Online Microtransaction market

Online Microtransaction Market, Global Outlook and Forecast 2022-2028

  • 22 April 2022
  • ICT & Media
  • 109 Pages
  • Report code : PMR-7010816

  • 4.7 (158)

Online Microtransaction Market

Download FREE Report Sample

  Download Free sample

The Online Microtransaction market consists of sales of in-game virtual goods and its related services. Microtransactions are in-game purchases of virtual items for small amounts of money. These often appear in free-to-play games that do not have any cost for downloading the game and only includes the online cost for virtual goods. Microtransactions are done to unlock specific features or enhance the special abilities, content or character in a game.
Online Microtransaction Market contains market size and forecasts of Online Microtransaction in Global, including the following market information:
Global Online Microtransaction Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Online Microtransaction market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
By Type Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Online Microtransaction include SmileGate (CrossFire), Riot Games, Inc, Nexon Co. Ltd, Wargaming.net, NCSoft, Activision Blizzard Inc, Electronic Arts Inc, Valve Corporation and Tencent Holdings Ltd, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Online Microtransaction companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Microtransaction Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Online Microtransaction Market Segment Percentages, by Type, 2021 (%)

  • By Type
  • In-Game Curriencies
  • Random Chance Puchases
  • In-Game Items
  • Expiration
  • Othes
  • By Device
  • Mobile
  • Gaming Console
  • PC
  • Others

Global Online Microtransaction Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Online Microtransaction Market Segment Percentages, by Application, 2021 (%)

  • Teenager
  • Adult

Global Online Microtransaction Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Online Microtransaction Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:

  • Key companies Online Microtransaction revenues in global market, 2017-2022 (estimated), ($ millions)
  • Key companies Online Microtransaction revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • SmileGate (CrossFire)
  • Riot Games, Inc
  • Nexon Co. Ltd
  • Wargaming.net
  • NCSoft
  • Activision Blizzard Inc
  • Electronic Arts Inc
  • Valve Corporation
  • Tencent Holdings Ltd
  • NetEase Inc
  • Microsoft Corp
  • GungHo Online Entertainment Inc
  • CyberAgent Inc
  • Ubisoft Entertainment
  • Niantic Inc
  • Take-Two Interactive

CHECK TODAYS BEST PRICE

BEST PRICE: $2275
Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SAMPLE REPORT INCLUDES
  • Industry Market SizeIndustry Market Size
  • SWOT AnalysisSWOT Analysis
  • Industry Major PlayersIndustry Major Players
  • Revenue ForecastsRevenue Forecasts
  • Historical and Forecast GrowthHistorical and Forecast Growth
  • Profitability AnalysisProfitability Analysis
SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Online Microtransaction Market

Leave This Empty: