Play-to-Earn NFT Games market

Play-to-Earn NFT Games Market, Global Outlook and Forecast 2023-2029

  • 29 March 2023
  • ICT & Media
  • 61 Pages
  • Report code : PMR-7620868

  • 4.7 (158)

Play-to-Earn NFT Games Market

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Play-to-Earn NFT games combine game assets and digital assets, allowing game assets like skins, characters, weapons, virtual lands and much more to have uniqueness and scarcity, so that players can make earnings from it. These digital assets are often NFTs so that they are distinguishable and tamper-proof.
Play-to-Earn NFT Games Market aims to provide a comprehensive presentation of the global market for Play-to-Earn NFT Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Play-to-Earn NFT Games. Play-to-Earn NFT Games Market contains market size and forecasts of Play-to-Earn NFT Games in global, including the following market information:
Global Play-to-Earn NFT Games Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Play-to-Earn NFT Games market was valued at US$ 776.9 million in 2022 and is projected to reach US$ 2845.1 million by 2029, at a CAGR of 20.4% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Sky Mavis is the largest producers of Play-to-Earn NFT games in the world, has a share about 35%. Geographically speaking, North America holds about 35% of global market share, followed by Europe with about 30% share. In terms of type, RPG segment holds an main share of about 35%. In terms of application, computer segment accounts for about 60% of the global share.
We surveyed the Play-to-Earn NFT Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Play-to-Earn NFT Games Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Play-to-Earn NFT Games Market Segment Percentages, by Type, 2022 (%)
RPG
Sandbox Games
CAG
Others
Global Play-to-Earn NFT Games Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Play-to-Earn NFT Games Market Segment Percentages, by Application, 2022 (%)
Computers
Phones & Tablets
Global Play-to-Earn NFT Games Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Play-to-Earn NFT Games Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Play-to-Earn NFT Games revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Play-to-Earn NFT Games revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Sky Mavis
Dapper Labs
Decentraland
Immutable
The Sandbox
Dacoco GMBH
Sorare
Gala Games
Splinterlands
MOBOX
DeFi Kingdoms
G.JIT JAPAN
Outline of Major Chapters:
Chapter 1: Introduces the definition of Play-to-Earn NFT Games, market overview.
Chapter 2: Global Play-to-Earn NFT Games market size in revenue.
Chapter 3: Detailed analysis of Play-to-Earn NFT Games company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Play-to-Earn NFT Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

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