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Global Animation, VFX and Games Market Research Report 2022

  • 16 October 2022
  • ICT & Media
  • 95 Pages
  • Report code : 24WT-7443370

Animation VFX and Games Market

1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 2D Animation
1.2.3 Computer-Generated Images (CGI)
1.2.4 Visual Effects (VFX)
1.2.5 Network Animation
1.2.6 Enterprise Service
1.3 Market by Application
1.3.1 Global Animation, VFX and Games Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 High Definition Television
1.3.3 Tablet
1.3.4 Smart Phone
1.3.5 Headgear
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX and Games Market Perspective (2017-2028)
2.2 Animation, VFX and Games Growth Trends by Region
2.2.1 Animation, VFX and Games Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Animation, VFX and Games Historic Market Size by Region (2017-2022)
2.2.3 Animation, VFX and Games Forecasted Market Size by Region (2023-2028)
2.3 Animation, VFX and Games Market Dynamics
2.3.1 Animation, VFX and Games Industry Trends
2.3.2 Animation, VFX and Games Market Drivers
2.3.3 Animation, VFX and Games Market Challenges
2.3.4 Animation, VFX and Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX and Games Players by Revenue
3.1.1 Global Top Animation, VFX and Games Players by Revenue (2017-2022)
3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2017-2022)
3.2 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX and Games Revenue
3.4 Global Animation, VFX and Games Market Concentration Ratio
3.4.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2021
3.5 Animation, VFX and Games Key Players Head office and Area Served
3.6 Key Players Animation, VFX and Games Product Solution and Service
3.7 Date of Enter into Animation, VFX and Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX and Games Breakdown Data by Type
4.1 Global Animation, VFX and Games Historic Market Size by Type (2017-2022)
4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2023-2028)
5 Animation, VFX and Games Breakdown Data by Application
5.1 Global Animation, VFX and Games Historic Market Size by Application (2017-2022)
5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America Animation, VFX and Games Market Size (2017-2028)
6.2 North America Animation, VFX and Games Market Size by Country (2017-2022)
6.3 North America Animation, VFX and Games Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe Animation, VFX and Games Market Size (2017-2028)
7.2 Europe Animation, VFX and Games Market Size by Country (2017-2022)
7.3 Europe Animation, VFX and Games Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Animation, VFX and Games Market Size (2017-2028)
8.2 Asia-Pacific Animation, VFX and Games Market Size by Country (2017-2022)
8.3 Asia-Pacific Animation, VFX and Games Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America Animation, VFX and Games Market Size (2017-2028)
9.2 Latin America Animation, VFX and Games Market Size by Country (2017-2022)
9.3 Latin America Animation, VFX and Games Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Animation, VFX and Games Market Size (2017-2028)
10.2 Middle East & Africa Animation, VFX and Games Market Size by Country (2017-2022)
10.3 Middle East & Africa Animation, VFX and Games Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 3ds Max
11.1.1 3ds Max Company Detail
11.1.2 3ds Max Business Overview
11.1.3 3ds Max Animation, VFX and Games Introduction
11.1.4 3ds Max Revenue in Animation, VFX and Games Business (2017-2022)
11.1.5 3ds Max Recent Development
11.2 Motionbuilder
11.2.1 Motionbuilder Company Detail
11.2.2 Motionbuilder Business Overview
11.2.3 Motionbuilder Animation, VFX and Games Introduction
11.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2017-2022)
11.2.5 Motionbuilder Recent Development
11.3 Blender
11.3.1 Blender Company Detail
11.3.2 Blender Business Overview
11.3.3 Blender Animation, VFX and Games Introduction
11.3.4 Blender Revenue in Animation, VFX and Games Business (2017-2022)
11.3.5 Blender Recent Development
11.4 Clara.Io
11.4.1 Clara.Io Company Detail
11.4.2 Clara.Io Business Overview
11.4.3 Clara.Io Animation, VFX and Games Introduction
11.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2017-2022)
11.4.5 Clara.Io Recent Development
11.5 Faceshift
11.5.1 Faceshift Company Detail
11.5.2 Faceshift Business Overview
11.5.3 Faceshift Animation, VFX and Games Introduction
11.5.4 Faceshift Revenue in Animation, VFX and Games Business (2017-2022)
11.5.5 Faceshift Recent Development
11.6 Houdini Apprentice
11.6.1 Houdini Apprentice Company Detail
11.6.2 Houdini Apprentice Business Overview
11.6.3 Houdini Apprentice Animation, VFX and Games Introduction
11.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2017-2022)
11.6.5 Houdini Apprentice Recent Development
11.7 Iclone
11.7.1 Iclone Company Detail
11.7.2 Iclone Business Overview
11.7.3 Iclone Animation, VFX and Games Introduction
11.7.4 Iclone Revenue in Animation, VFX and Games Business (2017-2022)
11.7.5 Iclone Recent Development
11.8 Ipi Soft
11.8.1 Ipi Soft Company Detail
11.8.2 Ipi Soft Business Overview
11.8.3 Ipi Soft Animation, VFX and Games Introduction
11.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2017-2022)
11.8.5 Ipi Soft Recent Development
11.9 Makehuman
11.9.1 Makehuman Company Detail
11.9.2 Makehuman Business Overview
11.9.3 Makehuman Animation, VFX and Games Introduction
11.9.4 Makehuman Revenue in Animation, VFX and Games Business (2017-2022)
11.9.5 Makehuman Recent Development
11.10 Maya
11.10.1 Maya Company Detail
11.10.2 Maya Business Overview
11.10.3 Maya Animation, VFX and Games Introduction
11.10.4 Maya Revenue in Animation, VFX and Games Business (2017-2022)
11.10.5 Maya Recent Development
11.11 Mixamo
11.11.1 Mixamo Company Detail
11.11.2 Mixamo Business Overview
11.11.3 Mixamo Animation, VFX and Games Introduction
11.11.4 Mixamo Revenue in Animation, VFX and Games Business (2017-2022)
11.11.5 Mixamo Recent Development
11.12 Poser
11.12.1 Poser Company Detail
11.12.2 Poser Business Overview
11.12.3 Poser Animation, VFX and Games Introduction
11.12.4 Poser Revenue in Animation, VFX and Games Business (2017-2022)
11.12.5 Poser Recent Development
11.13 Terragen
11.13.1 Terragen Company Detail
11.13.2 Terragen Business Overview
11.13.3 Terragen Animation, VFX and Games Introduction
11.13.4 Terragen Revenue in Animation, VFX and Games Business (2017-2022)
11.13.5 Terragen Recent Development
11.14 Smartbody
11.14.1 Smartbody Company Detail
11.14.2 Smartbody Business Overview
11.14.3 Smartbody Animation, VFX and Games Introduction
11.14.4 Smartbody Revenue in Animation, VFX and Games Business (2017-2022)
11.14.5 Smartbody Recent Development
11.15 Boats Animator
11.15.1 Boats Animator Company Detail
11.15.2 Boats Animator Business Overview
11.15.3 Boats Animator Animation, VFX and Games Introduction
11.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2017-2022)
11.15.5 Boats Animator Recent Development
11.16 Dragonframe
11.16.1 Dragonframe Company Detail
11.16.2 Dragonframe Business Overview
11.16.3 Dragonframe Animation, VFX and Games Introduction
11.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2017-2022)
11.16.5 Dragonframe Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
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List of Tables
Table 1. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of 2D Animation
Table 3. Key Players of Computer-Generated Images (CGI)
Table 4. Key Players of Visual Effects (VFX)
Table 5. Key Players of Network Animation
Table 6. Key Players of Enterprise Service
Table 7. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 8. Global Animation, VFX and Games Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 9. Global Animation, VFX and Games Market Size by Region (2017-2022) & (US$ Million)
Table 10. Global Animation, VFX and Games Market Share by Region (2017-2022)
Table 11. Global Animation, VFX and Games Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 12. Global Animation, VFX and Games Market Share by Region (2023-2028)
Table 13. Animation, VFX and Games Market Trends
Table 14. Animation, VFX and Games Market Drivers
Table 15. Animation, VFX and Games Market Challenges
Table 16. Animation, VFX and Games Market Restraints
Table 17. Global Animation, VFX and Games Revenue by Players (2017-2022) & (US$ Million)
Table 18. Global Animation, VFX and Games Market Share by Players (2017-2022)
Table 19. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX and Games as of 2021)
Table 20. Ranking of Global Top Animation, VFX and Games Companies by Revenue (US$ Million) in 2021
Table 21. Global 5 Largest Players Market Share by Animation, VFX and Games Revenue (CR5 and HHI) & (2017-2022)
Table 22. Key Players Headquarters and Area Served
Table 23. Key Players Animation, VFX and Games Product Solution and Service
Table 24. Date of Enter into Animation, VFX and Games Market
Table 25. Mergers & Acquisitions, Expansion Plans
Table 26. Global Animation, VFX and Games Market Size by Type (2017-2022) & (US$ Million)
Table 27. Global Animation, VFX and Games Revenue Market Share by Type (2017-2022)
Table 28. Global Animation, VFX and Games Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 29. Global Animation, VFX and Games Revenue Market Share by Type (2023-2028)
Table 30. Global Animation, VFX and Games Market Size by Application (2017-2022) & (US$ Million)
Table 31. Global Animation, VFX and Games Revenue Market Share by Application (2017-2022)
Table 32. Global Animation, VFX and Games Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 33. Global Animation, VFX and Games Revenue Market Share by Application (2023-2028)
Table 34. North America Animation, VFX and Games Market Size by Country (2017-2022) & (US$ Million)
Table 35. North America Animation, VFX and Games Market Size by Country (2023-2028) & (US$ Million)
Table 36. Europe Animation, VFX and Games Market Size by Country (2017-2022) & (US$ Million)
Table 37. Europe Animation, VFX and Games Market Size by Country (2023-2028) & (US$ Million)
Table 38. Asia-Pacific Animation, VFX and Games Market Size by Region (2017-2022) & (US$ Million)
Table 39. Asia-Pacific Animation, VFX and Games Market Size by Region (2023-2028) & (US$ Million)
Table 40. Latin America Animation, VFX and Games Market Size by Country (2017-2022) & (US$ Million)
Table 41. Latin America Animation, VFX and Games Market Size by Country (2023-2028) & (US$ Million)
Table 42. Middle East & Africa Animation, VFX and Games Market Size by Country (2017-2022) & (US$ Million)
Table 43. Middle East & Africa Animation, VFX and Games Market Size by Country (2023-2028) & (US$ Million)
Table 44. 3ds Max Company Detail
Table 45. 3ds Max Business Overview
Table 46. 3ds Max Animation, VFX and Games Product
Table 47. 3ds Max Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 48. 3ds Max Recent Development
Table 49. Motionbuilder Company Detail
Table 50. Motionbuilder Business Overview
Table 51. Motionbuilder Animation, VFX and Games Product
Table 52. Motionbuilder Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 53. Motionbuilder Recent Development
Table 54. Blender Company Detail
Table 55. Blender Business Overview
Table 56. Blender Animation, VFX and Games Product
Table 57. Blender Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 58. Blender Recent Development
Table 59. Clara.Io Company Detail
Table 60. Clara.Io Business Overview
Table 61. Clara.Io Animation, VFX and Games Product
Table 62. Clara.Io Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 63. Clara.Io Recent Development
Table 64. Faceshift Company Detail
Table 65. Faceshift Business Overview
Table 66. Faceshift Animation, VFX and Games Product
Table 67. Faceshift Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 68. Faceshift Recent Development
Table 69. Houdini Apprentice Company Detail
Table 70. Houdini Apprentice Business Overview
Table 71. Houdini Apprentice Animation, VFX and Games Product
Table 72. Houdini Apprentice Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 73. Houdini Apprentice Recent Development
Table 74. Iclone Company Detail
Table 75. Iclone Business Overview
Table 76. Iclone Animation, VFX and Games Product
Table 77. Iclone Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 78. Iclone Recent Development
Table 79. Ipi Soft Company Detail
Table 80. Ipi Soft Business Overview
Table 81. Ipi Soft Animation, VFX and Games Product
Table 82. Ipi Soft Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 83. Ipi Soft Recent Development
Table 84. Makehuman Company Detail
Table 85. Makehuman Business Overview
Table 86. Makehuman Animation, VFX and Games Product
Table 87. Makehuman Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 88. Makehuman Recent Development
Table 89. Maya Company Detail
Table 90. Maya Business Overview
Table 91. Maya Animation, VFX and Games Product
Table 92. Maya Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 93. Maya Recent Development
Table 94. Mixamo Company Detail
Table 95. Mixamo Business Overview
Table 96. Mixamo Animation, VFX and GamesProduct
Table 97. Mixamo Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 98. Mixamo Recent Development
Table 99. Poser Company Detail
Table 100. Poser Business Overview
Table 101. Poser Animation, VFX and GamesProduct
Table 102. Poser Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 103. Poser Recent Development
Table 104. Terragen Company Detail
Table 105. Terragen Business Overview
Table 106. Terragen Animation, VFX and GamesProduct
Table 107. Terragen Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 108. Terragen Recent Development
Table 109. Smartbody Company Detail
Table 110. Smartbody Business Overview
Table 111. Smartbody Animation, VFX and GamesProduct
Table 112. Smartbody Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 113. Smartbody Recent Development
Table 114. Boats Animator Company Detail
Table 115. Boats Animator Business Overview
Table 116. Boats Animator Animation, VFX and GamesProduct
Table 117. Boats Animator Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 118. Boats Animator Recent Development
Table 119. Dragonframe Company Detail
Table 120. Dragonframe Business Overview
Table 121. Dragonframe Animation, VFX and GamesProduct
Table 122. Dragonframe Revenue in Animation, VFX and Games Business (2017-2022) & (US$ Million)
Table 123. Dragonframe Recent Development
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX and Games Market Share by Type: 2021 VS 2028
Figure 2. 2D Animation Features
Figure 3. Computer-Generated Images (CGI) Features
Figure 4. Visual Effects (VFX) Features
Figure 5. Network Animation Features
Figure 6. Enterprise Service Features
Figure 7. Global Animation, VFX and Games Market Share by Application in 2021 & 2028
Figure 8. High Definition Television Case Studies
Figure 9. Tablet Case Studies
Figure 10. Smart Phone Case Studies
Figure 11. Headgear Case Studies
Figure 12. Animation, VFX and Games Report Years Considered
Figure 13. Global Animation, VFX and Games Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 14. Global Animation, VFX and Games Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 15. Global Animation, VFX and Games Market Share by Region: 2021 VS 2028
Figure 16. Global Animation, VFX and Games Market Share by Players in 2021
Figure 17. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX and Games as of 2021)
Figure 18. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2021
Figure 19. North America Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 20. North America Animation, VFX and Games Market Share by Country (2017-2028)
Figure 21. United States Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Canada Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Europe Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Europe Animation, VFX and Games Market Share by Country (2017-2028)
Figure 25. Germany Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. France Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. U.K. Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Italy Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Russia Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Nordic Countries Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. Asia-Pacific Animation, VFX and Games Market Share by Region (2017-2028)
Figure 33. China Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Japan Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. South Korea Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. India Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Australia Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Latin America Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 40. Latin America Animation, VFX and Games Market Share by Country (2017-2028)
Figure 41. Mexico Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Brazil Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Middle East & Africa Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 44. Middle East & Africa Animation, VFX and Games Market Share by Country (2017-2028)
Figure 45. Turkey Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Saudi Arabia Animation, VFX and Games Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 47. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 48. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 49. Blender Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 50. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 51. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 52. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 53. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 54. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 55. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 56. Maya Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 57. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 58. Poser Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 59. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 60. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 61. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 62. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2017-2022)
Figure 63. Bottom-up and Top-down Approaches for This Report
Figure 64. Data Triangulation
Figure 65. Key Executives Interviewed

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