Augmented Reality  GlassesB2C market

Augmented Reality (AR) Glasses in B2C Market, Global Outlook and Forecast 2022-2028

  • 07 April 2022
  • Consumer Goods and Services
  • 79 Pages
  • Report code : PMR-6981084

  • 4.7 (158)

Augmented Reality GlassesB2C Market

Download FREE Report Sample

  Download Free sample

Augmented Reality GlassesB2C Market contains market size and forecasts of Augmented Reality (AR) Glasses in B2C in global, including the following market information:

  • Global Augmented Reality (AR) Glasses in B2C Market Revenue, 2017-2022, 2023-2028, ($ millions)
  • Global Augmented Reality (AR) Glasses in B2C Market Sales, 2017-2022, 2023-2028, (K Units)
  • Global top five Augmented Reality (AR) Glasses in B2C companies in 2021 (%)

The global Augmented Reality (AR) Glasses in B2C market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Monocular AR Glasses Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Augmented Reality (AR) Glasses in B2C include Google, Microsoft, Daqri, Magic Leap, Vuzix, RealWear, Nreal, Rokid and Kopin, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
We surveyed the Augmented Reality (AR) Glasses in B2C manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Augmented Reality (AR) Glasses in B2C Market, by Type, 2017-2022, 2023-2028 ($ Millions) & (K Units)

Global Augmented Reality (AR) Glasses in B2C Market Segment Percentages, by Type, 2021 (%)

  • Monocular AR Glasses
  • Binocular AR Glasses

Global Augmented Reality (AR) Glasses in B2C Market, by Application, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Augmented Reality (AR) Glasses in B2C Market Segment Percentages, by Application, 2021 (%)

  • Online
  • Offline

Global Augmented Reality (AR) Glasses in B2C Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions) & (K Units)
Global Augmented Reality (AR) Glasses in B2C Market Segment Percentages, By Region and Country, 2021 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis
The report also provides analysis of leading market participants including:

  • Key companies Augmented Reality (AR) Glasses in B2C revenues in global market, 2017-2022 (Estimated), ($ millions)
  • Key companies Augmented Reality (AR) Glasses in B2C revenues share in global market, 2021 (%)
  • Key companies Augmented Reality (AR) Glasses in B2C sales in global market, 2017-2022 (Estimated), (K Units)
  • Key companies Augmented Reality (AR) Glasses in B2C sales share in global market, 2021 (%)

Further, the report presents profiles of competitors in the market, key players include:

  • Google
  • Microsoft
  • Daqri
  • Magic Leap
  • Vuzix
  • RealWear
  • Nreal
  • Rokid
  • Kopin
  • Shadow Creator
  • Espon
  • ThirdEye

To know more about market statistics, Download a FREE Sample copy

CHECK TODAYS BEST PRICE

BEST PRICE: $2275
Buy Full Report

Select Licence type with your requirement and needs

SECURITY ASSUREDpayment image

analyst icon
Still not found what you want?

Speak to our Custom Research Team and get the Custom Research in a budget

Custom Research


Frequently Asked Questions ?

  • A license granted to one user.

    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License

    A license granted to multiple users.

  • Site License

    A license granted to a single business site/establishment.

  • Corporate License, Global License

    A license granted to all employees within organisation access to the product.

  • Upto Working 24 to 48 hrs

  • Upto 72 hrs max - Weekends and Public Holidays

  • Online Payments with PayPal and CCavenue

  • Wire Transfer/Bank Transfer

  • Email

  • Hard Copy

WHY CHOOSE US

  • Proactive We manage our resources 24/7 to identify issues and address them before they become problems
  • Quality & Reliability We are committed to providing reliable and highly accurate data with an excellent quality control system
  • Global Outreach 6 Major regions and 40+ countries level analysis accomplished
  • Competitive Pricing Our pricing strategy is highly competitive in the market, without compensating on the quality and the timeline of project delivery

SOME OF OUR CLIENTS
WHAT SET US APART?
  • quilty

    Quality Assurance

    Focus on Data Accuracy & Reliability
  • quilty

    Trusted by the Best

    75+ Clients in Fortune 500
  • quilty

    Privacy and Security

    All your transactions are secured end-to-end, ensuring a satisfactory purchase
  • quilty

    Competitive Pricing

    Ensure the best and affordable pricing
OUR HAPPY CUSTOMER Some of our customer review
Stay Updated About Augmented Reality GlassesB2C Market

Leave This Empty: