Virtual Reality Sports Games Market contains market size and forecasts of Virtual Reality (VR) Sports Games in Global, including the following market information:
- Global Virtual Reality (VR) Sports Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
- Global top five companies in 2021 (%)
The global Virtual Reality (VR) Sports Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
- The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
- Individual Virtual Reality Games Segment to Reach $ Million by 2028, with a % CAGR in next six years.
- The global key manufacturers of Virtual Reality (VR) Sports Games include SIE Japan Studio, Beat Games, Neat Corporation, Impulse Gear, Zoink, Valve, Schell Games, Owlchemy Labs and Steel Crate Games. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
- We surveyed the Virtual Reality (VR) Sports Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality (VR) Sports Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Virtual Reality (VR) Sports Games Market Segment Percentages, by Type, 2021 (%)
- Individual Virtual Reality Games
- Multi-player Online Virtual Reality Games
Global Virtual Reality (VR) Sports Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Virtual Reality (VR) Sports Games Market Segment Percentages, by Application, 2021 (%)
- Smartphones
- Computer
- Console
Global Virtual Reality (VR) Sports Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Virtual Reality (VR) Sports Games Market Segment Percentages, By Region and Country, 2021 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Virtual Reality (VR) Sports Games revenues in global market, 2017-2022 (estimated), ($ millions)
- Key companies Virtual Reality (VR) Sports Games revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
- SIE Japan Studio
- Beat Games
- Neat Corporation
- Impulse Gear
- Zoink
- Valve
- Schell Games
- Owlchemy Labs
- Steel Crate Games