The global Portable Gaming Console market was valued at US$ 12920 million in 2022 and is projected to reach US$ 16160 million by 2029, at a CAGR of 3.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
A Portable Gaming Console is a small, portable self-contained video game console with a built-in screen, game controls, and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing people to carry them and play them at any time or place.
Portable Gaming Console Market aims to provide a comprehensive presentation of the global market for Portable Gaming Console, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Portable Gaming Console. Portable Gaming Console Market contains market size and forecasts of Portable Gaming Console in global, including the following market information:
Global Portable Gaming Console Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global Portable Gaming Console Market Sales, 2018-2023, 2024-2029, (K Units)
Global top five Portable Gaming Console companies in 2022 (%)
The portable gaming console on mobiles is gaining high attention in the gaming world. The two most crucial features of the portable gaming console are its screen and weight. These consoles are used widely used by the electronic consumers due to the 3D technology. The wide range of mobile gaming console is used due to new technology is enabling to securely download and play games on a handheld products.
We surveyed the Portable Gaming Console manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Portable Gaming Console Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Portable Gaming Console Market Segment Percentages, by Type, 2022 (%)
- Single Function Gaming Console
- Multifunction Gaming Console
Global Portable Gaming Console Market, by Application, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Portable Gaming Console Market Segment Percentages, by Application, 2022 (%)
Global Portable Gaming Console Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Portable Gaming Console Market Segment Percentages, By Region and Country, 2022 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Portable Gaming Console revenues in global market, 2018-2023 (Estimated), ($ millions)
- Key companies Portable Gaming Console revenues share in global market, 2022 (%)
- Key companies Portable Gaming Console sales in global market, 2018-2023 (Estimated), (K Units)
- Key companies Portable Gaming Console sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
- Mad Catz
- Microsoft
- Nintendo
- Sony
- Apple
- Logitech
- Oculus VR
- Electronic Arts
- Activision Publishing
- Avatar Reality
- Kaneva
- OUYA
- Tommo
- Others
Outline of Major Chapters:
- Chapter 1: Introduces the definition of Portable Gaming Console, market overview.
- Chapter 2: Global Portable Gaming Console market size in revenue and volume.
- Chapter 3: Detailed analysis of Portable Gaming Console manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
- Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
- Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
- Chapter 6: Sales of Portable Gaming Console in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
- Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
- Chapter 8: Global Portable Gaming Console capacity by region & country.
- Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
- Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
- Chapter 11: The main points and conclusions of the report.