Multiplayer Online Battle Arena market

Multiplayer Online Battle Arena (MOBA) Market, Global Outlook and Forecast 2022-2028

  • 13 April 2022
  • ICT & Media
  • 64 Pages
  • Report code : PMR-6991714

  • 4.7 (158)

Multiplayer Online Battle Arena Market

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MOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
Multiplayer Online Battle Arena Market contains market size and forecasts of Multiplayer Online Battle Arena (MOBA) in Global, including the following market information:
Global Multiplayer Online Battle Arena (MOBA) Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Multiplayer Online Battle Arena (MOBA) market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
PC Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games and Netmarble, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Multiplayer Online Battle Arena (MOBA) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Multiplayer Online Battle Arena (MOBA) Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Type, 2021 (%)

  • PC
  • Console
  • Mobile

Global Multiplayer Online Battle Arena (MOBA) Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Application, 2021 (%)

  • Entertainment
  • E-Sports Competition

Global Multiplayer Online Battle Arena (MOBA) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:

  • Key companies Multiplayer Online Battle Arena (MOBA) revenues in global market, 2017-2022 (estimated), ($ millions)
  • Key companies Multiplayer Online Battle Arena (MOBA) revenues share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Blizzard Entertainment
  • Electronic Arts
  • Netease
  • WeMade Entertainment
  • Creative Assembly Sofia
  • Tecent
  • Ronimo Games
  • Epic Games
  • Netmarble
  • Ubisoft
  • Stillfront Group (Kixeye)

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