Online Comic market

Online Comic Market, Global Outlook and Forecast 2023-2029

  • 19 April 2023
  • ICT & Media
  • 111 Pages
  • Report code : PMR-7646824

  • 4.7 (158)

Online Comic Market

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Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books.

Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic. Readership levels vary widely; many are read only by the creator's immediate friends and family, while some of the largest claim audiences well over one million readers. Webcomics range from traditional comic strips and graphic novels to avant garde comics, and cover many genres, styles, and subjects. They sometimes take on the role of a comic blog. The term web cartoonist is sometimes used to refer to someone who creates webcomics.

Online Comic Market aims to provide a comprehensive presentation of the global market for Online Comic, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Comic. Online Comic Market contains market size and forecasts of Online Comic in global, including the following market information:

Global Online Comic Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global Online Comic market was valued at US$ 3779.8 million in 2022 and is projected to reach US$ 23280 million by 2029, at a CAGR of 29.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

According to the Segmentation of types, all the market of Webtoons can be divided as follows: Subscription Based and Advertisement Based. The first kind need to mention is Subscription Based, it holds a comparatively larger share in global market, which accounts for about 69.39% in 2021. The following is Advertisement Based took 30.61% market share in 2021.

We surveyed the Online Comic companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Online Comic Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global Online Comic Market Segment Percentages, by Type, 2022 (%)

Subscription Based

Advertisement Based

Global Online Comic Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global Online Comic Market Segment Percentages, by Application, 2022 (%)

Mobile Phone

PC/Notebook

Tablet Computer

Others

Global Online Comic Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global Online Comic Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Online Comic revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Online Comic revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

Naver

Kakao

Lezhin Entertainment (KidariStudio)

Tappytoon

ToryComics

Toomics Global

Ridibooks (RIDI Corp)

KidariStudio

Webtoon Factory

Izneo Webtoon

Stela

Graphite

Webcomics (SideWalk Group)

SPOTTOON (Rolling Story)

Mr Blue

Marvel Unlimited

Tencent

Amazia

Shuueisha

Comico (NHN)

U17

MangaToon

Kuaikan

Dongman Entertainment

Manman Manhua

Bilibili Comics

Outline of Major Chapters:

Chapter 1: Introduces the definition of Online Comic, market overview.

Chapter 2: Global Online Comic market size in revenue.

Chapter 3: Detailed analysis of Online Comic company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Online Comic in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

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