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Download Free sampleGesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual.
Gesture Recognition for Desktop and Portable PCs Market aims to provide a comprehensive presentation of the global market for Gesture Recognition for Desktop and Portable PCs, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gesture Recognition for Desktop and Portable PCs. Gesture Recognition for Desktop and Portable PCs Market contains market size and forecasts of Gesture Recognition for Desktop and Portable PCs in global, including the following market information:
Global Gesture Recognition for Desktop and Portable PCs Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Gesture Recognition for Desktop and Portable PCs market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
This technology is used in the electronic devices such as smartphones, gaming consoles, laptops, tablets, smart televisions, and smart wearable devices. It is estimated that gaming and smartphones gesture recognition market will grow rapidly from 2013 to 2020 when compared to others. For example, in 2013 the worldwide sales of smartphones are estimated to be 970 million units, and are estimated to reach 2.8 billion units by 2020. Hence the gesture recognition technology in the smartphones grows rapidly. Gesture recognition technology is based on the sensors such as image sensors, light sensors, infrared sensors, MEMS and others. The market for Image sensors and infrared sensors are growing rapidly as these sensors are included in all the gesture recognition products. The detailed market analysis, factors responsible for driving the market, challenges, and constraints, the new technologies are also explained in Gesture Recognition for Desktop and Portable PCs Market .
We surveyed the Gesture Recognition for Desktop and Portable PCs companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gesture Recognition for Desktop and Portable PCs Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Gesture Recognition for Desktop and Portable PCs Market Segment Percentages, by Type, 2022 (%)
2D Gesture Recognition
3D Gesture Recognition
Global Gesture Recognition for Desktop and Portable PCs Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Gesture Recognition for Desktop and Portable PCs Market Segment Percentages, by Application, 2022 (%)
Desktop
Portable PCs
Global Gesture Recognition for Desktop and Portable PCs Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Gesture Recognition for Desktop and Portable PCs Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gesture Recognition for Desktop and Portable PCs revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Gesture Recognition for Desktop and Portable PCs revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
eyeSight Technologies
Intel
PointGrab
SoftKinetic
Outline of Major Chapters:
Chapter 1: Introduces the definition of Gesture Recognition for Desktop and Portable PCs, market overview.
Chapter 2: Global Gesture Recognition for Desktop and Portable PCs market size in revenue.
Chapter 3: Detailed analysis of Gesture Recognition for Desktop and Portable PCs company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Gesture Recognition for Desktop and Portable PCs in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
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