Multiplayer Online Battle Arena Games market

Multiplayer Online Battle Arena Games Market, Global Outlook and Forecast 2022-2028

  • 06 April 2022
  • ICT & Media
  • 66 Pages
  • Report code : PMR-6980447

  • 4.7 (158)

Multiplayer Online Battle Arena Games Market

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Multiplayer online battle arena (MOBA) is a subgenre of strategy video games that originated as a subgenre of real-time strategy in which each player controls a single character as part of a team competing against another team of players, usually on a map in an isometric perspective.
Multiplayer Online Battle Arena Games Market contains market size and forecasts of Multiplayer Online Battle Arena Games in Global, including the following market information:
Global Multiplayer Online Battle Arena Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Multiplayer Online Battle Arena Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
PC Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Multiplayer Online Battle Arena Games include Blizzard Entertainment, Epic Games, WeMade Entertainment, Electronic Arts, Riot Games, Netease, Ubisoft, Tecent and Creative Assembly Sofia, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Multiplayer Online Battle Arena Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Multiplayer Online Battle Arena Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena Games Market Segment Percentages, by Type, 2021 (%)
PC
Mobile
Console
Global Multiplayer Online Battle Arena Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena Games Market Segment Percentages, by Application, 2021 (%)
Entertainment
E-Sports Competition
Global Multiplayer Online Battle Arena Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Multiplayer Online Battle Arena Games Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Multiplayer Online Battle Arena Games revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Multiplayer Online Battle Arena Games revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Blizzard Entertainment
Epic Games
WeMade Entertainment
Electronic Arts
Riot Games
Netease
Ubisoft
Tecent
Creative Assembly Sofia
Netmarble
Stillfront Group (Kixeye)
Ronimo Games

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