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UbisoftDownload FREE Report Sample
Download Free sampleIn video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. The role of AI in video games has expanded greatly since its introduction. Modern games often implement existing techniques from the field of artificial intelligence such as pathfinding and decision trees to guide the actions of NPCs. Additionally, AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation.
Artificial IntelligenceVideo Games Market contains market size and forecasts of Artificial Intelligence in Video Games in Global, including the following market information:
The global Artificial Intelligence in Video Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
On-Premise Artificial Intelligence in Video Games Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Artificial Intelligence in Video Games include Ubisoft, EA, Tencent, Sony, Microsoft, Playtika, Activision Blizzard, NetEase and Nintendo, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Artificial Intelligence in Video Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Artificial Intelligence in Video Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Type, 2021 (%)
Global Artificial Intelligence in Video Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, by Application, 2021 (%)
Global Artificial Intelligence in Video Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Artificial Intelligence in Video Games Market Segment Percentages, By Region and Country, 2021 (%)
The report also provides analysis of leading market participants including:
Further, the report presents profiles of competitors in the market, key players include:
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