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Global and United States Mobile Esport Market Report & Forecast 2022-2028

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List of Chapters/Sections(Table Of Content)
1 Study Coverage
1.1 Mobile Esport Revenue in Mobile Esport Business (2017-2022) & (US$ Million) Introduction
1.2 Global Mobile Esport Outlook 2017 VS 2022 VS 2028
1.2.1 Global Mobile Esport Market Size for the Year 2017-2028
1.2.2 Global Mobile Esport Market Size for the Year 2017-2028
1.3 Mobile Esport Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Mobile Esport in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Mobile Esport Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Mobile Esport Market Dynamics
1.4.1 Mobile Esport Industry Trends
1.4.2 Mobile Esport Market Drivers
1.4.3 Mobile Esport Market Challenges
1.4.4 Mobile Esport Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Mobile Esport by Type
2.1 Mobile Esport Market Segment by Type
2.1.1 Real-time strategy(RTS)
2.1.2 First-person shooter(FPS)
2.1.3 Multiplayer online battle arena(MOBA)
2.2 Global Mobile Esport Market Size by Type (2017, 2022 & 2028)
2.3 Global Mobile Esport Market Size by Type (2017-2028)
2.4 United States Mobile Esport Market Size by Type (2017, 2022 & 2028)
2.5 United States Mobile Esport Market Size by Type (2017-2028)
3 Mobile Esport by Application
3.1 Mobile Esport Market Segment by Application
3.1.1 Online
3.1.2 Offline
3.2 Global Mobile Esport Market Size by Application (2017, 2022 & 2028)
3.3 Global Mobile Esport Market Size by Application (2017-2028)
3.4 United States Mobile Esport Market Size by Application (2017, 2022 & 2028)
3.5 United States Mobile Esport Market Size by Application (2017-2028)
4 Global Mobile Esport Competitor Landscape by Company
4.1 Global Mobile Esport Market Size by Company
4.1.1 Top Global Mobile Esport Companies Ranked by Revenue (2021)
4.1.2 Global Mobile Esport Revenue by Player (2017-2022)
4.2 Global Mobile Esport Concentration Ratio (CR)
4.2.1 Mobile Esport Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Mobile Esport in 2021
4.2.3 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Mobile Esport Headquarters, Revenue in Mobile Esport Business (2017-2022) & (US$ Million) Type
4.3.1 Global Mobile Esport Headquarters and Area Served
4.3.2 Global Mobile Esport Companies Revenue in Mobile Esport Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Mobile Esport Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Mobile Esport Market Size by Company
4.5.1 Top Mobile Esport Players in United States, Ranked by Revenue (2021)
4.5.2 United States Mobile Esport Revenue by Players (2020, 2021 & 2022)
5 Global Mobile Esport Market Size by Region
5.1 Global Mobile Esport Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Mobile Esport Market Size by Region (2017-2028)
5.2.1 Global Mobile Esport Market Size by Region: 2017-2022
5.2.2 Global Mobile Esport Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Mobile Esport Market Size YoY Growth 2017-2028
6.1.2 North America Mobile Esport Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Mobile Esport Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Mobile Esport Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Mobile Esport Market Size YoY Growth 2017-2028
6.3.2 Europe Mobile Esport Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Mobile Esport Market Size YoY Growth 2017-2028
6.4.2 Latin America Mobile Esport Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Mobile Esport Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Mobile Esport Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Sony
7.1.1 Sony Company Details
7.1.2 Sony Business Overview
7.1.3 Sony Mobile Esport Introduction
7.1.4 Sony Revenue in Mobile Esport Business (2017-2022)
7.1.5 Sony Recent Development
7.2 EA
7.2.1 EA Company Details
7.2.2 EA Business Overview
7.2.3 EA Mobile Esport Introduction
7.2.4 EA Revenue in Mobile Esport Business (2017-2022)
7.2.5 EA Recent Development
7.3 Tencent
7.3.1 Tencent Company Details
7.3.2 Tencent Business Overview
7.3.3 Tencent Mobile Esport Introduction
7.3.4 Tencent Revenue in Mobile Esport Business (2017-2022)
7.3.5 Tencent Recent Development
7.4 Netmarble
7.4.1 Netmarble Company Details
7.4.2 Netmarble Business Overview
7.4.3 Netmarble Mobile Esport Introduction
7.4.4 Netmarble Revenue in Mobile Esport Business (2017-2022)
7.4.5 Netmarble Recent Development
7.5 DeNA
7.5.1 DeNA Company Details
7.5.2 DeNA Business Overview
7.5.3 DeNA Mobile Esport Introduction
7.5.4 DeNA Revenue in Mobile Esport Business (2017-2022)
7.5.5 DeNA Recent Development
7.6 mixi
7.6.1 mixi Company Details
7.6.2 mixi Business Overview
7.6.3 mixi Mobile Esport Introduction
7.6.4 mixi Revenue in Mobile Esport Business (2017-2022)
7.6.5 mixi Recent Development
7.7 Activision Blizzard
7.7.1 Activision Blizzard Company Details
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Mobile Esport Introduction
7.7.4 Activision Blizzard Revenue in Mobile Esport Business (2017-2022)
7.7.5 Activision Blizzard Recent Development
7.8 Ubisoft
7.8.1 Ubisoft Company Details
7.8.2 Ubisoft Business Overview
7.8.3 Ubisoft Mobile Esport Introduction
7.8.4 Ubisoft Revenue in Mobile Esport Business (2017-2022)
7.8.5 Ubisoft Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer