Online Comic market

Online Comic Market, Global Outlook and Forecast 2023-2029

  • 19 April 2023
  • ICT & Media
  • 111 Pages
  • Report code : PMR-7646824

  • 4.7 (158)

Online Comic Market

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Webcomics (also known as online comics or Internet comics) are comics published on a website or mobile app. While many are published exclusively on the web, others are also published in magazines, newspapers, or comic books.
Webcomics can be compared to self-published print comics in that anyone with an Internet connection can publish their own webcomic. Readership levels vary widely; many are read only by the creator's immediate friends and family, while some of the largest claim audiences well over one million readers. Webcomics range from traditional comic strips and graphic novels to avant garde comics, and cover many genres, styles, and subjects. They sometimes take on the role of a comic blog. The term web cartoonist is sometimes used to refer to someone who creates webcomics.
Online Comic Market aims to provide a comprehensive presentation of the global market for Online Comic, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Comic. Online Comic Market contains market size and forecasts of Online Comic in global, including the following market information:
Global Online Comic Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Online Comic market was valued at US$ 3779.8 million in 2022 and is projected to reach US$ 23280 million by 2029, at a CAGR of 29.7% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
According to the Segmentation of types, all the market of Webtoons can be divided as follows: Subscription Based and Advertisement Based. The first kind need to mention is Subscription Based, it holds a comparatively larger share in global market, which accounts for about 69.39% in 2021. The following is Advertisement Based took 30.61% market share in 2021.
We surveyed the Online Comic companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Online Comic Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Online Comic Market Segment Percentages, by Type, 2022 (%)
Subscription Based
Advertisement Based
Global Online Comic Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Online Comic Market Segment Percentages, by Application, 2022 (%)
Mobile Phone
PC/Notebook
Tablet Computer
Others
Global Online Comic Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Online Comic Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Comic revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Online Comic revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Outline of Major Chapters:
Chapter 1: Introduces the definition of Online Comic, market overview.
Chapter 2: Global Online Comic market size in revenue.
Chapter 3: Detailed analysis of Online Comic company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Online Comic in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

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