Growth Rate in E-sports Business (2017-2022)
Figure 60. Tencent Revenue Growth Rate in E-sports Business (2017-2022)
Figure 61. NetEase Revenue Growth Rate in E-sports Business (2017-2022)
Figure 62. bilibili Revenue Growth Rate in E-sports Business (2017-2022)
Figure 63. Kwai Revenue Growth Rate in E-sports Business (2017-2022)
Figure 64. Huomao Revenue Growth Rate in E-sports Business (2017-2022)
Figure 65. Bottom-up and Top-down Approaches for This Report
Figure 66. Data Triangulation
Figure 67. Key Executives Interviewed