1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Motion Graphics Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Animation
1.2.3 Live-Action with Animation Overlay
1.2.4 Slideshow
1.3 Market by Application
1.3.1 Global Motion Graphics Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Advertise
1.3.3 Movie
1.3.4 Entertainment
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered 2 Global Growth Trends
2.1 Global Motion Graphics Market Perspective (2017-2028)
2.2 Motion Graphics Growth Trends by Region
2.2.1 Motion Graphics Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 Motion Graphics Historic Market Size by Region (2017-2022)
2.2.3 Motion Graphics Forecasted Market Size by Region (2023-2028)
2.3 Motion Graphics Market Dynamics
2.3.1 Motion Graphics Industry Trends
2.3.2 Motion Graphics Market Drivers
2.3.3 Motion Graphics Market Challenges
2.3.4 Motion Graphics Market Restraints 3 Competition Landscape by Key Players
3.1 Global Top Motion Graphics Players by Revenue
3.1.1 Global Top Motion Graphics Players by Revenue (2017-2022)
3.1.2 Global Motion Graphics Revenue Market Share by Players (2017-2022)
3.2 Global Motion Graphics Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Motion Graphics Revenue
3.4 Global Motion Graphics Market Concentration Ratio
3.4.1 Global Motion Graphics Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Motion Graphics Revenue in 2021
3.5 Motion Graphics Key Players Head office and Area Served
3.6 Key Players Motion Graphics Product Solution and Service
3.7 Date of Enter into Motion Graphics Market
3.8 Mergers & Acquisitions, Expansion Plans 4 Motion Graphics Breakdown Data by Type
4.1 Global Motion Graphics Historic Market Size by Type (2017-2022)
4.2 Global Motion Graphics Forecasted Market Size by Type (2023-2028) 5 Motion Graphics Breakdown Data by Application
5.1 Global Motion Graphics Historic Market Size by Application (2017-2022)
5.2 Global Motion Graphics Forecasted Market Size by Application (2023-2028) 6 North America
6.1 North America Motion Graphics Market Size (2017-2028)
6.2 North America Motion Graphics Market Size by Country (2017-2022)
6.3 North America Motion Graphics Market Size by Country (2023-2028)
6.4 United States
6.5 Canada 7 Europe
7.1 Europe Motion Graphics Market Size (2017-2028)
7.2 Europe Motion Graphics Market Size by Country (2017-2022)
7.3 Europe Motion Graphics Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries 8 Asia-Pacific
8.1 Asia-Pacific Motion Graphics Market Size (2017-2028)
8.2 Asia-Pacific Motion Graphics Market Size by Country (2017-2022)
8.3 Asia-Pacific Motion Graphics Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia 9 Latin America
9.1 Latin America Motion Graphics Market Size (2017-2028)
9.2 Latin America Motion Graphics Market Size by Country (2017-2022)
9.3 Latin America Motion Graphics Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil 10 Middle East & Africa
10.1 Middle East & Africa Motion Graphics Market Size (2017-2028)
10.2 Middle East & Africa Motion Graphics Market Size by Country (2017-2022)
10.3 Middle East & Africa Motion Graphics Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE 11 Key Players Profiles
11.1 Cub Studio
11.1.1 Cub Studio Company Detail
11.1.2 Cub Studio Business Overview
11.1.3 Cub Studio Motion Graphics Introduction
11.1.4 Cub Studio Revenue in Motion Graphics Business (2017-2022)
11.1.5 Cub Studio Recent Development
11.2 BuzzFlick
11.2.1 BuzzFlick Company Detail
11.2.2 BuzzFlick Business Overview
11.2.3 BuzzFlick Motion Graphics Introduction
11.2.4 BuzzFlick Revenue in Motion Graphics Business (2017-2022)
11.2.5 BuzzFlick Recent Development
11.3 Thinkmojo
11.3.1 Thinkmojo Company Detail
11.3.2 Thinkmojo Business Overview
11.3.3 Thinkmojo Motion Graphics Introduction
11.3.4 Thinkmojo Revenue in Motion Graphics Business (2017-2022)
11.3.5 Thinkmojo Recent Development
11.4 Giant Ant
11.4.1 Giant Ant Company Detail
11.4.2 Giant Ant Business Overview
11.4.3 Giant Ant Motion Graphics Introduction
11.4.4 Giant Ant Revenue in Motion Graphics Business (2017-2022)
11.4.5 Giant Ant Recent Development
11.5 Covalent
11.5.1 Covalent Company Detail
11.5.2 Covalent Business Overview
11.5.3 Covalent Motion Graphics Introduction
11.5.4 Covalent Revenue in Motion Graphics Business (2017-2022)
11.5.5 Covalent Recent Development
11.6 FEVR
11.6.1 FEVR Company Detail
11.6.2 FEVR Business Overview
11.6.3 FEVR Motion Graphics Introduction
11.6.4 FEVR Revenue in Motion Graphics Business (2017-2022)
11.6.5 FEVR Recent Development
11.7 Sparkhouse
11.7.1 Sparkhouse Company Detail
11.7.2 Sparkhouse Business Overview
11.7.3 Sparkhouse Motion Graphics Introduction
11.7.4 Sparkhouse Revenue in Motion Graphics Business (2017-2022)
11.7.5 Sparkhouse Recent Development
11.8 Shoot You
11.8.1 Shoot You Company Detail
11.8.2 Shoot You Business Overview
11.8.3 Shoot You Motion Graphics Introduction
11.8.4 Shoot You Revenue in Motion Graphics Business (2017-2022)
11.8.5 Shoot You Recent Development
11.9 Early Light Media
11.9.1 Early Light Media Company Detail
11.9.2 Early Light Media Business Overview
11.9.3 Early Light Media Motion Graphics Introduction
11.9.4 Early Light Media Revenue in Motion Graphics Business (2017-2022)
11.9.5 Early Light Media Recent Development
11.10 Commotion Engine
11.10.1 Commotion Engine Company Detail
11.10.2 Commotion Engine Business Overview
11.10.3 Commotion Engine Motion Graphics Introduction
11.10.4 Commotion Engine Revenue in Motion Graphics Business (2017-2022)
11.10.5 Commotion Engine Recent Development
11.11 Demo Duck
11.11.1 Demo Duck Company Detail
11.11.2 Demo Duck Business Overview
11.11.3 Demo Duck Motion Graphics Introduction
11.11.4 Demo Duck Revenue in Motion Graphics Business (2017-2022)
11.11.5 Demo Duck Recent Development
11.12 Hornet
11.12.1 Hornet Company Detail
11.12.2 Hornet Business Overview
11.12.3 Hornet Motion Graphics Introduction
11.12.4 Hornet Revenue in Motion Graphics Business (2017-2022)
11.12.5 Hornet Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details