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Virtual Reality Market Size - Global Outlook and Forecast 2022-2028

  • 11 January 2022
  • Consumer Goods and Services
  • 75 Pages
  • Report code : 24WT-6704697

Virtual Reality Market

1 Introduction to Research & Analysis Reports
1.1 Virtual Reality Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Virtual Reality Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Virtual Reality Overall Market Size
2.1 Global Virtual Reality Market Size: 2021 VS 2028
2.2 Global Virtual Reality Revenue, Prospects & Forecasts: 2017-2028
2.3 Global Virtual Reality Sales: 2017-2028
3 Company Landscape
3.1 Top Virtual Reality Players in Global Market
3.2 Top Global Virtual Reality Companies Ranked by Revenue
3.3 Global Virtual Reality Revenue by Companies
3.4 Global Virtual Reality Sales by Companies
3.5 Global Virtual Reality Price by Manufacturer (2017-2022)
3.6 Top 3 and Top 5 Virtual Reality Companies in Global Market, by Revenue in 2021
3.7 Global Manufacturers Virtual Reality Product Type
3.8 Tier 1, Tier 2 and Tier 3 Virtual Reality Players in Global Market
3.8.1 List of Global Tier 1 Virtual Reality Companies
3.8.2 List of Global Tier 2 and Tier 3 Virtual Reality Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type - Global Virtual Reality Market Size Markets, 2021 & 2028
4.1.2 Non-Immersive Technology
4.1.3 Semi-Immersive and Fully Immersive Technologies
4.2 By Type - Global Virtual Reality Revenue & Forecasts
4.2.1 By Type - Global Virtual Reality Revenue, 2017-2022
4.2.2 By Type - Global Virtual Reality Revenue, 2023-2028
4.2.3 By Type - Global Virtual Reality Revenue Market Share, 2017-2028
4.3 By Type - Global Virtual Reality Sales & Forecasts
4.3.1 By Type - Global Virtual Reality Sales, 2017-2022
4.3.2 By Type - Global Virtual Reality Sales, 2023-2028
4.3.3 By Type - Global Virtual Reality Sales Market Share, 2017-2028
4.4 By Type - Global Virtual Reality Price (Manufacturers Selling Prices), 2017-2028
5 Sights By Application
5.1 Overview
5.1.1 By Application - Global Virtual Reality Market Size, 2021 & 2028
5.1.2 Consumer
5.1.3 Commercial
5.1.4 Aerospace and Defense
5.1.5 Medical
5.1.6 Industrial
5.1.7 Others
5.2 By Application - Global Virtual Reality Revenue & Forecasts
5.2.1 By Application - Global Virtual Reality Revenue, 2017-2022
5.2.2 By Application - Global Virtual Reality Revenue, 2023-2028
5.2.3 By Application - Global Virtual Reality Revenue Market Share, 2017-2028
5.3 By Application - Global Virtual Reality Sales & Forecasts
5.3.1 By Application - Global Virtual Reality Sales, 2017-2022
5.3.2 By Application - Global Virtual Reality Sales, 2023-2028
5.3.3 By Application - Global Virtual Reality Sales Market Share, 2017-2028
5.4 By Application - Global Virtual Reality Price (Manufacturers Selling Prices), 2017-2028
6 Sights by Region
6.1 By Region - Global Virtual Reality Market Size, 2021 & 2028
6.2 By Region - Global Virtual Reality Revenue & Forecasts
6.2.1 By Region - Global Virtual Reality Revenue, 2017-2022
6.2.2 By Region - Global Virtual Reality Revenue, 2023-2028
6.2.3 By Region - Global Virtual Reality Revenue Market Share, 2017-2028
6.3 By Region - Global Virtual Reality Sales & Forecasts
6.3.1 By Region - Global Virtual Reality Sales, 2017-2022
6.3.2 By Region - Global Virtual Reality Sales, 2023-2028
6.3.3 By Region - Global Virtual Reality Sales Market Share, 2017-2028
6.4 North America
6.4.1 By Country - North America Virtual Reality Revenue, 2017-2028
6.4.2 By Country - North America Virtual Reality Sales, 2017-2028
6.4.3 US Virtual Reality Market Size, 2017-2028
6.4.4 Canada Virtual Reality Market Size, 2017-2028
6.4.5 Mexico Virtual Reality Market Size, 2017-2028
6.5 Europe
6.5.1 By Country - Europe Virtual Reality Revenue, 2017-2028
6.5.2 By Country - Europe Virtual Reality Sales, 2017-2028
6.5.3 Germany Virtual Reality Market Size, 2017-2028
6.5.4 France Virtual Reality Market Size, 2017-2028
6.5.5 U.K. Virtual Reality Market Size, 2017-2028
6.5.6 Italy Virtual Reality Market Size, 2017-2028
6.5.7 Russia Virtual Reality Market Size, 2017-2028
6.5.8 Nordic Countries Virtual Reality Market Size, 2017-2028
6.5.9 Benelux Virtual Reality Market Size, 2017-2028
6.6 Asia
6.6.1 By Region - Asia Virtual Reality Revenue, 2017-2028
6.6.2 By Region - Asia Virtual Reality Sales, 2017-2028
6.6.3 China Virtual Reality Market Size, 2017-2028
6.6.4 Japan Virtual Reality Market Size, 2017-2028
6.6.5 South Korea Virtual Reality Market Size, 2017-2028
6.6.6 Southeast Asia Virtual Reality Market Size, 2017-2028
6.6.7 India Virtual Reality Market Size, 2017-2028
6.7 South America
6.7.1 By Country - South America Virtual Reality Revenue, 2017-2028
6.7.2 By Country - South America Virtual Reality Sales, 2017-2028
6.7.3 Brazil Virtual Reality Market Size, 2017-2028
6.7.4 Argentina Virtual Reality Market Size, 2017-2028
6.8 Middle East & Africa
6.8.1 By Country - Middle East & Africa Virtual Reality Revenue, 2017-2028
6.8.2 By Country - Middle East & Africa Virtual Reality Sales, 2017-2028
6.8.3 Turkey Virtual Reality Market Size, 2017-2028
6.8.4 Israel Virtual Reality Market Size, 2017-2028
6.8.5 Saudi Arabia Virtual Reality Market Size, 2017-2028
6.8.6 UAE Virtual Reality Market Size, 2017-2028
7 Manufacturers & Brands Profiles
7.1 Oculus VR
7.1.1 Oculus VR Corporate Summary
7.1.2 Oculus VR Business Overview
7.1.3 Oculus VR Virtual Reality Major Product Offerings
7.1.4 Oculus VR Virtual Reality Sales and Revenue in Global (2017-2022)
7.1.5 Oculus VR Key News
7.2 Sony
7.2.1 Sony Corporate Summary
7.2.2 Sony Business Overview
7.2.3 Sony Virtual Reality Major Product Offerings
7.2.4 Sony Virtual Reality Sales and Revenue in Global (2017-2022)
7.2.5 Sony Key News
7.3 Samsung Electronics
7.3.1 Samsung Electronics Corporate Summary
7.3.2 Samsung Electronics Business Overview
7.3.3 Samsung Electronics Virtual Reality Major Product Offerings
7.3.4 Samsung Electronics Virtual Reality Sales and Revenue in Global (2017-2022)
7.3.5 Samsung Electronics Key News
7.4 HTC
7.4.1 HTC Corporate Summary
7.4.2 HTC Business Overview
7.4.3 HTC Virtual Reality Major Product Offerings
7.4.4 HTC Virtual Reality Sales and Revenue in Global (2017-2022)
7.4.5 HTC Key News
7.5 EON Reality
7.5.1 EON Reality Corporate Summary
7.5.2 EON Reality Business Overview
7.5.3 EON Reality Virtual Reality Major Product Offerings
7.5.4 EON Reality Virtual Reality Sales and Revenue in Global (2017-2022)
7.5.5 EON Reality Key News
7.6 Google
7.6.1 Google Corporate Summary
7.6.2 Google Business Overview
7.6.3 Google Virtual Reality Major Product Offerings
7.6.4 Google Virtual Reality Sales and Revenue in Global (2017-2022)
7.6.5 Google Key News
7.7 Microsoft
7.7.1 Microsoft Corporate Summary
7.7.2 Microsoft Business Overview
7.7.3 Microsoft Virtual Reality Major Product Offerings
7.7.4 Microsoft Virtual Reality Sales and Revenue in Global (2017-2022)
7.7.5 Microsoft Key News
7.8 Vuzix
7.8.1 Vuzix Corporate Summary
7.8.2 Vuzix Business Overview
7.8.3 Vuzix Virtual Reality Major Product Offerings
7.8.4 Vuzix Virtual Reality Sales and Revenue in Global (2017-2022)
7.8.5 Vuzix Key News
7.9 Cyberglove Systems
7.9.1 Cyberglove Systems Corporate Summary
7.9.2 Cyberglove Systems Business Overview
7.9.3 Cyberglove Systems Virtual Reality Major Product Offerings
7.9.4 Cyberglove Systems Virtual Reality Sales and Revenue in Global (2017-2022)
7.9.5 Cyberglove Systems Key News
7.10 Sensics
7.10.1 Sensics Corporate Summary
7.10.2 Sensics Business Overview
7.10.3 Sensics Virtual Reality Major Product Offerings
7.10.4 Sensics Virtual Reality Sales and Revenue in Global (2017-2022)
7.10.5 Sensics Key News
7.11 Leap Motion
7.11.1 Leap Motion Corporate Summary
7.11.2 Leap Motion Virtual Reality Business Overview
7.11.3 Leap Motion Virtual Reality Major Product Offerings
7.11.4 Leap Motion Virtual Reality Sales and Revenue in Global (2017-2022)
7.11.5 Leap Motion Key News
7.12 Sixense Entertainment
7.12.1 Sixense Entertainment Corporate Summary
7.12.2 Sixense Entertainment Virtual Reality Business Overview
7.12.3 Sixense Entertainment Virtual Reality Major Product Offerings
7.12.4 Sixense Entertainment Virtual Reality Sales and Revenue in Global (2017-2022)
7.12.5 Sixense Entertainment Key News
8 Global Virtual Reality Production Capacity, Analysis
8.1 Global Virtual Reality Production Capacity, 2017-2028
8.2 Virtual Reality Production Capacity of Key Manufacturers in Global Market
8.3 Global Virtual Reality Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 Virtual Reality Supply Chain Analysis
10.1 Virtual Reality Industry Value Chain
10.2 Virtual Reality Upstream Market
10.3 Virtual Reality Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 Virtual Reality Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer
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List of Tables
Table 1. Key Players of Virtual Reality in Global Market
Table 2. Top Virtual Reality Players in Global Market, Ranking by Revenue (2021)
Table 3. Global Virtual Reality Revenue by Companies, (US$, Mn), 2017-2022
Table 4. Global Virtual Reality Revenue Share by Companies, 2017-2022
Table 5. Global Virtual Reality Sales by Companies, (K Units), 2017-2022
Table 6. Global Virtual Reality Sales Share by Companies, 2017-2022
Table 7. Key Manufacturers Virtual Reality Price (2017-2022) & (USD/Unit)
Table 8. Global Manufacturers Virtual Reality Product Type
Table 9. List of Global Tier 1 Virtual Reality Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Virtual Reality Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Global Virtual Reality Revenue (US$, Mn), 2017-2022
Table 13. By Type - Global Virtual Reality Revenue (US$, Mn), 2023-2028
Table 14. By Type - Global Virtual Reality Sales (K Units), 2017-2022
Table 15. By Type - Global Virtual Reality Sales (K Units), 2023-2028
Table 16. By Application ? Global Virtual Reality Revenue, (US$, Mn), 2021 & 2028
Table 17. By Application - Global Virtual Reality Revenue (US$, Mn), 2017-2022
Table 18. By Application - Global Virtual Reality Revenue (US$, Mn), 2023-2028
Table 19. By Application - Global Virtual Reality Sales (K Units), 2017-2022
Table 20. By Application - Global Virtual Reality Sales (K Units), 2023-2028
Table 21. By Region ? Global Virtual Reality Revenue, (US$, Mn), 2021 VS 2028
Table 22. By Region - Global Virtual Reality Revenue (US$, Mn), 2017-2022
Table 23. By Region - Global Virtual Reality Revenue (US$, Mn), 2023-2028
Table 24. By Region - Global Virtual Reality Sales (K Units), 2017-2022
Table 25. By Region - Global Virtual Reality Sales (K Units), 2023-2028
Table 26. By Country - North America Virtual Reality Revenue, (US$, Mn), 2017-2022
Table 27. By Country - North America Virtual Reality Revenue, (US$, Mn), 2023-2028
Table 28. By Country - North America Virtual Reality Sales, (K Units), 2017-2022
Table 29. By Country - North America Virtual Reality Sales, (K Units), 2023-2028
Table 30. By Country - Europe Virtual Reality Revenue, (US$, Mn), 2017-2022
Table 31. By Country - Europe Virtual Reality Revenue, (US$, Mn), 2023-2028
Table 32. By Country - Europe Virtual Reality Sales, (K Units), 2017-2022
Table 33. By Country - Europe Virtual Reality Sales, (K Units), 2023-2028
Table 34. By Region - Asia Virtual Reality Revenue, (US$, Mn), 2017-2022
Table 35. By Region - Asia Virtual Reality Revenue, (US$, Mn), 2023-2028
Table 36. By Region - Asia Virtual Reality Sales, (K Units), 2017-2022
Table 37. By Region - Asia Virtual Reality Sales, (K Units), 2023-2028
Table 38. By Country - South America Virtual Reality Revenue, (US$, Mn), 2017-2022
Table 39. By Country - South America Virtual Reality Revenue, (US$, Mn), 2023-2028
Table 40. By Country - South America Virtual Reality Sales, (K Units), 2017-2022
Table 41. By Country - South America Virtual Reality Sales, (K Units), 2023-2028
Table 42. By Country - Middle East & Africa Virtual Reality Revenue, (US$, Mn), 2017-2022
Table 43. By Country - Middle East & Africa Virtual Reality Revenue, (US$, Mn), 2023-2028
Table 44. By Country - Middle East & Africa Virtual Reality Sales, (K Units), 2017-2022
Table 45. By Country - Middle East & Africa Virtual Reality Sales, (K Units), 2023-2028
Table 46. Oculus VR Corporate Summary
Table 47. Oculus VR Virtual Reality Product Offerings
Table 48. Oculus VR Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 49. Sony Corporate Summary
Table 50. Sony Virtual Reality Product Offerings
Table 51. Sony Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 52. Samsung Electronics Corporate Summary
Table 53. Samsung Electronics Virtual Reality Product Offerings
Table 54. Samsung Electronics Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 55. HTC Corporate Summary
Table 56. HTC Virtual Reality Product Offerings
Table 57. HTC Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 58. EON Reality Corporate Summary
Table 59. EON Reality Virtual Reality Product Offerings
Table 60. EON Reality Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 61. Google Corporate Summary
Table 62. Google Virtual Reality Product Offerings
Table 63. Google Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 64. Microsoft Corporate Summary
Table 65. Microsoft Virtual Reality Product Offerings
Table 66. Microsoft Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 67. Vuzix Corporate Summary
Table 68. Vuzix Virtual Reality Product Offerings
Table 69. Vuzix Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 70. Cyberglove Systems Corporate Summary
Table 71. Cyberglove Systems Virtual Reality Product Offerings
Table 72. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 73. Sensics Corporate Summary
Table 74. Sensics Virtual Reality Product Offerings
Table 75. Sensics Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 76. Leap Motion Corporate Summary
Table 77. Leap Motion Virtual Reality Product Offerings
Table 78. Leap Motion Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 79. Sixense Entertainment Corporate Summary
Table 80. Sixense Entertainment Virtual Reality Product Offerings
Table 81. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (US$, Mn) and Average Price (USD/Unit) (2017-2022)
Table 82. Virtual Reality Production Capacity (K Units) of Key Manufacturers in Global Market, 2020-2022 (K Units)
Table 83. Global Virtual Reality Capacity Market Share of Key Manufacturers, 2020-2022
Table 84. Global Virtual Reality Production by Region, 2017-2022 (K Units)
Table 85. Global Virtual Reality Production by Region, 2023-2028 (K Units)
Table 86. Virtual Reality Market Opportunities & Trends in Global Market
Table 87. Virtual Reality Market Drivers in Global Market
Table 88. Virtual Reality Market Restraints in Global Market
Table 89. Virtual Reality Raw Materials
Table 90. Virtual Reality Raw Materials Suppliers in Global Market
Table 91. Typical Virtual Reality Downstream
Table 92. Virtual Reality Downstream Clients in Global Market
Table 93. Virtual Reality Distributors and Sales Agents in Global Market
List of Figures
Figure 1. Virtual Reality Segment by Type
Figure 2. Virtual Reality Segment by Application
Figure 3. Global Virtual Reality Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Virtual Reality Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Virtual Reality Revenue, 2017-2028 (US$, Mn)
Figure 7. Virtual Reality Sales in Global Market: 2017-2028 (K Units)
Figure 8. The Top 3 and 5 Players Market Share by Virtual Reality Revenue in 2021
Figure 9. By Type - Global Virtual Reality Sales Market Share, 2017-2028
Figure 10. By Type - Global Virtual Reality Revenue Market Share, 2017-2028
Figure 11. By Type - Global Virtual Reality Price (USD/Unit), 2017-2028
Figure 12. By Application - Global Virtual Reality Sales Market Share, 2017-2028
Figure 13. By Application - Global Virtual Reality Revenue Market Share, 2017-2028
Figure 14. By Application - Global Virtual Reality Price (USD/Unit), 2017-2028
Figure 15. By Region - Global Virtual Reality Sales Market Share, 2017-2028
Figure 16. By Region - Global Virtual Reality Revenue Market Share, 2017-2028
Figure 17. By Country - North America Virtual Reality Revenue Market Share, 2017-2028
Figure 18. By Country - North America Virtual Reality Sales Market Share, 2017-2028
Figure 19. US Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 20. Canada Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 21. Mexico Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 22. By Country - Europe Virtual Reality Revenue Market Share, 2017-2028
Figure 23. By Country - Europe Virtual Reality Sales Market Share, 2017-2028
Figure 24. Germany Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 25. France Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 26. U.K. Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 27. Italy Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 28. Russia Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 29. Nordic Countries Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 30. Benelux Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 31. By Region - Asia Virtual Reality Revenue Market Share, 2017-2028
Figure 32. By Region - Asia Virtual Reality Sales Market Share, 2017-2028
Figure 33. China Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 34. Japan Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 35. South Korea Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 36. Southeast Asia Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 37. India Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 38. By Country - South America Virtual Reality Revenue Market Share, 2017-2028
Figure 39. By Country - South America Virtual Reality Sales Market Share, 2017-2028
Figure 40. Brazil Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 41. Argentina Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 42. By Country - Middle East & Africa Virtual Reality Revenue Market Share, 2017-2028
Figure 43. By Country - Middle East & Africa Virtual Reality Sales Market Share, 2017-2028
Figure 44. Turkey Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 45. Israel Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 46. Saudi Arabia Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 47. UAE Virtual Reality Revenue, (US$, Mn), 2017-2028
Figure 48. Global Virtual Reality Production Capacity (K Units), 2017-2028
Figure 49. The Percentage of Production Virtual Reality by Region, 2020 VS 2027
Figure 50. Virtual Reality Industry Value Chain
Figure 51. Marketing Channels

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