Artificial IntelligenceMedia and Entertainment market

Artificial Intelligence in Media and Entertainment Market, Global Outlook and Forecast 2023-2029

  • 21 April 2023
  • ICT & Media
  • 104 Pages
  • Report code : PMR-7649862

  • 4.7 (158)

Artificial IntelligenceMedia and Entertainment Market

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Artificial IntelligenceMedia and Entertainment Market aims to provide a comprehensive presentation of the global market for Artificial Intelligence in Media and Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence in Media and Entertainment. Artificial IntelligenceMedia and Entertainment Market contains market size and forecasts of Artificial Intelligence in Media and Entertainment in global, including the following market information:

Global Artificial Intelligence in Media and Entertainment Market Revenue, 2018-2023, 2024-2029, ($ millions)

Global top five companies in 2022 (%)

The global Artificial Intelligence in Media and Entertainment market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.

On-Premises Segment to Reach $ Million by 2029, with a % CAGR in next six years.

The global key manufacturers of Artificial Intelligence in Media and Entertainment include Amazon Web Services, AutomaticTV, EVS Broadcast Equipment, Gearhouse, Gravity Media, GrayMeta, Hudl, IBM and Matchroom Sport, etc. in 2022, the global top five players have a share approximately % in terms of revenue.

We surveyed the Artificial Intelligence in Media and Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Artificial Intelligence in Media and Entertainment Market, by Type, 2018-2023, 2024-2029 ($ millions)

Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, by Type, 2022 (%)

On-Premises

Cloud-Based

Global Artificial Intelligence in Media and Entertainment Market, by Application, 2018-2023, 2024-2029 ($ millions)

Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, by Application, 2022 (%)

Large Enterprises

SMEs

Global Artificial Intelligence in Media and Entertainment Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)

Global Artificial Intelligence in Media and Entertainment Market Segment Percentages, By Region and Country, 2022 (%)

North America

US

Canada

Mexico

Europe

Germany

France

U.K.

Italy

Russia

Nordic Countries

Benelux

Rest of Europe

Asia

China

Japan

South Korea

Southeast Asia

India

Rest of Asia

South America

Brazil

Argentina

Rest of South America

Middle East & Africa

Turkey

Israel

Saudi Arabia

UAE

Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Artificial Intelligence in Media and Entertainment revenues in global market, 2018-2023 (estimated), ($ millions)

Key companies Artificial Intelligence in Media and Entertainment revenues share in global market, 2022 (%)

Further, the report presents profiles of competitors in the market, key players include:

Amazon Web Services

AutomaticTV

EVS Broadcast Equipment

Gearhouse

Gravity Media

GrayMeta

Hudl

IBM

Matchroom Sport

Move.ai

Pixellot

PlaySight Interactive

Production Resource Group

Spiideo

Sportway

Synthesia

TAIT

Valossa Labs

Veritone

Outline of Major Chapters:

Chapter 1: Introduces the definition of Artificial Intelligence in Media and Entertainment, market overview.

Chapter 2: Global Artificial Intelligence in Media and Entertainment market size in revenue.

Chapter 3: Detailed analysis of Artificial Intelligence in Media and Entertainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.

Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 6: Sales of Artificial Intelligence in Media and Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.

Chapter 8: The main points and conclusions of the report.

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