List of Chapters/Sections(Table Of Content)
1 Introduction to Research & Analysis Reports
1.1 eSports Organization Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global eSports Organization Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global eSports Organization Overall Market Size
2.1 Global eSports Organization Market Size: 2021 VS 2028
2.2 Global eSports Organization Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top eSports Organization Players in Global Market
3.2 Top Global eSports Organization Companies Ranked by Revenue
3.3 Global eSports Organization Revenue by Companies
3.4 Top 3 and Top 5 eSports Organization Companies in Global Market, by Revenue in 2021
3.5 Global Companies eSports Organization Product Type
3.6 Tier 1, Tier 2 and Tier 3 eSports Organization Players in Global Market
3.6.1 List of Global Tier 1 eSports Organization Companies
3.6.2 List of Global Tier 2 and Tier 3 eSports Organization Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global eSports Organization Market Size Markets, 2021 & 2028
4.1.2 LOL
4.1.3 PUBG
4.1.4 StarCraft
4.1.5 Fortnite
4.1.6 CS?GO
4.1.7 Other
4.2 By Type - Global eSports Organization Revenue & Forecasts
4.2.1 By Type - Global eSports Organization Revenue, 2017-2022
4.2.2 By Type - Global eSports Organization Revenue, 2023-2028
4.2.3 By Type - Global eSports Organization Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global eSports Organization Market Size, 2021 & 2028
5.1.2 Professional
5.1.3 Amateur
5.2 By Application - Global eSports Organization Revenue & Forecasts
5.2.1 By Application - Global eSports Organization Revenue, 2017-2022
5.2.2 By Application - Global eSports Organization Revenue, 2023-2028
5.2.3 By Application - Global eSports Organization Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global eSports Organization Market Size, 2021 & 2028
6.2 By Region - Global eSports Organization Revenue & Forecasts
6.2.1 By Region - Global eSports Organization Revenue, 2017-2022
6.2.2 By Region - Global eSports Organization Revenue, 2023-2028
6.2.3 By Region - Global eSports Organization Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America eSports Organization Revenue, 2017-2028
6.3.2 US eSports Organization Market Size, 2017-2028
6.3.3 Canada eSports Organization Market Size, 2017-2028
6.3.4 Mexico eSports Organization Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe eSports Organization Revenue, 2017-2028
6.4.2 Germany eSports Organization Market Size, 2017-2028
6.4.3 France eSports Organization Market Size, 2017-2028
6.4.4 U.K. eSports Organization Market Size, 2017-2028
6.4.5 Italy eSports Organization Market Size, 2017-2028
6.4.6 Russia eSports Organization Market Size, 2017-2028
6.4.7 Nordic Countries eSports Organization Market Size, 2017-2028
6.4.8 Benelux eSports Organization Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia eSports Organization Revenue, 2017-2028
6.5.2 China eSports Organization Market Size, 2017-2028
6.5.3 Japan eSports Organization Market Size, 2017-2028
6.5.4 South Korea eSports Organization Market Size, 2017-2028
6.5.5 Southeast Asia eSports Organization Market Size, 2017-2028
6.5.6 India eSports Organization Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America eSports Organization Revenue, 2017-2028
6.6.2 Brazil eSports Organization Market Size, 2017-2028
6.6.3 Argentina eSports Organization Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa eSports Organization Revenue, 2017-2028
6.7.2 Turkey eSports Organization Market Size, 2017-2028
6.7.3 Israel eSports Organization Market Size, 2017-2028
6.7.4 Saudi Arabia eSports Organization Market Size, 2017-2028
6.7.5 UAE eSports Organization Market Size, 2017-2028
7 Players Profiles
7.1 Fnatic
7.1.1 Fnatic Corporate Summary
7.1.2 Fnatic Business Overview
7.1.3 Fnatic eSports Organization Major Product Offerings
7.1.4 Fnatic eSports Organization Revenue in Global Market (2017-2022)
7.1.5 Fnatic Key News
7.2 C9
7.2.1 C9 Corporate Summary
7.2.2 C9 Business Overview
7.2.3 C9 eSports Organization Major Product Offerings
7.2.4 C9 eSports Organization Revenue in Global Market (2017-2022)
7.2.5 C9 Key News
7.3 SKT
7.3.1 SKT Corporate Summary
7.3.2 SKT Business Overview
7.3.3 SKT eSports Organization Major Product Offerings
7.3.4 SKT eSports Organization Revenue in Global Market (2017-2022)
7.3.5 SKT Key News
7.4 Samsung
7.4.1 Samsung Corporate Summary
7.4.2 Samsung Business Overview
7.4.3 Samsung eSports Organization Major Product Offerings
7.4.4 Samsung eSports Organization Revenue in Global Market (2017-2022)
7.4.5 Samsung Key News
7.5 RNG
7.5.1 RNG Corporate Summary
7.5.2 RNG Business Overview
7.5.3 RNG eSports Organization Major Product Offerings
7.5.4 RNG eSports Organization Revenue in Global Market (2017-2022)
7.5.5 RNG Key News
7.6 EDG
7.6.1 EDG Corporate Summary
7.6.2 EDG Business Overview
7.6.3 EDG eSports Organization Major Product Offerings
7.6.4 EDG eSports Organization Revenue in Global Market (2017-2022)
7.6.5 EDG Key News
7.7 Invictus
7.7.1 Invictus Corporate Summary
7.7.2 Invictus Business Overview
7.7.3 Invictus eSports Organization Major Product Offerings
7.7.4 Invictus eSports Organization Revenue in Global Market (2017-2022)
7.7.5 Invictus Key News
7.8 OG
7.8.1 OG Corporate Summary
7.8.2 OG Business Overview
7.8.3 OG eSports Organization Major Product Offerings
7.8.4 OG eSports Organization Revenue in Global Market (2017-2022)
7.8.5 OG Key News
7.9 LGD
7.9.1 LGD Corporate Summary
7.9.2 LGD Business Overview
7.9.3 LGD eSports Organization Major Product Offerings
7.9.4 LGD eSports Organization Revenue in Global Market (2017-2022)
7.9.5 LGD Key News
7.10 G2
7.10.1 G2 Corporate Summary
7.10.2 G2 Business Overview
7.10.3 G2 eSports Organization Major Product Offerings
7.10.4 G2 eSports Organization Revenue in Global Market (2017-2022)
7.10.5 G2 Key News
7.11 TSM
7.11.1 TSM Corporate Summary
7.11.2 TSM Business Overview
7.11.3 TSM eSports Organization Major Product Offerings
7.11.4 TSM eSports Organization Revenue in Global Market (2017-2022)
7.11.5 TSM Key News
7.12 CLG
7.12.1 CLG Corporate Summary
7.12.2 CLG Business Overview
7.12.3 CLG eSports Organization Major Product Offerings
7.12.4 CLG eSports Organization Revenue in Global Market (2017-2022)
7.12.5 CLG Key News
7.13 Team Liquid
7.13.1 Team Liquid Corporate Summary
7.13.2 Team Liquid Business Overview
7.13.3 Team Liquid eSports Organization Major Product Offerings
7.13.4 Team Liquid eSports Organization Revenue in Global Market (2017-2022)
7.13.5 Team Liquid Key News
7.14 Echo Fox
7.14.1 Echo Fox Corporate Summary
7.14.2 Echo Fox Business Overview
7.14.3 Echo Fox eSports Organization Major Product Offerings
7.14.4 Echo Fox eSports Organization Revenue in Global Market (2017-2022)
7.14.5 Echo Fox Key News
7.15 100 Thieves
7.15.1 100 Thieves Corporate Summary
7.15.2 100 Thieves Business Overview
7.15.3 100 Thieves eSports Organization Major Product Offerings
7.15.4 100 Thieves eSports Organization Revenue in Global Market (2017-2022)
7.15.5 100 Thieves Key News
7.16 Clutch Gaming
7.16.1 Clutch Gaming Corporate Summary
7.16.2 Clutch Gaming Business Overview
7.16.3 Clutch Gaming eSports Organization Major Product Offerings
7.16.4 Clutch Gaming eSports Organization Revenue in Global Market (2017-2022)
7.16.5 Clutch Gaming Key News
7.17 Optic
7.17.1 Optic Corporate Summary
7.17.2 Optic Business Overview
7.17.3 Optic eSports Organization Major Product Offerings
7.17.4 Optic eSports Organization Revenue in Global Market (2017-2022)
7.17.5 Optic Key News
7.18 GGS
7.18.1 GGS Corporate Summary
7.18.2 GGS Business Overview
7.18.3 GGS eSports Organization Major Product Offerings
7.18.4 GGS eSports Organization Revenue in Global Market (2017-2022)
7.18.5 GGS Key News
7.19 Flyquest
7.19.1 Flyquest Corporate Summary
7.19.2 Flyquest Business Overview
7.19.3 Flyquest eSports Organization Major Product Offerings
7.19.4 Flyquest eSports Organization Revenue in Global Market (2017-2022)
7.19.5 Flyquest Key News
7.20 Splyce
7.20.1 Splyce Corporate Summary
7.20.2 Splyce Business Overview
7.20.3 Splyce eSports Organization Major Product Offerings
7.20.4 Splyce eSports Organization Revenue in Global Market (2017-2022)
7.20.5 Splyce Key News
7.21 Misfits
7.21.1 Misfits Corporate Summary
7.21.2 Misfits Business Overview
7.21.3 Misfits eSports Organization Major Product Offerings
7.21.4 Misfits eSports Organization Revenue in Global Market (2017-2022)
7.21.5 Misfits Key News
7.22 Schalke 04
7.22.1 Schalke 04 Corporate Summary
7.22.2 Schalke 04 Business Overview
7.22.3 Schalke 04 eSports Organization Major Product Offerings
7.22.4 Schalke 04 eSports Organization Revenue in Global Market (2017-2022)
7.22.5 Schalke 04 Key News
7.23 Counter Logic Gaming
7.23.1 Counter Logic Gaming Corporate Summary
7.23.2 Counter Logic Gaming Business Overview
7.23.3 Counter Logic Gaming eSports Organization Major Product Offerings
7.23.4 Counter Logic Gaming eSports Organization Revenue in Global Market (2017-2022)
7.23.5 Counter Logic Gaming Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer