Augmented Reality Hardware and Software Market
1 Introduction to Research & Analysis Reports
1.1 Augmented Reality Hardware and Software Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Augmented Reality Hardware and Software Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Augmented Reality Hardware and Software Overall Market Size
2.1 Global Augmented Reality Hardware and Software Market Size: 2021 VS 2028
2.2 Global Augmented Reality Hardware and Software Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Augmented Reality Hardware and Software Players in Global Market
3.2 Top Global Augmented Reality Hardware and Software Companies Ranked by Revenue
3.3 Global Augmented Reality Hardware and Software Revenue by Companies
3.4 Top 3 and Top 5 Augmented Reality Hardware and Software Companies in Global Market, by Revenue in 2021
3.5 Global Companies Augmented Reality Hardware and Software Product Type
3.6 Tier 1, Tier 2 and Tier 3 Augmented Reality Hardware and Software Players in Global Market
3.6.1 List of Global Tier 1 Augmented Reality Hardware and Software Companies
3.6.2 List of Global Tier 2 and Tier 3 Augmented Reality Hardware and Software Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Augmented Reality Hardware and Software Market Size Markets, 2021 & 2028
4.1.2 Augmented Reality Glasses
4.1.3 Augmented Reality Display
4.1.4 Tracking System
4.1.5 Other
4.2 By Type - Global Augmented Reality Hardware and Software Revenue & Forecasts
4.2.1 By Type - Global Augmented Reality Hardware and Software Revenue, 2017-2022
4.2.2 By Type - Global Augmented Reality Hardware and Software Revenue, 2023-2028
4.2.3 By Type - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Augmented Reality Hardware and Software Market Size, 2021 & 2028
5.1.2 Healthcare
5.1.3 Education
5.1.4 Retail
5.1.5 Entertainment
5.1.6 IT and Telecom
5.1.7 Others
5.2 By Application - Global Augmented Reality Hardware and Software Revenue & Forecasts
5.2.1 By Application - Global Augmented Reality Hardware and Software Revenue, 2017-2022
5.2.2 By Application - Global Augmented Reality Hardware and Software Revenue, 2023-2028
5.2.3 By Application - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Augmented Reality Hardware and Software Market Size, 2021 & 2028
6.2 By Region - Global Augmented Reality Hardware and Software Revenue & Forecasts
6.2.1 By Region - Global Augmented Reality Hardware and Software Revenue, 2017-2022
6.2.2 By Region - Global Augmented Reality Hardware and Software Revenue, 2023-2028
6.2.3 By Region - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Augmented Reality Hardware and Software Revenue, 2017-2028
6.3.2 US Augmented Reality Hardware and Software Market Size, 2017-2028
6.3.3 Canada Augmented Reality Hardware and Software Market Size, 2017-2028
6.3.4 Mexico Augmented Reality Hardware and Software Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Augmented Reality Hardware and Software Revenue, 2017-2028
6.4.2 Germany Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.3 France Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.4 U.K. Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.5 Italy Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.6 Russia Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.7 Nordic Countries Augmented Reality Hardware and Software Market Size, 2017-2028
6.4.8 Benelux Augmented Reality Hardware and Software Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Augmented Reality Hardware and Software Revenue, 2017-2028
6.5.2 China Augmented Reality Hardware and Software Market Size, 2017-2028
6.5.3 Japan Augmented Reality Hardware and Software Market Size, 2017-2028
6.5.4 South Korea Augmented Reality Hardware and Software Market Size, 2017-2028
6.5.5 Southeast Asia Augmented Reality Hardware and Software Market Size, 2017-2028
6.5.6 India Augmented Reality Hardware and Software Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Augmented Reality Hardware and Software Revenue, 2017-2028
6.6.2 Brazil Augmented Reality Hardware and Software Market Size, 2017-2028
6.6.3 Argentina Augmented Reality Hardware and Software Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Augmented Reality Hardware and Software Revenue, 2017-2028
6.7.2 Turkey Augmented Reality Hardware and Software Market Size, 2017-2028
6.7.3 Israel Augmented Reality Hardware and Software Market Size, 2017-2028
6.7.4 Saudi Arabia Augmented Reality Hardware and Software Market Size, 2017-2028
6.7.5 UAE Augmented Reality Hardware and Software Market Size, 2017-2028
7 Players Profiles
7.1 Sony (Japan)
7.1.1 Sony (Japan) Corporate Summary
7.1.2 Sony (Japan) Business Overview
7.1.3 Sony (Japan) Augmented Reality Hardware and Software Major Product Offerings
7.1.4 Sony (Japan) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.1.5 Sony (Japan) Key News
7.2 Oculus (US)
7.2.1 Oculus (US) Corporate Summary
7.2.2 Oculus (US) Business Overview
7.2.3 Oculus (US) Augmented Reality Hardware and Software Major Product Offerings
7.2.4 Oculus (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.2.5 Oculus (US) Key News
7.3 Samsung (South Korea)
7.3.1 Samsung (South Korea) Corporate Summary
7.3.2 Samsung (South Korea) Business Overview
7.3.3 Samsung (South Korea) Augmented Reality Hardware and Software Major Product Offerings
7.3.4 Samsung (South Korea) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.3.5 Samsung (South Korea) Key News
7.4 Google (US)
7.4.1 Google (US) Corporate Summary
7.4.2 Google (US) Business Overview
7.4.3 Google (US) Augmented Reality Hardware and Software Major Product Offerings
7.4.4 Google (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.4.5 Google (US) Key News
7.5 HTC (Taiwan)
7.5.1 HTC (Taiwan) Corporate Summary
7.5.2 HTC (Taiwan) Business Overview
7.5.3 HTC (Taiwan) Augmented Reality Hardware and Software Major Product Offerings
7.5.4 HTC (Taiwan) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.5.5 HTC (Taiwan) Key News
7.6 Microsoft (US)
7.6.1 Microsoft (US) Corporate Summary
7.6.2 Microsoft (US) Business Overview
7.6.3 Microsoft (US) Augmented Reality Hardware and Software Major Product Offerings
7.6.4 Microsoft (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.6.5 Microsoft (US) Key News
7.7 Wikitude (Austria)
7.7.1 Wikitude (Austria) Corporate Summary
7.7.2 Wikitude (Austria) Business Overview
7.7.3 Wikitude (Austria) Augmented Reality Hardware and Software Major Product Offerings
7.7.4 Wikitude (Austria) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.7.5 Wikitude (Austria) Key News
7.8 DAQRI (US)
7.8.1 DAQRI (US) Corporate Summary
7.8.2 DAQRI (US) Business Overview
7.8.3 DAQRI (US) Augmented Reality Hardware and Software Major Product Offerings
7.8.4 DAQRI (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.8.5 DAQRI (US) Key News
7.9 Zugara (US)
7.9.1 Zugara (US) Corporate Summary
7.9.2 Zugara (US) Business Overview
7.9.3 Zugara (US) Augmented Reality Hardware and Software Major Product Offerings
7.9.4 Zugara (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.9.5 Zugara (US) Key News
7.10 Blippar (UK)
7.10.1 Blippar (UK) Corporate Summary
7.10.2 Blippar (UK) Business Overview
7.10.3 Blippar (UK) Augmented Reality Hardware and Software Major Product Offerings
7.10.4 Blippar (UK) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.10.5 Blippar (UK) Key News
7.11 Magic Leap (US)
7.11.1 Magic Leap (US) Corporate Summary
7.11.2 Magic Leap (US) Business Overview
7.11.3 Magic Leap (US) Augmented Reality Hardware and Software Major Product Offerings
7.11.4 Magic Leap (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.11.5 Magic Leap (US) Key News
7.12 Upskill (US)
7.12.1 Upskill (US) Corporate Summary
7.12.2 Upskill (US) Business Overview
7.12.3 Upskill (US) Augmented Reality Hardware and Software Major Product Offerings
7.12.4 Upskill (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.12.5 Upskill (US) Key News
7.13 Continental (Germany)
7.13.1 Continental (Germany) Corporate Summary
7.13.2 Continental (Germany) Business Overview
7.13.3 Continental (Germany) Augmented Reality Hardware and Software Major Product Offerings
7.13.4 Continental (Germany) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.13.5 Continental (Germany) Key News
7.14 Visteon (US)
7.14.1 Visteon (US) Corporate Summary
7.14.2 Visteon (US) Business Overview
7.14.3 Visteon (US) Augmented Reality Hardware and Software Major Product Offerings
7.14.4 Visteon (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.14.5 Visteon (US) Key News
7.15 Eon Reality (US)
7.15.1 Eon Reality (US) Corporate Summary
7.15.2 Eon Reality (US) Business Overview
7.15.3 Eon Reality (US) Augmented Reality Hardware and Software Major Product Offerings
7.15.4 Eon Reality (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.15.5 Eon Reality (US) Key News
7.16 MAXST (South Korea)
7.16.1 MAXST (South Korea) Corporate Summary
7.16.2 MAXST (South Korea) Business Overview
7.16.3 MAXST (South Korea) Augmented Reality Hardware and Software Major Product Offerings
7.16.4 MAXST (South Korea) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.16.5 MAXST (South Korea) Key News
7.17 Vuzix (US)
7.17.1 Vuzix (US) Corporate Summary
7.17.2 Vuzix (US) Business Overview
7.17.3 Vuzix (US) Augmented Reality Hardware and Software Major Product Offerings
7.17.4 Vuzix (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.17.5 Vuzix (US) Key News
7.18 PTC (US)
7.18.1 PTC (US) Corporate Summary
7.18.2 PTC (US) Business Overview
7.18.3 PTC (US) Augmented Reality Hardware and Software Major Product Offerings
7.18.4 PTC (US) Augmented Reality Hardware and Software Revenue in Global Market (2017-2022)
7.18.5 PTC (US) Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Augmented Reality Hardware and Software Market Opportunities & Trends in Global Market
Table 2. Augmented Reality Hardware and Software Market Drivers in Global Market
Table 3. Augmented Reality Hardware and Software Market Restraints in Global Market
Table 4. Key Players of Augmented Reality Hardware and Software in Global Market
Table 5. Top Augmented Reality Hardware and Software Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Augmented Reality Hardware and Software Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Augmented Reality Hardware and Software Revenue Share by Companies, 2017-2022
Table 8. Global Companies Augmented Reality Hardware and Software Product Type
Table 9. List of Global Tier 1 Augmented Reality Hardware and Software Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Augmented Reality Hardware and Software Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Augmented Reality Hardware and Software Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Augmented Reality Hardware and Software Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Augmented Reality Hardware and Software Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Augmented Reality Hardware and Software Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Augmented Reality Hardware and Software Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Augmented Reality Hardware and Software Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Augmented Reality Hardware and Software Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Augmented Reality Hardware and Software Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Augmented Reality Hardware and Software Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Augmented Reality Hardware and Software Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Augmented Reality Hardware and Software Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Augmented Reality Hardware and Software Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Augmented Reality Hardware and Software Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Augmented Reality Hardware and Software Revenue, (US$, Mn), 2023-2028
Table 30. Sony (Japan) Corporate Summary
Table 31. Sony (Japan) Augmented Reality Hardware and Software Product Offerings
Table 32. Sony (Japan) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 33. Oculus (US) Corporate Summary
Table 34. Oculus (US) Augmented Reality Hardware and Software Product Offerings
Table 35. Oculus (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 36. Samsung (South Korea) Corporate Summary
Table 37. Samsung (South Korea) Augmented Reality Hardware and Software Product Offerings
Table 38. Samsung (South Korea) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 39. Google (US) Corporate Summary
Table 40. Google (US) Augmented Reality Hardware and Software Product Offerings
Table 41. Google (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 42. HTC (Taiwan) Corporate Summary
Table 43. HTC (Taiwan) Augmented Reality Hardware and Software Product Offerings
Table 44. HTC (Taiwan) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 45. Microsoft (US) Corporate Summary
Table 46. Microsoft (US) Augmented Reality Hardware and Software Product Offerings
Table 47. Microsoft (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 48. Wikitude (Austria) Corporate Summary
Table 49. Wikitude (Austria) Augmented Reality Hardware and Software Product Offerings
Table 50. Wikitude (Austria) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 51. DAQRI (US) Corporate Summary
Table 52. DAQRI (US) Augmented Reality Hardware and Software Product Offerings
Table 53. DAQRI (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 54. Zugara (US) Corporate Summary
Table 55. Zugara (US) Augmented Reality Hardware and Software Product Offerings
Table 56. Zugara (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 57. Blippar (UK) Corporate Summary
Table 58. Blippar (UK) Augmented Reality Hardware and Software Product Offerings
Table 59. Blippar (UK) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 60. Magic Leap (US) Corporate Summary
Table 61. Magic Leap (US) Augmented Reality Hardware and Software Product Offerings
Table 62. Magic Leap (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 63. Upskill (US) Corporate Summary
Table 64. Upskill (US) Augmented Reality Hardware and Software Product Offerings
Table 65. Upskill (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 66. Continental (Germany) Corporate Summary
Table 67. Continental (Germany) Augmented Reality Hardware and Software Product Offerings
Table 68. Continental (Germany) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 69. Visteon (US) Corporate Summary
Table 70. Visteon (US) Augmented Reality Hardware and Software Product Offerings
Table 71. Visteon (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 72. Eon Reality (US) Corporate Summary
Table 73. Eon Reality (US) Augmented Reality Hardware and Software Product Offerings
Table 74. Eon Reality (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 75. MAXST (South Korea) Corporate Summary
Table 76. MAXST (South Korea) Augmented Reality Hardware and Software Product Offerings
Table 77. MAXST (South Korea) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 78. Vuzix (US) Corporate Summary
Table 79. Vuzix (US) Augmented Reality Hardware and Software Product Offerings
Table 80. Vuzix (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
Table 81. PTC (US) Corporate Summary
Table 82. PTC (US) Augmented Reality Hardware and Software Product Offerings
Table 83. PTC (US) Augmented Reality Hardware and Software Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Augmented Reality Hardware and Software Segment by Type in 2021
Figure 2. Augmented Reality Hardware and Software Segment by Application in 2021
Figure 3. Global Augmented Reality Hardware and Software Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Augmented Reality Hardware and Software Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Augmented Reality Hardware and Software Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Augmented Reality Hardware and Software Revenue in 2021
Figure 8. By Type - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 9. By Application - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 10. By Region - Global Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 11. By Country - North America Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 12. US Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 16. Germany Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 17. France Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 24. China Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 28. India Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 30. Brazil Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Augmented Reality Hardware and Software Revenue Market Share, 2017-2028
Figure 33. Turkey Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Augmented Reality Hardware and Software Revenue, (US$, Mn), 2017-2028
Figure 37. Sony (Japan) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Oculus (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Samsung (South Korea) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Google (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. HTC (Taiwan) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Microsoft (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Wikitude (Austria) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. DAQRI (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Zugara (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Blippar (UK) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Magic Leap (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Upskill (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Continental (Germany) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Visteon (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Eon Reality (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. MAXST (South Korea) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Vuzix (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. PTC (US) Augmented Reality Hardware and Software Revenue Year Over Year Growth (US$, Mn) & (2017-2022)