Download FREE Report Sample
Download Free sampleMOBA is a subgenre of strategy video games which originated as a subgenre of real-time strategy (RTS). In MOBA, each player controls a single character, usually on a map in an isometric perspective, as part of a team competing against another team of players. The ultimate aim is to destroy the hostile team's main basement with the assistance of periodically-spawned NPCs that march along set paths.
Multiplayer Online Battle Arena Market contains market size and forecasts of Multiplayer Online Battle Arena (MOBA) in Global, including the following market information:
Global Multiplayer Online Battle Arena (MOBA) Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Multiplayer Online Battle Arena (MOBA) market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
PC Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Multiplayer Online Battle Arena (MOBA) include Blizzard Entertainment, Electronic Arts, Netease, WeMade Entertainment, Creative Assembly Sofia, Tecent, Ronimo Games, Epic Games and Netmarble, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Multiplayer Online Battle Arena (MOBA) companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Multiplayer Online Battle Arena (MOBA) Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Type, 2021 (%)
Global Multiplayer Online Battle Arena (MOBA) Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, by Application, 2021 (%)
Global Multiplayer Online Battle Arena (MOBA) Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Multiplayer Online Battle Arena (MOBA) Market Segment Percentages, By Region and Country, 2021 (%)
Competitor Analysis
The report also provides analysis of leading market participants including:
Further, the report presents profiles of competitors in the market, key players include:
Speak to our Custom Research Team and get the Custom Research in a budget
Custom ResearchFrequently Asked Questions ?
A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.
A license granted to multiple users.
A license granted to a single business site/establishment.
A license granted to all employees within organisation access to the product.
Upto Working 24 to 48 hrs
Upto 72 hrs max - Weekends and Public Holidays
Online Payments with PayPal and CCavenue
Wire Transfer/Bank Transfer
Hard Copy