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Download Free sampleVirtual digital human refers to the non physical world, which is created and used by computer means such as computer graphics, graphics rendering, motion capture, deep learning, speech synthesis and so on, It is also a comprehensive product with multiple human characteristics (appearance characteristics, human performance ability, human interaction ability, etc.). It is also called virtual image, virtual human, digital human, etc. representative subdivision applications include virtual assistant, virtual customer service, virtual idol / anchor, etc.
Virtual Digital Human Market aims to provide a comprehensive presentation of the global market for Virtual Digital Human, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Digital Human. Virtual Digital Human Market contains market size and forecasts of Virtual Digital Human in global, including the following market information:
Global Virtual Digital Human Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Digital Human market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Service Virtual Digital Human Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Virtual Digital Human include Microsoft, ELLASSAY, Crypton Future Media, Inc., UneeQ, Unreal Engine, Eisko, Soul Machines, Baidu and Tencent, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual Digital Human companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Digital Human Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Virtual Digital Human Market Segment Percentages, by Type, 2022 (%)
Service Virtual Digital Human
Identity Virtual Digital Human
Global Virtual Digital Human Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Virtual Digital Human Market Segment Percentages, by Application, 2022 (%)
Media Field
Financial Field
Retail Sector
Game Field
Others
Global Virtual Digital Human Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Virtual Digital Human Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Digital Human revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Digital Human revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Microsoft
ELLASSAY
Crypton Future Media, Inc.
UneeQ
Unreal Engine
Eisko
Soul Machines
Baidu
Tencent
Blue Focus Group
Wonder Share
Beijing Jetsen Technology Co., Ltd.
Mango Excellent Media
T-angel
Yunnan Tourism Co., Ltd
DGene Inc.
Digital Domain
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Digital Human, market overview.
Chapter 2: Global Virtual Digital Human market size in revenue.
Chapter 3: Detailed analysis of Virtual Digital Human company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Digital Human in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
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