Download FREE Report Sample
Download Free sampleVirtual Reality and Augmented Reality Headsets Market contains market size and forecasts of Virtual Reality (VR) and Augmented Reality (AR) Headsets in global, including the following market information:
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Sales, 2017-2022, 2023-2028, (K Units)
Global top five Virtual Reality (VR) and Augmented Reality (AR) Headsets companies in 2021 (%)
The global Virtual Reality (VR) and Augmented Reality (AR) Headsets market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
VR Headsets Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Virtual Reality (VR) and Augmented Reality (AR) Headsets include Microsoft, Pico, Nintendo, Facebook(Oculus), 3Glasses, Google, Lenovo, Vive and Samsung. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual Reality (VR) and Augmented Reality (AR) Headsets manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Segment Percentages, by Type, 2021 (%)
VR Headsets
AR Headsets
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Segment Percentages, by Application, 2021 (%)
Video and Games
Medical
Industry
Other
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Virtual Reality (VR) and Augmented Reality (AR) Headsets Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality (VR) and Augmented Reality (AR) Headsets revenues in global market, 2017-2022 (Estimated), ($ millions)
Key companies Virtual Reality (VR) and Augmented Reality (AR) Headsets revenues share in global market, 2021 (%)
Key companies Virtual Reality (VR) and Augmented Reality (AR) Headsets sales in global market, 2017-2022 (Estimated), (K Units)
Key companies Virtual Reality (VR) and Augmented Reality (AR) Headsets sales share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Microsoft
Pico
Nintendo
Facebook(Oculus)
3Glasses
Google
Lenovo
Vive
Samsung
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy