Somato-sensory Technology market

Somato-sensory Technology Market, Global Outlook and Forecast 2023-2029

  • 27 March 2023
  • Semiconductor and Electronics
  • 62 Pages
  • Report code : PMR-7616211

  • 4.7 (158)

Somato-sensory Technology Market

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Somato-sensory Technology is the same as motion sensing in the report. Somatosensory technology is an emerging technology used in applications such as home entertainment, medical and healthcare. It can track human hand movement and enable users to interact with digital devices or physical environment by using hand gesture(s). Effectiveness of somatosensory technology is determined by the compatibility between the technology's operational features and the anthropometric characteristics of the user's hand.

The Somato-sensory Technology products currently on the market are mainly Sony's PS4, Microsoft's Kinect and Nintendo's Wii series.
Somato-sensory Technology Market aims to provide a comprehensive presentation of the global market for Somato-sensory Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Somato-sensory Technology. Somato-sensory Technology Market contains market size and forecasts of Somato-sensory Technology in global, including the following market information:
Global Somato-sensory Technology Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Somato-sensory Technology market was valued at US$ 24020 million in 2022 and is projected to reach US$ 57910 million by 2029, at a CAGR of 13.4% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global Somato-sensory Technology key players include SONY, Nintendo, Microsoft, etc. Global top three manufacturers hold a share over 90%.
United States is the largest market, with a share about 50%, followed by Europe, and Japan, both have a share about 35 percent.
In terms of application, the largest application is Game Manipulation, followed by Health Training, etc.
We surveyed the Somato-sensory Technology companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Somato-sensory Technology Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Somato-sensory Technology Market Segment Percentages, by Type, 2022 (%)
Infrared Sensor
Microwave Sensor
Ultrasonic Sensor
Global Somato-sensory Technology Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Somato-sensory Technology Market Segment Percentages, by Application, 2022 (%)
Game Manipulation
Health Training
Others
Global Somato-sensory Technology Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Somato-sensory Technology Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Somato-sensory Technology revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Somato-sensory Technology revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
SONY
Nintendo
Microsoft
IMI
Intel
Outline of Major Chapters:
Chapter 1: Introduces the definition of Somato-sensory Technology, market overview.
Chapter 2: Global Somato-sensory Technology market size in revenue.
Chapter 3: Detailed analysis of Somato-sensory Technology company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Somato-sensory Technology in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

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