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2022-2030 Report on Global Visual?Effects?(VFX) Market by Player, Region, Type, Application and Sales Channel

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Table of Contents

Chapter 1 Visual?Effects?(VFX) Market Overview
1.1 Visual?Effects?(VFX) Definition
1.2 Global Visual?Effects?(VFX) Market Size Status and Outlook (2016-2030)
1.3 Global Visual?Effects?(VFX) Market Size Comparison by Region (2016-2030)
1.4 Global Visual?Effects?(VFX) Market Size Comparison by Type (2016-2030)
1.5 Global Visual?Effects?(VFX) Market Size Comparison by Application (2016-2030)
1.6 Global Visual?Effects?(VFX) Market Size Comparison by Sales Channel (2016-2030)
1.7 Visual?Effects?(VFX) Market Dynamics (COVID-19 Impacts)
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts
1.7.5 Post-Strategies of COVID-19
Chapter 2 Visual?Effects?(VFX) Market Segment Analysis by Player
2.1 Global Visual?Effects?(VFX) Sales and Market Share by Player (2019-2021)
2.2 Global Visual?Effects?(VFX) Revenue and Market Share by Player (2019-2021)
2.3 Global Visual?Effects?(VFX) Average Price by Player (2019-2021)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 Visual?Effects?(VFX) Market Segment Analysis by Type
3.1 Global Visual?Effects?(VFX) Market by Type
3.1.1 2D (Vector-Based)
3.1.2 3D (CGI)
3.1.3 Motion Graphics (Typography)
3.1.4 Stop Motion (Photographing)
3.1.5 Other
3.2 Global Visual?Effects?(VFX) Sales and Market Share by Type (2016-2021)
3.3 Global Visual?Effects?(VFX) Revenue and Market Share by Type (2016-2021)
3.4 Global Visual?Effects?(VFX) Average Price by Type (2016-2021)
3.5 Leading Players of Visual?Effects?(VFX) by Type in 2021
3.6 Conclusion of Segment by Type
Chapter 4 Visual?Effects?(VFX) Market Segment Analysis by Application
4.1 Global Visual?Effects?(VFX) Market by Application
4.1.1 Movies
4.1.2 Television
4.1.3 Gaming
4.1.4 Advertisements
4.1.5 Other
4.2 Global Visual?Effects?(VFX) Revenue and Market Share by Application (2016-2021)
4.3 Leading Consumers of Visual?Effects?(VFX) by Application in 2021
4.4 Conclusion of Segment by Application
Chapter 5 Visual?Effects?(VFX) Market Segment Analysis by Sales Channel
5.1 Global Visual?Effects?(VFX) Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global Visual?Effects?(VFX) Revenue and Market Share by Sales Channel (2016-2021)
5.3 Leading Distributors/Dealers of Visual?Effects?(VFX) by Sales Channel in 2021
5.4 Conclusion of Segment by Sales Channel
Chapter 6 Visual?Effects?(VFX) Market Segment Analysis by Region
6.1 Global Visual?Effects?(VFX) Market Size and CAGR by Region (2016-2030)
6.2 Global Visual?Effects?(VFX) Sales and Market Share by Region (2016-2021)
6.3 Global Visual?Effects?(VFX) Revenue and Market Share by Region (2016-2021)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America Visual?Effects?(VFX) Market Share by Type
6.4.3 North America Visual?Effects?(VFX) Market Share by Application
6.4.4 United States
6.4.5 Canada
6.4.6 Mexico
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe Visual?Effects?(VFX) Market Share by Type
6.5.3 Europe Visual?Effects?(VFX) Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Russia
6.5.9 Spain
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific Visual?Effects?(VFX) Market Share by Type
6.6.3 Asia-Pacific Visual?Effects?(VFX) Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America Visual?Effects?(VFX) Market Share by Type
6.7.3 South America Visual?Effects?(VFX) Market Share by Application
6.7.4 Brazil
6.7.5 Argentina
6.7.6 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa Visual?Effects?(VFX) Market Share by Type
6.8.3 Middle East & Africa Visual?Effects?(VFX) Market Share by Application
6.8.4 UAE
6.8.5 Saudi Arabia
6.8.6 South Africa
6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading Visual?Effects?(VFX) Players
7.1 Industrial Light and Magic
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.2 The Mill
7.3 Weta Digital
7.4 Moving Picture Company (MPC)
7.5 DNEG
7.6 Sony Pictures Imageworks
7.7 Cinesite VFX
7.8 Digital Domain
7.9 Deluxe Entertainment
7.10 Framestore
7.11 Animal Logic
7.12 Pixomondo
7.13 Digital Idea
7.14 Tippett Studio
7.15 Flatworld Solutions Pvt
7.16 Method Studios
7.17 BUF
7.18 Scanline vfx
7.19 TNG Visual Effects
7.20 The Walt Disney
Chapter 8 Upstream and Downstream Analysis of Visual?Effects?(VFX)
8.1 Industrial Chain of Visual?Effects?(VFX)
8.2 Upstream of Visual?Effects?(VFX)
8.3 Downstream of Visual?Effects?(VFX)
Chapter 9 Development Trend of Visual?Effects?(VFX) (2022-2030)
9.1 Global Visual?Effects?(VFX) Market Size (Sales and Revenue) Forecast (2022-2030)
9.2 Global Visual?Effects?(VFX) Market Size and CAGR Forecast by Region (2022-2030)
9.3 Global Visual?Effects?(VFX) Market Size and CAGR Forecast by Type (2022-2030)
9.4 Global Visual?Effects?(VFX) Market Size and CAGR Forecast by Application (2022-2030)
9.5 Global Visual?Effects?(VFX) Market Size and CAGR Forecast by Sales Channel (2022-2030)
Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification