1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global eSports Organization Market Size Growth Rate by Type: 2018 VS 2022 VS 2030
1.2.2 LOL
1.2.3 PUBG
1.2.4 StarCraft
1.2.5 Fortnite
1.2.6 CS?GO
1.2.7 Other
1.3 Market by Application
1.3.1 Global eSports Organization Market Share by Application: 2018 VS 2022 VS 2030
1.3.2 Professional
1.3.3 Amateur
1.4 Study Objectives
1.5 Years Considered 2 Global Growth Trends
2.1 Global eSports Organization Market Perspective (2018-2030)
2.2 eSports Organization Growth Trends by Region
2.2.1 eSports Organization Market Size by Region: 2018 VS 2022 VS 2030
2.2.2 eSports Organization Historic Market Size by Region (2018-2023)
2.2.3 eSports Organization Forecasted Market Size by Region (2023-2030)
2.3 eSports Organization Market Dynamics
2.3.1 eSports Organization Industry Trends
2.3.2 eSports Organization Market Drivers
2.3.3 eSports Organization Market Challenges
2.3.4 eSports Organization Market Restraints 3 Competition Landscape by Key Players
3.1 Global Top eSports Organization Players by Revenue
3.1.1 Global Top eSports Organization Players by Revenue (2018-2023)
3.1.2 Global eSports Organization Revenue Market Share by Players (2018-2023)
3.2 Global eSports Organization Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by eSports Organization Revenue
3.4 Global eSports Organization Market Concentration Ratio
3.4.1 Global eSports Organization Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by eSports Organization Revenue in 2022
3.5 eSports Organization Key Players Head office and Area Served
3.6 Key Players eSports Organization Product Solution and Service
3.7 Date of Enter into eSports Organization Market
3.8 Mergers & Acquisitions, Expansion Plans 4 eSports Organization Breakdown Data by Type
4.1 Global eSports Organization Historic Market Size by Type (2018-2023)
4.2 Global eSports Organization Forecasted Market Size by Type (2023-2030) 5 eSports Organization Breakdown Data by Application
5.1 Global eSports Organization Historic Market Size by Application (2018-2023)
5.2 Global eSports Organization Forecasted Market Size by Application (2023-2030) 6 North America
6.1 North America eSports Organization Market Size (2018-2030)
6.2 North America eSports Organization Market Size by Country (2018-2023)
6.3 North America eSports Organization Market Size by Country (2023-2030)
6.4 United States
6.5 Canada 7 Europe
7.1 Europe eSports Organization Market Size (2018-2030)
7.2 Europe eSports Organization Market Size by Country (2018-2023)
7.3 Europe eSports Organization Market Size by Country (2023-2030)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries 8 Asia-Pacific
8.1 Asia-Pacific eSports Organization Market Size (2018-2030)
8.2 Asia-Pacific eSports Organization Market Size by Country (2018-2023)
8.3 Asia-Pacific eSports Organization Market Size by Country (2023-2030)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia 9 Latin America
9.1 Latin America eSports Organization Market Size (2018-2030)
9.2 Latin America eSports Organization Market Size by Country (2018-2023)
9.3 Latin America eSports Organization Market Size by Country (2023-2030)
9.4 Mexico
9.5 Brazil 10 Middle East & Africa
10.1 Middle East & Africa eSports Organization Market Size (2018-2030)
10.2 Middle East & Africa eSports Organization Market Size by Country (2018-2023)
10.3 Middle East & Africa eSports Organization Market Size by Country (2023-2030)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE 11 Key Players Profiles
11.1 Fnatic
11.1.1 Fnatic Company Detail
11.1.2 Fnatic Business Overview
11.1.3 Fnatic eSports Organization Introduction
11.1.4 Fnatic Revenue in eSports Organization Business (2018-2023)
11.1.5 Fnatic Recent Development
11.2 C9
11.2.1 C9 Company Detail
11.2.2 C9 Business Overview
11.2.3 C9 eSports Organization Introduction
11.2.4 C9 Revenue in eSports Organization Business (2018-2023)
11.2.5 C9 Recent Development
11.3 SKT
11.3.1 SKT Company Detail
11.3.2 SKT Business Overview
11.3.3 SKT eSports Organization Introduction
11.3.4 SKT Revenue in eSports Organization Business (2018-2023)
11.3.5 SKT Recent Development
11.4 Samsung
11.4.1 Samsung Company Detail
11.4.2 Samsung Business Overview
11.4.3 Samsung eSports Organization Introduction
11.4.4 Samsung Revenue in eSports Organization Business (2018-2023)
11.4.5 Samsung Recent Development
11.5 RNG
11.5.1 RNG Company Detail
11.5.2 RNG Business Overview
11.5.3 RNG eSports Organization Introduction
11.5.4 RNG Revenue in eSports Organization Business (2018-2023)
11.5.5 RNG Recent Development
11.6 EDG
11.6.1 EDG Company Detail
11.6.2 EDG Business Overview
11.6.3 EDG eSports Organization Introduction
11.6.4 EDG Revenue in eSports Organization Business (2018-2023)
11.6.5 EDG Recent Development
11.7 Invictus
11.7.1 Invictus Company Detail
11.7.2 Invictus Business Overview
11.7.3 Invictus eSports Organization Introduction
11.7.4 Invictus Revenue in eSports Organization Business (2018-2023)
11.7.5 Invictus Recent Development
11.8 OG
11.8.1 OG Company Detail
11.8.2 OG Business Overview
11.8.3 OG eSports Organization Introduction
11.8.4 OG Revenue in eSports Organization Business (2018-2023)
11.8.5 OG Recent Development
11.9 LGD
11.9.1 LGD Company Detail
11.9.2 LGD Business Overview
11.9.3 LGD eSports Organization Introduction
11.9.4 LGD Revenue in eSports Organization Business (2018-2023)
11.9.5 LGD Recent Development
11.10 G2
11.10.1 G2 Company Detail
11.10.2 G2 Business Overview
11.10.3 G2 eSports Organization Introduction
11.10.4 G2 Revenue in eSports Organization Business (2018-2023)
11.10.5 G2 Recent Development
11.11 TSM
11.11.1 TSM Company Detail
11.11.2 TSM Business Overview
11.11.3 TSM eSports Organization Introduction
11.11.4 TSM Revenue in eSports Organization Business (2018-2023)
11.11.5 TSM Recent Development
11.12 CLG
11.12.1 CLG Company Detail
11.12.2 CLG Business Overview
11.12.3 CLG eSports Organization Introduction
11.12.4 CLG Revenue in eSports Organization Business (2018-2023)
11.12.5 CLG Recent Development
11.13 Team Liquid
11.13.1 Team Liquid Company Detail
11.13.2 Team Liquid Business Overview
11.13.3 Team Liquid eSports Organization Introduction
11.13.4 Team Liquid Revenue in eSports Organization Business (2018-2023)
11.13.5 Team Liquid Recent Development
11.14 Echo Fox
11.14.1 Echo Fox Company Detail
11.14.2 Echo Fox Business Overview
11.14.3 Echo Fox eSports Organization Introduction
11.14.4 Echo Fox Revenue in eSports Organization Business (2018-2023)
11.14.5 Echo Fox Recent Development
11.15 100 Thieves
11.15.1 100 Thieves Company Detail
11.15.2 100 Thieves Business Overview
11.15.3 100 Thieves eSports Organization Introduction
11.15.4 100 Thieves Revenue in eSports Organization Business (2018-2023)
11.15.5 100 Thieves Recent Development
11.16 Clutch Gaming
11.16.1 Clutch Gaming Company Detail
11.16.2 Clutch Gaming Business Overview
11.16.3 Clutch Gaming eSports Organization Introduction
11.16.4 Clutch Gaming Revenue in eSports Organization Business (2018-2023)
11.16.5 Clutch Gaming Recent Development
11.17 Optic
11.17.1 Optic Company Detail
11.17.2 Optic Business Overview
11.17.3 Optic eSports Organization Introduction
11.17.4 Optic Revenue in eSports Organization Business (2018-2023)
11.17.5 Optic Recent Development
11.18 GGS
11.18.1 GGS Company Detail
11.18.2 GGS Business Overview
11.18.3 GGS eSports Organization Introduction
11.18.4 GGS Revenue in eSports Organization Business (2018-2023)
11.18.5 GGS Recent Development
11.19 Flyquest
11.19.1 Flyquest Company Detail
11.19.2 Flyquest Business Overview
11.19.3 Flyquest eSports Organization Introduction
11.19.4 Flyquest Revenue in eSports Organization Business (2018-2023)
11.19.5 Flyquest Recent Development
11.20 Splyce
11.20.1 Splyce Company Detail
11.20.2 Splyce Business Overview
11.20.3 Splyce eSports Organization Introduction
11.20.4 Splyce Revenue in eSports Organization Business (2018-2023)
11.20.5 Splyce Recent Development
11.21 Misfits
11.21.1 Misfits Company Detail
11.21.2 Misfits Business Overview
11.21.3 Misfits eSports Organization Introduction
11.21.4 Misfits Revenue in eSports Organization Business (2018-2023)
11.21.5 Misfits Recent Development
11.22 Schalke 04
11.22.1 Schalke 04 Company Detail
11.22.2 Schalke 04 Business Overview
11.22.3 Schalke 04 eSports Organization Introduction
11.22.4 Schalke 04 Revenue in eSports Organization Business (2018-2023)
11.22.5 Schalke 04 Recent Development
11.23 Counter Logic Gaming
11.23.1 Counter Logic Gaming Company Detail
11.23.2 Counter Logic Gaming Business Overview
11.23.3 Counter Logic Gaming eSports Organization Introduction
11.23.4 Counter Logic Gaming Revenue in eSports Organization Business (2018-2023)
11.23.5 Counter Logic Gaming Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details