Chapter/Section Purchase

Leave This Empty:

Global and United States Digital Gaming Market Report & Forecast 2022-2028

Choose Chapter/Section to Purchase

List of Chapters/Sections(Table Of Content)
1 Study Coverage
1.1 Digital Gaming Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Introduction
1.2 Global Digital Gaming Outlook 2017 VS 2022 VS 2028
1.2.1 Global Digital Gaming Market Size for the Year 2017-2028
1.2.2 Global Digital Gaming Market Size for the Year 2017-2028
1.3 Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.3.1 The Market Share of United States Digital Gaming in Global, 2017 VS 2022 VS 2028
1.3.2 The Growth Rate of Digital Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
1.4 Digital Gaming Market Dynamics
1.4.1 Digital Gaming Industry Trends
1.4.2 Digital Gaming Market Drivers
1.4.3 Digital Gaming Market Challenges
1.4.4 Digital Gaming Market Restraints
1.5 Study Objectives
1.6 Years Considered
2 Digital Gaming by Type
2.1 Digital Gaming Market Segment by Type
2.1.1 Free-to-play
2.1.2 Pay-to-play
2.2 Global Digital Gaming Market Size by Type (2017, 2022 & 2028)
2.3 Global Digital Gaming Market Size by Type (2017-2028)
2.4 United States Digital Gaming Market Size by Type (2017, 2022 & 2028)
2.5 United States Digital Gaming Market Size by Type (2017-2028)
3 Digital Gaming by Application
3.1 Digital Gaming Market Segment by Application
3.1.1 Mobile Devices
3.1.2 PC
3.1.3 TV
3.1.4 Gaming Console
3.2 Global Digital Gaming Market Size by Application (2017, 2022 & 2028)
3.3 Global Digital Gaming Market Size by Application (2017-2028)
3.4 United States Digital Gaming Market Size by Application (2017, 2022 & 2028)
3.5 United States Digital Gaming Market Size by Application (2017-2028)
4 Global Digital Gaming Competitor Landscape by Company
4.1 Global Digital Gaming Market Size by Company
4.1.1 Top Global Digital Gaming Companies Ranked by Revenue (2021)
4.1.2 Global Digital Gaming Revenue by Player (2017-2022)
4.2 Global Digital Gaming Concentration Ratio (CR)
4.2.1 Digital Gaming Market Concentration Ratio (CR) (2017-2022)
4.2.2 Global Top 5 and Top 10 Largest Companies of Digital Gaming in 2021
4.2.3 Global Digital Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 Global Digital Gaming Headquarters, Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
4.3.1 Global Digital Gaming Headquarters and Area Served
4.3.2 Global Digital Gaming Companies Revenue in Digital Gaming Business (2017-2022) & (US$ Million) Type
4.3.3 Date of International Companies Enter into Digital Gaming Market
4.4 Companies Mergers & Acquisitions, Expansion Plans
4.5 United States Digital Gaming Market Size by Company
4.5.1 Top Digital Gaming Players in United States, Ranked by Revenue (2021)
4.5.2 United States Digital Gaming Revenue by Players (2020, 2021 & 2022)
5 Global Digital Gaming Market Size by Region
5.1 Global Digital Gaming Market Size by Region: 2017 VS 2022 VS 2028
5.2 Global Digital Gaming Market Size by Region (2017-2028)
5.2.1 Global Digital Gaming Market Size by Region: 2017-2022
5.2.2 Global Digital Gaming Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
6.1 North America
6.1.1 North America Digital Gaming Market Size YoY Growth 2017-2028
6.1.2 North America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.1.3 U.S.
6.1.4 Canada
6.2 Asia-Pacific
6.2.1 Asia-Pacific Digital Gaming Market Size YoY Growth 2017-2028
6.2.2 Asia-Pacific Digital Gaming Market Facts & Figures by Region (2017, 2022 & 2028)
6.2.3 China
6.2.4 Japan
6.2.5 South Korea
6.2.6 India
6.2.7 Australia
6.2.8 Taiwan
6.2.9 Indonesia
6.2.10 Thailand
6.2.11 Malaysia
6.2.12 Philippines
6.3 Europe
6.3.1 Europe Digital Gaming Market Size YoY Growth 2017-2028
6.3.2 Europe Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.3.3 Germany
6.3.4 France
6.3.5 U.K.
6.3.6 Italy
6.3.7 Russia
6.4 Latin America
6.4.1 Latin America Digital Gaming Market Size YoY Growth 2017-2028
6.4.2 Latin America Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.4.3 Mexico
6.4.4 Brazil
6.4.5 Argentina
6.5 Middle East and Africa
6.5.1 Middle East and Africa Digital Gaming Market Size YoY Growth 2017-2028
6.5.2 Middle East and Africa Digital Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
6.5.3 Turkey
6.5.4 Saudi Arabia
6.5.5 U.A.E
7 Company Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Company Details
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Digital Gaming Introduction
7.1.4 Activision Blizzard Revenue in Digital Gaming Business (2017-2022)
7.1.5 Activision Blizzard Recent Development
7.2 Zynga
7.2.1 Zynga Company Details
7.2.2 Zynga Business Overview
7.2.3 Zynga Digital Gaming Introduction
7.2.4 Zynga Revenue in Digital Gaming Business (2017-2022)
7.2.5 Zynga Recent Development
7.3 Electronic Arts
7.3.1 Electronic Arts Company Details
7.3.2 Electronic Arts Business Overview
7.3.3 Electronic Arts Digital Gaming Introduction
7.3.4 Electronic Arts Revenue in Digital Gaming Business (2017-2022)
7.3.5 Electronic Arts Recent Development
7.4 Wargaming
7.4.1 Wargaming Company Details
7.4.2 Wargaming Business Overview
7.4.3 Wargaming Digital Gaming Introduction
7.4.4 Wargaming Revenue in Digital Gaming Business (2017-2022)
7.4.5 Wargaming Recent Development
7.5 Giant Interactive
7.5.1 Giant Interactive Company Details
7.5.2 Giant Interactive Business Overview
7.5.3 Giant Interactive Digital Gaming Introduction
7.5.4 Giant Interactive Revenue in Digital Gaming Business (2017-2022)
7.5.5 Giant Interactive Recent Development
7.6 GungHo Online
7.6.1 GungHo Online Company Details
7.6.2 GungHo Online Business Overview
7.6.3 GungHo Online Digital Gaming Introduction
7.6.4 GungHo Online Revenue in Digital Gaming Business (2017-2022)
7.6.5 GungHo Online Recent Development
7.7 NCSOFT
7.7.1 NCSOFT Company Details
7.7.2 NCSOFT Business Overview
7.7.3 NCSOFT Digital Gaming Introduction
7.7.4 NCSOFT Revenue in Digital Gaming Business (2017-2022)
7.7.5 NCSOFT Recent Development
7.8 Smilegate
7.8.1 Smilegate Company Details
7.8.2 Smilegate Business Overview
7.8.3 Smilegate Digital Gaming Introduction
7.8.4 Smilegate Revenue in Digital Gaming Business (2017-2022)
7.8.5 Smilegate Recent Development
7.9 Microsoft
7.9.1 Microsoft Company Details
7.9.2 Microsoft Business Overview
7.9.3 Microsoft Digital Gaming Introduction
7.9.4 Microsoft Revenue in Digital Gaming Business (2017-2022)
7.9.5 Microsoft Recent Development
7.10 Riot Games
7.10.1 Riot Games Company Details
7.10.2 Riot Games Business Overview
7.10.3 Riot Games Digital Gaming Introduction
7.10.4 Riot Games Revenue in Digital Gaming Business (2017-2022)
7.10.5 Riot Games Recent Development
8 Research Findings and Conclusion
9 Appendix
9.1 Research Methodology
9.1.1 Methodology/Research Approach
9.1.2 Data Source
9.2 Author Details
9.3 Disclaimer