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Gaming Market - Global Outlook and Forecast 2022-2028

  • 24 January 2022
  • Consumer Goods and Services
  • 121 Pages
  • Report code : 24WT-6798587

Gaming Market

1 Introduction to Research & Analysis Reports
1.1 Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Gaming Overall Market Size
2.1 Global Gaming Market Size: 2021 VS 2028
2.2 Global Gaming Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Gaming Players in Global Market
3.2 Top Global Gaming Companies Ranked by Revenue
3.3 Global Gaming Revenue by Companies
3.4 Top 3 and Top 5 Gaming Companies in Global Market, by Revenue in 2021
3.5 Global Companies Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Gaming Players in Global Market
3.6.1 List of Global Tier 1 Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Gaming Market Size Markets, 2021 & 2028
4.1.2 Mobile Gaming
4.1.3 Console Gaming
4.1.4 PC Gaming
4.2 By Type - Global Gaming Revenue & Forecasts
4.2.1 By Type - Global Gaming Revenue, 2017-2022
4.2.2 By Type - Global Gaming Revenue, 2023-2028
4.2.3 By Type - Global Gaming Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Gaming Market Size, 2021 & 2028
5.1.2 Amateur
5.1.3 Professional
5.2 By Application - Global Gaming Revenue & Forecasts
5.2.1 By Application - Global Gaming Revenue, 2017-2022
5.2.2 By Application - Global Gaming Revenue, 2023-2028
5.2.3 By Application - Global Gaming Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Gaming Market Size, 2021 & 2028
6.2 By Region - Global Gaming Revenue & Forecasts
6.2.1 By Region - Global Gaming Revenue, 2017-2022
6.2.2 By Region - Global Gaming Revenue, 2023-2028
6.2.3 By Region - Global Gaming Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Gaming Revenue, 2017-2028
6.3.2 US Gaming Market Size, 2017-2028
6.3.3 Canada Gaming Market Size, 2017-2028
6.3.4 Mexico Gaming Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Gaming Revenue, 2017-2028
6.4.2 Germany Gaming Market Size, 2017-2028
6.4.3 France Gaming Market Size, 2017-2028
6.4.4 U.K. Gaming Market Size, 2017-2028
6.4.5 Italy Gaming Market Size, 2017-2028
6.4.6 Russia Gaming Market Size, 2017-2028
6.4.7 Nordic Countries Gaming Market Size, 2017-2028
6.4.8 Benelux Gaming Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Gaming Revenue, 2017-2028
6.5.2 China Gaming Market Size, 2017-2028
6.5.3 Japan Gaming Market Size, 2017-2028
6.5.4 South Korea Gaming Market Size, 2017-2028
6.5.5 Southeast Asia Gaming Market Size, 2017-2028
6.5.6 India Gaming Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Gaming Revenue, 2017-2028
6.6.2 Brazil Gaming Market Size, 2017-2028
6.6.3 Argentina Gaming Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Gaming Revenue, 2017-2028
6.7.2 Turkey Gaming Market Size, 2017-2028
6.7.3 Israel Gaming Market Size, 2017-2028
6.7.4 Saudi Arabia Gaming Market Size, 2017-2028
6.7.5 UAE Gaming Market Size, 2017-2028
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Gaming Major Product Offerings
7.1.4 Activision Blizzard Gaming Revenue in Global Market (2017-2022)
7.1.5 Activision Blizzard Key News
7.2 Electronic Arts
7.2.1 Electronic Arts Corporate Summary
7.2.2 Electronic Arts Business Overview
7.2.3 Electronic Arts Gaming Major Product Offerings
7.2.4 Electronic Arts Gaming Revenue in Global Market (2017-2022)
7.2.5 Electronic Arts Key News
7.3 Microsoft
7.3.1 Microsoft Corporate Summary
7.3.2 Microsoft Business Overview
7.3.3 Microsoft Gaming Major Product Offerings
7.3.4 Microsoft Gaming Revenue in Global Market (2017-2022)
7.3.5 Microsoft Key News
7.4 NetEase
7.4.1 NetEase Corporate Summary
7.4.2 NetEase Business Overview
7.4.3 NetEase Gaming Major Product Offerings
7.4.4 NetEase Gaming Revenue in Global Market (2017-2022)
7.4.5 NetEase Key News
7.5 Nintendo
7.5.1 Nintendo Corporate Summary
7.5.2 Nintendo Business Overview
7.5.3 Nintendo Gaming Major Product Offerings
7.5.4 Nintendo Gaming Revenue in Global Market (2017-2022)
7.5.5 Nintendo Key News
7.6 Sony
7.6.1 Sony Corporate Summary
7.6.2 Sony Business Overview
7.6.3 Sony Gaming Major Product Offerings
7.6.4 Sony Gaming Revenue in Global Market (2017-2022)
7.6.5 Sony Key News
7.7 Tencent
7.7.1 Tencent Corporate Summary
7.7.2 Tencent Business Overview
7.7.3 Tencent Gaming Major Product Offerings
7.7.4 Tencent Gaming Revenue in Global Market (2017-2022)
7.7.5 Tencent Key News
7.8 ChangYou
7.8.1 ChangYou Corporate Summary
7.8.2 ChangYou Business Overview
7.8.3 ChangYou Gaming Major Product Offerings
7.8.4 ChangYou Gaming Revenue in Global Market (2017-2022)
7.8.5 ChangYou Key News
7.9 DeNA
7.9.1 DeNA Corporate Summary
7.9.2 DeNA Business Overview
7.9.3 DeNA Gaming Major Product Offerings
7.9.4 DeNA Gaming Revenue in Global Market (2017-2022)
7.9.5 DeNA Key News
7.10 GungHo
7.10.1 GungHo Corporate Summary
7.10.2 GungHo Business Overview
7.10.3 GungHo Gaming Major Product Offerings
7.10.4 GungHo Gaming Revenue in Global Market (2017-2022)
7.10.5 GungHo Key News
7.11 Apple
7.11.1 Apple Corporate Summary
7.11.2 Apple Business Overview
7.11.3 Apple Gaming Major Product Offerings
7.11.4 Apple Gaming Revenue in Global Market (2017-2022)
7.11.5 Apple Key News
7.12 Google
7.12.1 Google Corporate Summary
7.12.2 Google Business Overview
7.12.3 Google Gaming Major Product Offerings
7.12.4 Google Gaming Revenue in Global Market (2017-2022)
7.12.5 Google Key News
7.13 Nexon
7.13.1 Nexon Corporate Summary
7.13.2 Nexon Business Overview
7.13.3 Nexon Gaming Major Product Offerings
7.13.4 Nexon Gaming Revenue in Global Market (2017-2022)
7.13.5 Nexon Key News
7.14 Sega
7.14.1 Sega Corporate Summary
7.14.2 Sega Business Overview
7.14.3 Sega Gaming Major Product Offerings
7.14.4 Sega Gaming Revenue in Global Market (2017-2022)
7.14.5 Sega Key News
7.15 Warner Bros
7.15.1 Warner Bros Corporate Summary
7.15.2 Warner Bros Business Overview
7.15.3 Warner Bros Gaming Major Product Offerings
7.15.4 Warner Bros Gaming Revenue in Global Market (2017-2022)
7.15.5 Warner Bros Key News
7.16 Namco Bandai
7.16.1 Namco Bandai Corporate Summary
7.16.2 Namco Bandai Business Overview
7.16.3 Namco Bandai Gaming Major Product Offerings
7.16.4 Namco Bandai Gaming Revenue in Global Market (2017-2022)
7.16.5 Namco Bandai Key News
7.17 Ubisoft
7.17.1 Ubisoft Corporate Summary
7.17.2 Ubisoft Business Overview
7.17.3 Ubisoft Gaming Major Product Offerings
7.17.4 Ubisoft Gaming Revenue in Global Market (2017-2022)
7.17.5 Ubisoft Key News
7.18 Square Enix
7.18.1 Square Enix Corporate Summary
7.18.2 Square Enix Business Overview
7.18.3 Square Enix Gaming Major Product Offerings
7.18.4 Square Enix Gaming Revenue in Global Market (2017-2022)
7.18.5 Square Enix Key News
7.19 Take-Two Interactive
7.19.1 Take-Two Interactive Corporate Summary
7.19.2 Take-Two Interactive Business Overview
7.19.3 Take-Two Interactive Gaming Major Product Offerings
7.19.4 Take-Two Interactive Gaming Revenue in Global Market (2017-2022)
7.19.5 Take-Two Interactive Key News
7.20 King Digital Entertainment
7.20.1 King Digital Entertainment Corporate Summary
7.20.2 King Digital Entertainment Business Overview
7.20.3 King Digital Entertainment Gaming Major Product Offerings
7.20.4 King Digital Entertainment Gaming Revenue in Global Market (2017-2022)
7.20.5 King Digital Entertainment Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
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List of Tables
Table 1. Gaming Market Opportunities & Trends in Global Market
Table 2. Gaming Market Drivers in Global Market
Table 3. Gaming Market Restraints in Global Market
Table 4. Key Players of Gaming in Global Market
Table 5. Top Gaming Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Gaming Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Gaming Revenue Share by Companies, 2017-2022
Table 8. Global Companies Gaming Product Type
Table 9. List of Global Tier 1 Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Gaming Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type ? Global Gaming Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - Gaming Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - Gaming Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application ? Global Gaming Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Gaming Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Gaming Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region ? Global Gaming Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Gaming Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Gaming Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Gaming Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Gaming Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Gaming Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Gaming Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Gaming Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Gaming Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Gaming Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Gaming Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Gaming Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Gaming Revenue, (US$, Mn), 2023-2028
Table 30. Activision Blizzard Corporate Summary
Table 31. Activision Blizzard Gaming Product Offerings
Table 32. Activision Blizzard Gaming Revenue (US$, Mn), (2017-2022)
Table 33. Electronic Arts Corporate Summary
Table 34. Electronic Arts Gaming Product Offerings
Table 35. Electronic Arts Gaming Revenue (US$, Mn), (2017-2022)
Table 36. Microsoft Corporate Summary
Table 37. Microsoft Gaming Product Offerings
Table 38. Microsoft Gaming Revenue (US$, Mn), (2017-2022)
Table 39. NetEase Corporate Summary
Table 40. NetEase Gaming Product Offerings
Table 41. NetEase Gaming Revenue (US$, Mn), (2017-2022)
Table 42. Nintendo Corporate Summary
Table 43. Nintendo Gaming Product Offerings
Table 44. Nintendo Gaming Revenue (US$, Mn), (2017-2022)
Table 45. Sony Corporate Summary
Table 46. Sony Gaming Product Offerings
Table 47. Sony Gaming Revenue (US$, Mn), (2017-2022)
Table 48. Tencent Corporate Summary
Table 49. Tencent Gaming Product Offerings
Table 50. Tencent Gaming Revenue (US$, Mn), (2017-2022)
Table 51. ChangYou Corporate Summary
Table 52. ChangYou Gaming Product Offerings
Table 53. ChangYou Gaming Revenue (US$, Mn), (2017-2022)
Table 54. DeNA Corporate Summary
Table 55. DeNA Gaming Product Offerings
Table 56. DeNA Gaming Revenue (US$, Mn), (2017-2022)
Table 57. GungHo Corporate Summary
Table 58. GungHo Gaming Product Offerings
Table 59. GungHo Gaming Revenue (US$, Mn), (2017-2022)
Table 60. Apple Corporate Summary
Table 61. Apple Gaming Product Offerings
Table 62. Apple Gaming Revenue (US$, Mn), (2017-2022)
Table 63. Google Corporate Summary
Table 64. Google Gaming Product Offerings
Table 65. Google Gaming Revenue (US$, Mn), (2017-2022)
Table 66. Nexon Corporate Summary
Table 67. Nexon Gaming Product Offerings
Table 68. Nexon Gaming Revenue (US$, Mn), (2017-2022)
Table 69. Sega Corporate Summary
Table 70. Sega Gaming Product Offerings
Table 71. Sega Gaming Revenue (US$, Mn), (2017-2022)
Table 72. Warner Bros Corporate Summary
Table 73. Warner Bros Gaming Product Offerings
Table 74. Warner Bros Gaming Revenue (US$, Mn), (2017-2022)
Table 75. Namco Bandai Corporate Summary
Table 76. Namco Bandai Gaming Product Offerings
Table 77. Namco Bandai Gaming Revenue (US$, Mn), (2017-2022)
Table 78. Ubisoft Corporate Summary
Table 79. Ubisoft Gaming Product Offerings
Table 80. Ubisoft Gaming Revenue (US$, Mn), (2017-2022)
Table 81. Square Enix Corporate Summary
Table 82. Square Enix Gaming Product Offerings
Table 83. Square Enix Gaming Revenue (US$, Mn), (2017-2022)
Table 84. Take-Two Interactive Corporate Summary
Table 85. Take-Two Interactive Gaming Product Offerings
Table 86. Take-Two Interactive Gaming Revenue (US$, Mn), (2017-2022)
Table 87. King Digital Entertainment Corporate Summary
Table 88. King Digital Entertainment Gaming Product Offerings
Table 89. King Digital Entertainment Gaming Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Gaming Segment by Type in 2021
Figure 2. Gaming Segment by Application in 2021
Figure 3. Global Gaming Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Gaming Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Gaming Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Gaming Revenue in 2021
Figure 8. By Type - Global Gaming Revenue Market Share, 2017-2028
Figure 9. By Application - Global Gaming Revenue Market Share, 2017-2028
Figure 10. By Region - Global Gaming Revenue Market Share, 2017-2028
Figure 11. By Country - North America Gaming Revenue Market Share, 2017-2028
Figure 12. US Gaming Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Gaming Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Gaming Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Gaming Revenue Market Share, 2017-2028
Figure 16. Germany Gaming Revenue, (US$, Mn), 2017-2028
Figure 17. France Gaming Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Gaming Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Gaming Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Gaming Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Gaming Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Gaming Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Gaming Revenue Market Share, 2017-2028
Figure 24. China Gaming Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Gaming Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Gaming Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Gaming Revenue, (US$, Mn), 2017-2028
Figure 28. India Gaming Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Gaming Revenue Market Share, 2017-2028
Figure 30. Brazil Gaming Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Gaming Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Gaming Revenue Market Share, 2017-2028
Figure 33. Turkey Gaming Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Gaming Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Gaming Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Gaming Revenue, (US$, Mn), 2017-2028
Figure 37. Activision Blizzard Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Electronic Arts Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Microsoft Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. NetEase Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Nintendo Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Sony Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Tencent Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. ChangYou Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. DeNA Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. GungHo Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Apple Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Google Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Nexon Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 50. Sega Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 51. Warner Bros Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 52. Namco Bandai Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 53. Ubisoft Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 54. Square Enix Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 55. Take-Two Interactive Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 56. King Digital Entertainment Gaming Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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