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Global and United States Virtual Events Market Report & Forecast 2022-2028

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List of Chapters/Sections(Table Of Content)
1 Study Coverage
1.1 Virtual Events Revenue in Virtual Events Business (2017-2022) & (US$ Million) Introduction
1.2 Global Virtual Events Outlook 2017 VS 2022 VS 2028
1.2.1 Global Virtual Events Market Size for the Year 2017-2028
1.2.2 Global Virtual Events Market Size for the Year 2017-2028
1.3 Virtual Events Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Virtual Events in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Virtual Events Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Virtual Events Market Dynamics
1.4.1 Virtual Events Industry Trends
1.4.2 Virtual Events Market Drivers
1.4.3 Virtual Events Market Challenges
1.4.4 Virtual Events Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Virtual Events by Type
2.1 Virtual Events Market Segment by Type
2.1.1 Online Exhibitions
2.1.2 Web Conferencing
2.1.3 Others
2.2 Global Virtual Events Market Size by Type (2017, 2022 & 2028)
2.3 Global Virtual Events Market Size by Type (2017-2028)
2.4 United States Virtual Events Market Size by Type (2017, 2022 & 2028)
2.5 United States Virtual Events Market Size by Type (2017-2028)
3 Virtual Events by Application
3.1 Virtual Events Market Segment by Application
3.1.1 Education
3.1.2 Healthcare
3.1.3 Finance and Banking
3.1.4 Others
3.2 Global Virtual Events Market Size by Application (2017, 2022 & 2028)
3.3 Global Virtual Events Market Size by Application (2017-2028)
3.4 United States Virtual Events Market Size by Application (2017, 2022 & 2028)
3.5 United States Virtual Events Market Size by Application (2017-2028)
4 Global Virtual Events Competitor Landscape by Company
4.1 Global Virtual Events Market Size by Company
4.1.1 Top Global Virtual Events Companies Ranked by Revenue (2021)
4.1.2 Global Virtual Events Revenue by Player (2017-2022)
4.2 Global Virtual Events Concentration Ratio (CR)
4.2.1 Virtual Events Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Virtual Events in 2021
4.2.3 Global Virtual Events Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Virtual Events Headquarters, Revenue in Virtual Events Business (2017-2022) & (US$ Million) Type
4.3.1 Global Virtual Events Headquarters and Area Served
4.3.2 Global Virtual Events Companies Revenue in Virtual Events Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Virtual Events Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Virtual Events Market Size by Company
4.5.1 Top Virtual Events Players in United States, Ranked by Revenue (2021)
4.5.2 United States Virtual Events Revenue by Players (2020, 2021 & 2022)
5 Global Virtual Events Market Size by Region
5.1 Global Virtual Events Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Virtual Events Market Size by Region (2017-2028)
5.2.1 Global Virtual Events Market Size by Region: 2017-2022
5.2.2 Global Virtual Events Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Virtual Events Market Size YoY Growth 2017-2028
6.1.2 North America Virtual Events Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Virtual Events Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Virtual Events Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Virtual Events Market Size YoY Growth 2017-2028
6.3.2 Europe Virtual Events Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Virtual Events Market Size YoY Growth 2017-2028
6.4.2 Latin America Virtual Events Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Virtual Events Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Virtual Events Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Adobe Systems
7.1.1 Adobe Systems Company Details
7.1.2 Adobe Systems Business Overview
7.1.3 Adobe Systems Virtual Events Introduction
7.1.4 Adobe Systems Revenue in Virtual Events Business (2017-2022)
7.1.5 Adobe Systems Recent Development
7.2 Avaya
7.2.1 Avaya Company Details
7.2.2 Avaya Business Overview
7.2.3 Avaya Virtual Events Introduction
7.2.4 Avaya Revenue in Virtual Events Business (2017-2022)
7.2.5 Avaya Recent Development
7.3 Cisco Systems
7.3.1 Cisco Systems Company Details
7.3.2 Cisco Systems Business Overview
7.3.3 Cisco Systems Virtual Events Introduction
7.3.4 Cisco Systems Revenue in Virtual Events Business (2017-2022)
7.3.5 Cisco Systems Recent Development
7.4 Citrix Systems
7.4.1 Citrix Systems Company Details
7.4.2 Citrix Systems Business Overview
7.4.3 Citrix Systems Virtual Events Introduction
7.4.4 Citrix Systems Revenue in Virtual Events Business (2017-2022)
7.4.5 Citrix Systems Recent Development
7.5 IBM
7.5.1 IBM Company Details
7.5.2 IBM Business Overview
7.5.3 IBM Virtual Events Introduction
7.5.4 IBM Revenue in Virtual Events Business (2017-2022)
7.5.5 IBM Recent Development
7.6 Microsoft
7.6.1 Microsoft Company Details
7.6.2 Microsoft Business Overview
7.6.3 Microsoft Virtual Events Introduction
7.6.4 Microsoft Revenue in Virtual Events Business (2017-2022)
7.6.5 Microsoft Recent Development
7.7 8x8
7.7.1 8x8 Company Details
7.7.2 8x8 Business Overview
7.7.3 8x8 Virtual Events Introduction
7.7.4 8x8 Revenue in Virtual Events Business (2017-2022)
7.7.5 8x8 Recent Development
7.8 Mitel Networks
7.8.1 Mitel Networks Company Details
7.8.2 Mitel Networks Business Overview
7.8.3 Mitel Networks Virtual Events Introduction
7.8.4 Mitel Networks Revenue in Virtual Events Business (2017-2022)
7.8.5 Mitel Networks Recent Development
7.9 Alcatel-Lucent
7.9.1 Alcatel-Lucent Company Details
7.9.2 Alcatel-Lucent Business Overview
7.9.3 Alcatel-Lucent Virtual Events Introduction
7.9.4 Alcatel-Lucent Revenue in Virtual Events Business (2017-2022)
7.9.5 Alcatel-Lucent Recent Development
7.10 Atlassian
7.10.1 Atlassian Company Details
7.10.2 Atlassian Business Overview
7.10.3 Atlassian Virtual Events Introduction
7.10.4 Atlassian Revenue in Virtual Events Business (2017-2022)
7.10.5 Atlassian Recent Development
7.11 BroadSoft
7.11.1 BroadSoft Company Details
7.11.2 BroadSoft Business Overview
7.11.3 BroadSoft Virtual Events Introduction
7.11.4 BroadSoft Revenue in Virtual Events Business (2017-2022)
7.11.5 BroadSoft Recent Development
7.12 COREX
7.12.1 COREX Company Details
7.12.2 COREX Business Overview
7.12.3 COREX Virtual Events Introduction
7.12.4 COREX Revenue in Virtual Events Business (2017-2022)
7.12.5 COREX Recent Development
7.13 Huawei
7.13.1 Huawei Company Details
7.13.2 Huawei Business Overview
7.13.3 Huawei Virtual Events Introduction
7.13.4 Huawei Revenue in Virtual Events Business (2017-2022)
7.13.5 Huawei Recent Development
7.14 Toshiba
7.14.1 Toshiba Company Details
7.14.2 Toshiba Business Overview
7.14.3 Toshiba Virtual Events Introduction
7.14.4 Toshiba Revenue in Virtual Events Business (2017-2022)
7.14.5 Toshiba Recent Development
7.15 Ubivent
7.15.1 Ubivent Company Details
7.15.2 Ubivent Business Overview
7.15.3 Ubivent Virtual Events Introduction
7.15.4 Ubivent Revenue in Virtual Events Business (2017-2022)
7.15.5 Ubivent Recent Development
7.16 Zoom Video Communications
7.16.1 Zoom Video Communications Company Details
7.16.2 Zoom Video Communications Business Overview
7.16.3 Zoom Video Communications Virtual Events Introduction
7.16.4 Zoom Video Communications Revenue in Virtual Events Business (2017-2022)
7.16.5 Zoom Video Communications Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer