report cover

Global AR and VR Training Market Research Report 2022

  • 03 February 2022
  • ICT & Media
  • 87 Pages
  • Report code : 24WT-6836517

AR and VR Training Market

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global AR and VR Training Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 AR Training
1.2.3 VR Training
1.3 Market by Application
1.3.1 Global AR and VR Training Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Consumer Electronics
1.3.3 Aerospace And Defense
1.3.4 Automobile
1.3.5 Medical Treatment
1.3.6 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global AR and VR Training Market Perspective (2017-2028)
2.2 AR and VR Training Growth Trends by Region
2.2.1 AR and VR Training Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 AR and VR Training Historic Market Size by Region (2017-2022)
2.2.3 AR and VR Training Forecasted Market Size by Region (2023-2028)
2.3 AR and VR Training Market Dynamics
2.3.1 AR and VR Training Industry Trends
2.3.2 AR and VR Training Market Drivers
2.3.3 AR and VR Training Market Challenges
2.3.4 AR and VR Training Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top AR and VR Training Players by Revenue
3.1.1 Global Top AR and VR Training Players by Revenue (2017-2022)
3.1.2 Global AR and VR Training Revenue Market Share by Players (2017-2022)
3.2 Global AR and VR Training Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by AR and VR Training Revenue
3.4 Global AR and VR Training Market Concentration Ratio
3.4.1 Global AR and VR Training Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by AR and VR Training Revenue in 2021
3.5 AR and VR Training Key Players Head office and Area Served
3.6 Key Players AR and VR Training Product Solution and Service
3.7 Date of Enter into AR and VR Training Market
3.8 Mergers & Acquisitions, Expansion Plans
4 AR and VR Training Breakdown Data by Type
4.1 Global AR and VR Training Historic Market Size by Type (2017-2022)
4.2 Global AR and VR Training Forecasted Market Size by Type (2023-2028)
5 AR and VR Training Breakdown Data by Application
5.1 Global AR and VR Training Historic Market Size by Application (2017-2022)
5.2 Global AR and VR Training Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America AR and VR Training Market Size (2017-2028)
6.2 North America AR and VR Training Market Size by Country (2017-2022)
6.3 North America AR and VR Training Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe AR and VR Training Market Size (2017-2028)
7.2 Europe AR and VR Training Market Size by Country (2017-2022)
7.3 Europe AR and VR Training Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific AR and VR Training Market Size (2017-2028)
8.2 Asia-Pacific AR and VR Training Market Size by Country (2017-2022)
8.3 Asia-Pacific AR and VR Training Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America AR and VR Training Market Size (2017-2028)
9.2 Latin America AR and VR Training Market Size by Country (2017-2022)
9.3 Latin America AR and VR Training Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa AR and VR Training Market Size (2017-2028)
10.2 Middle East & Africa AR and VR Training Market Size by Country (2017-2022)
10.3 Middle East & Africa AR and VR Training Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 PTC
11.1.1 PTC Company Detail
11.1.2 PTC Business Overview
11.1.3 PTC AR and VR Training Introduction
11.1.4 PTC Revenue in AR and VR Training Business (2017-2022)
11.1.5 PTC Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Detail
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation AR and VR Training Introduction
11.2.4 Microsoft Corporation Revenue in AR and VR Training Business (2017-2022)
11.2.5 Microsoft Corporation Recent Development
11.3 HTC Corporation
11.3.1 HTC Corporation Company Detail
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation AR and VR Training Introduction
11.3.4 HTC Corporation Revenue in AR and VR Training Business (2017-2022)
11.3.5 HTC Corporation Recent Development
11.4 Seiko Epson Corporation
11.4.1 Seiko Epson Corporation Company Detail
11.4.2 Seiko Epson Corporation Business Overview
11.4.3 Seiko Epson Corporation AR and VR Training Introduction
11.4.4 Seiko Epson Corporation Revenue in AR and VR Training Business (2017-2022)
11.4.5 Seiko Epson Corporation Recent Development
11.5 Lenovo Group Limited
11.5.1 Lenovo Group Limited Company Detail
11.5.2 Lenovo Group Limited Business Overview
11.5.3 Lenovo Group Limited AR and VR Training Introduction
11.5.4 Lenovo Group Limited Revenue in AR and VR Training Business (2017-2022)
11.5.5 Lenovo Group Limited Recent Development
11.6 Upskill Inc
11.6.1 Upskill Inc Company Detail
11.6.2 Upskill Inc Business Overview
11.6.3 Upskill Inc AR and VR Training Introduction
11.6.4 Upskill Inc Revenue in AR and VR Training Business (2017-2022)
11.6.5 Upskill Inc Recent Development
11.7 MAXST
11.7.1 MAXST Company Detail
11.7.2 MAXST Business Overview
11.7.3 MAXST AR and VR Training Introduction
11.7.4 MAXST Revenue in AR and VR Training Business (2017-2022)
11.7.5 MAXST Recent Development
11.8 EON Reality
11.8.1 EON Reality Company Detail
11.8.2 EON Reality Business Overview
11.8.3 EON Reality AR and VR Training Introduction
11.8.4 EON Reality Revenue in AR and VR Training Business (2017-2022)
11.8.5 EON Reality Recent Development
11.9 Leap Motion
11.9.1 Leap Motion Company Detail
11.9.2 Leap Motion Business Overview
11.9.3 Leap Motion AR and VR Training Introduction
11.9.4 Leap Motion Revenue in AR and VR Training Business (2017-2022)
11.9.5 Leap Motion Recent Development
11.10 Atheer
11.10.1 Atheer Company Detail
11.10.2 Atheer Business Overview
11.10.3 Atheer AR and VR Training Introduction
11.10.4 Atheer Revenue in AR and VR Training Business (2017-2022)
11.10.5 Atheer Recent Development
11.11 Nintendo
11.11.1 Nintendo Company Detail
11.11.2 Nintendo Business Overview
11.11.3 Nintendo AR and VR Training Introduction
11.11.4 Nintendo Revenue in AR and VR Training Business (2017-2022)
11.11.5 Nintendo Recent Development
11.12 Sixense Enterprises
11.12.1 Sixense Enterprises Company Detail
11.12.2 Sixense Enterprises Business Overview
11.12.3 Sixense Enterprises AR and VR Training Introduction
11.12.4 Sixense Enterprises Revenue in AR and VR Training Business (2017-2022)
11.12.5 Sixense Enterprises Recent Development
11.13 Psious
11.13.1 Psious Company Detail
11.13.2 Psious Business Overview
11.13.3 Psious AR and VR Training Introduction
11.13.4 Psious Revenue in AR and VR Training Business (2017-2022)
11.13.5 Psious Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Ask Our Expert

Leave This Empty:

*Required Information
List of Tables
Table 1. Global AR and VR Training Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of AR Training
Table 3. Key Players of VR Training
Table 4. Global AR and VR Training Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global AR and VR Training Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global AR and VR Training Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global AR and VR Training Market Share by Region (2017-2022)
Table 8. Global AR and VR Training Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global AR and VR Training Market Share by Region (2023-2028)
Table 10. AR and VR Training Market Trends
Table 11. AR and VR Training Market Drivers
Table 12. AR and VR Training Market Challenges
Table 13. AR and VR Training Market Restraints
Table 14. Global AR and VR Training Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global AR and VR Training Market Share by Players (2017-2022)
Table 16. Global Top AR and VR Training Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Training as of 2021)
Table 17. Ranking of Global Top AR and VR Training Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by AR and VR Training Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players AR and VR Training Product Solution and Service
Table 21. Date of Enter into AR and VR Training Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global AR and VR Training Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global AR and VR Training Revenue Market Share by Type (2017-2022)
Table 25. Global AR and VR Training Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global AR and VR Training Revenue Market Share by Type (2023-2028)
Table 27. Global AR and VR Training Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global AR and VR Training Revenue Market Share by Application (2017-2022)
Table 29. Global AR and VR Training Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global AR and VR Training Revenue Market Share by Application (2023-2028)
Table 31. North America AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific AR and VR Training Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific AR and VR Training Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa AR and VR Training Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa AR and VR Training Market Size by Country (2023-2028) & (US$ Million)
Table 41. PTC Company Detail
Table 42. PTC Business Overview
Table 43. PTC AR and VR Training Product
Table 44. PTC Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 45. PTC Recent Development
Table 46. Microsoft Corporation Company Detail
Table 47. Microsoft Corporation Business Overview
Table 48. Microsoft Corporation AR and VR Training Product
Table 49. Microsoft Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 50. Microsoft Corporation Recent Development
Table 51. HTC Corporation Company Detail
Table 52. HTC Corporation Business Overview
Table 53. HTC Corporation AR and VR Training Product
Table 54. HTC Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 55. HTC Corporation Recent Development
Table 56. Seiko Epson Corporation Company Detail
Table 57. Seiko Epson Corporation Business Overview
Table 58. Seiko Epson Corporation AR and VR Training Product
Table 59. Seiko Epson Corporation Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 60. Seiko Epson Corporation Recent Development
Table 61. Lenovo Group Limited Company Detail
Table 62. Lenovo Group Limited Business Overview
Table 63. Lenovo Group Limited AR and VR Training Product
Table 64. Lenovo Group Limited Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 65. Lenovo Group Limited Recent Development
Table 66. Upskill Inc Company Detail
Table 67. Upskill Inc Business Overview
Table 68. Upskill Inc AR and VR Training Product
Table 69. Upskill Inc Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 70. Upskill Inc Recent Development
Table 71. MAXST Company Detail
Table 72. MAXST Business Overview
Table 73. MAXST AR and VR Training Product
Table 74. MAXST Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 75. MAXST Recent Development
Table 76. EON Reality Company Detail
Table 77. EON Reality Business Overview
Table 78. EON Reality AR and VR Training Product
Table 79. EON Reality Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 80. EON Reality Recent Development
Table 81. Leap Motion Company Detail
Table 82. Leap Motion Business Overview
Table 83. Leap Motion AR and VR Training Product
Table 84. Leap Motion Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 85. Leap Motion Recent Development
Table 86. Atheer Company Detail
Table 87. Atheer Business Overview
Table 88. Atheer AR and VR Training Product
Table 89. Atheer Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 90. Atheer Recent Development
Table 91. Nintendo Company Detail
Table 92. Nintendo Business Overview
Table 93. Nintendo AR and VR TrainingProduct
Table 94. Nintendo Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 95. Nintendo Recent Development
Table 96. Sixense Enterprises Company Detail
Table 97. Sixense Enterprises Business Overview
Table 98. Sixense Enterprises AR and VR TrainingProduct
Table 99. Sixense Enterprises Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 100. Sixense Enterprises Recent Development
Table 101. Psious Company Detail
Table 102. Psious Business Overview
Table 103. Psious AR and VR TrainingProduct
Table 104. Psious Revenue in AR and VR Training Business (2017-2022) & (US$ Million)
Table 105. Psious Recent Development
Table 106. Research Programs/Design for This Report
Table 107. Key Data Information from Secondary Sources
Table 108. Key Data Information from Primary Sources
List of Figures
Figure 1. Global AR and VR Training Market Share by Type: 2021 VS 2028
Figure 2. AR Training Features
Figure 3. VR Training Features
Figure 4. Global AR and VR Training Market Share by Application in 2021 & 2028
Figure 5. Consumer Electronics Case Studies
Figure 6. Aerospace And Defense Case Studies
Figure 7. Automobile Case Studies
Figure 8. Medical Treatment Case Studies
Figure 9. Other Case Studies
Figure 10. AR and VR Training Report Years Considered
Figure 11. Global AR and VR Training Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 12. Global AR and VR Training Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 13. Global AR and VR Training Market Share by Region: 2021 VS 2028
Figure 14. Global AR and VR Training Market Share by Players in 2021
Figure 15. Global Top AR and VR Training Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in AR and VR Training as of 2021)
Figure 16. The Top 10 and 5 Players Market Share by AR and VR Training Revenue in 2021
Figure 17. North America AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. North America AR and VR Training Market Share by Country (2017-2028)
Figure 19. United States AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. Canada AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Europe AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe AR and VR Training Market Share by Country (2017-2028)
Figure 23. Germany AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. France AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. U.K. AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Italy AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Russia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Nordic Countries AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Asia-Pacific AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific AR and VR Training Market Share by Region (2017-2028)
Figure 31. China AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Japan AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. South Korea AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Southeast Asia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. India AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Australia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Latin America AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America AR and VR Training Market Share by Country (2017-2028)
Figure 39. Mexico AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Brazil AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Middle East & Africa AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa AR and VR Training Market Share by Country (2017-2028)
Figure 43. Turkey AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Saudi Arabia AR and VR Training Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. PTC Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 46. Microsoft Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 47. HTC Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 48. Seiko Epson Corporation Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 49. Lenovo Group Limited Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 50. Upskill Inc Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 51. MAXST Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 52. EON Reality Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 53. Leap Motion Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 54. Atheer Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 55. Nintendo Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 56. Sixense Enterprises Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 57. Psious Revenue Growth Rate in AR and VR Training Business (2017-2022)
Figure 58. Bottom-up and Top-down Approaches for This Report
Figure 59. Data Triangulation
Figure 60. Key Executives Interviewed

Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About AR and VR Training Market

Leave This Empty: